Search found 117 matches

by thelastsecret
Fri Mar 29, 2024 11:46 am
Forum: Completed Games
Topic: Sweet Science [scifi],[romance],[funny]
Replies: 3
Views: 2080

Re: Sweet Science [scifi],[romance],[funny]

The game is now finally also on Steam!
That was an uphill battle, but we succeeded. :)
https://store.steampowered.com/app/2309 ... ee_Castle/
by thelastsecret
Fri Mar 29, 2024 11:45 am
Forum: Works in Progress
Topic: Sweet Science [scifi,funny,romance]
Replies: 6
Views: 5002

Re: Sweet Science [scifi,funny,romance]

The game is now published, not only on itch, but finally also on Steam:
https://store.steampowered.com/app/2309 ... ee_Castle/
by thelastsecret
Mon Feb 26, 2024 3:41 pm
Forum: Works in Progress
Topic: The Beautiful Island [Adventure][Dystopian][Emotional]
Replies: 1
Views: 459

Re: The Beautiful Island [Adventure][Dystopian][Emotional]

The game is currently in the first play test phase (German language). After it ends, we will translate the game and then enter the second test phase with more test players. In the meanwhile, here are two screenshots from the game: https://cdn.akamai.steamstatic.com/steam/apps/2828660/ss_ef0b6a14ca7f...
by thelastsecret
Fri Feb 23, 2024 10:58 am
Forum: Works in Progress
Topic: The Beautiful Island [Adventure][Dystopian][Emotional]
Replies: 1
Views: 459

The Beautiful Island [Adventure][Dystopian][Emotional]

This summer we will publish our next VN: https://cdn.akamai.steamstatic.com/steam/apps/2828660/header.jpg?t=1708039665 A short visual novel about war, peace and hope. Explore a city after a devastating war. Talk to people, try to understand, try to help. The heroes of war are dead, but you can be a ...
by thelastsecret
Tue Feb 20, 2024 8:08 am
Forum: Ren'Py Questions and Announcements
Topic: SOLVED: Composite for hover
Replies: 3
Views: 218

Re: Composite for hover

Danke für die Hilfe und den Hinweis mit Frame/Transform!
by thelastsecret
Tue Feb 20, 2024 1:48 am
Forum: Ren'Py Questions and Announcements
Topic: How to use a transform only for certain speakers?
Replies: 1
Views: 158

Re: How to use a transform only for certain speakers?

Why not adding an if before frame id "window" at WindowEaseButtom? Then you can have one condition where the at-part is omitted.
by thelastsecret
Tue Feb 20, 2024 12:49 am
Forum: Ren'Py Questions and Announcements
Topic: SOLVED: Composite for hover
Replies: 3
Views: 218

SOLVED: Composite for hover

I want to use a composite image as hover image. I thought that would be easy, so I used this code: init: image red_hover2=Composite( (960*0.8,1080*0.8), (0,0),im.FactorScale("red.png",0.8), (100,300),Text(_("Some text")) ) call screen choose_scenario screen choose_scenario: hbox:...
by thelastsecret
Sat Dec 16, 2023 7:30 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Weird interaction between screens
Replies: 2
Views: 3474

Re: Weird interaction between screens

Thank you so much! It works like magic! I've spent a whole day trying to find a solution and then it is one word: animation . That was a life saver. You (and everyone here on this super helpful forum) deserve a mention in the credits for the game! :) Every transform that you not specifically mark as...
by thelastsecret
Fri Dec 15, 2023 5:32 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Weird interaction between screens
Replies: 2
Views: 3474

[Solved] Weird interaction between screens

Here's a strange phenomenon: In a cut scene, I have the following problem: I use three screens: - One is for displaying subtitles. - One is for calling the subtitle screen with a timer and the number of the line to be shown. - One is for the foreground of the graphics. The foreground has some animat...
by thelastsecret
Fri Dec 15, 2023 5:28 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] RollForward action
Replies: 4
Views: 3687

Re: RollForward action

Did you try it? Return action is a misnomer, it does not have any relation to the return statement . It just ends current interaction and optionally sets the result of current interaction to some value. I did try it out and it didn't work, but ... given your reply I have tried again – and this time...
by thelastsecret
Wed Dec 13, 2023 7:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] RollForward action
Replies: 4
Views: 3687

Re: RollForward action

When you play the game, it constantly does little saves in certain points. You can then load those saves to restore game to some previous state. That what rollback does. [...] If your goal is to dismiss a say statement, you just need to end current interaction. Which can be done with Return() actio...
by thelastsecret
Wed Dec 13, 2023 12:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Have an animation repeat and gradually slow down?
Replies: 3
Views: 3455

Re: Have an animation repeat and gradually slow down?

I don't want to keep being presumptuous, but even if you need the effect a lot, that does not mean that you will need a lot of different variants of it. So think about whether 1, 2 or maybe 3 well designed shake effects will be sufficient for your game. I would still be surprised if they are not. Th...
by thelastsecret
Wed Dec 13, 2023 4:24 am
Forum: Ren'Py Questions and Announcements
Topic: Have an animation repeat and gradually slow down?
Replies: 3
Views: 3455

Re: Have an animation repeat and gradually slow down?

I see two possibilities: 1. The easy & ugly one: just do not use repeat, but copy-paste and adjust to your liking. 2. The maybe more elegant, but way more complicated one: define a variable shakiness that multiplies with rate, and change it over time while the screen is running, e.g., by using a...
by thelastsecret
Wed Dec 13, 2023 3:41 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] RollForward action
Replies: 4
Views: 3687

[Solved] RollForward action

I would like to add a screen with the RollForward action that basically allows to skip to the next say screen: screen manually_continue: textbutton "Continue!!!": action [RollForward()] However, if that part of the game has not been played yet, rolling forward is disabled. Is there any way...
by thelastsecret
Tue Dec 05, 2023 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there any way to have the textbox follow the speaking character.
Replies: 2
Views: 1991

Re: Is there any way to have the textbox follow the speaking character.

In the newest version of Ren'Py there are speech bubbles! I haven't tried them out, but maybe you can use them?