The game is now finally also on Steam!
That was an uphill battle, but we succeeded.
https://store.steampowered.com/app/2309 ... ee_Castle/
Search found 117 matches
- Fri Mar 29, 2024 11:46 am
- Forum: Completed Games
- Topic: Sweet Science [scifi],[romance],[funny]
- Replies: 3
- Views: 2228
- Fri Mar 29, 2024 11:45 am
- Forum: Works in Progress
- Topic: Sweet Science [scifi,funny,romance]
- Replies: 6
- Views: 5122
Re: Sweet Science [scifi,funny,romance]
The game is now published, not only on itch, but finally also on Steam:
https://store.steampowered.com/app/2309 ... ee_Castle/
https://store.steampowered.com/app/2309 ... ee_Castle/
- Mon Feb 26, 2024 3:41 pm
- Forum: Works in Progress
- Topic: The Beautiful Island [Adventure][Dystopian][Emotional]
- Replies: 1
- Views: 610
Re: The Beautiful Island [Adventure][Dystopian][Emotional]
The game is currently in the first play test phase (German language). After it ends, we will translate the game and then enter the second test phase with more test players. In the meanwhile, here are two screenshots from the game: https://cdn.akamai.steamstatic.com/steam/apps/2828660/ss_ef0b6a14ca7f...
- Fri Feb 23, 2024 10:58 am
- Forum: Works in Progress
- Topic: The Beautiful Island [Adventure][Dystopian][Emotional]
- Replies: 1
- Views: 610
The Beautiful Island [Adventure][Dystopian][Emotional]
This summer we will publish our next VN: https://cdn.akamai.steamstatic.com/steam/apps/2828660/header.jpg?t=1708039665 A short visual novel about war, peace and hope. Explore a city after a devastating war. Talk to people, try to understand, try to help. The heroes of war are dead, but you can be a ...
- Tue Feb 20, 2024 8:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED: Composite for hover
- Replies: 3
- Views: 224
Re: Composite for hover
Danke für die Hilfe und den Hinweis mit Frame/Transform!
- Tue Feb 20, 2024 1:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to use a transform only for certain speakers?
- Replies: 1
- Views: 162
Re: How to use a transform only for certain speakers?
Why not adding an if before frame id "window" at WindowEaseButtom? Then you can have one condition where the at-part is omitted.
- Tue Feb 20, 2024 12:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED: Composite for hover
- Replies: 3
- Views: 224
SOLVED: Composite for hover
I want to use a composite image as hover image. I thought that would be easy, so I used this code: init: image red_hover2=Composite( (960*0.8,1080*0.8), (0,0),im.FactorScale("red.png",0.8), (100,300),Text(_("Some text")) ) call screen choose_scenario screen choose_scenario: hbox:...
- Sat Dec 16, 2023 7:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Weird interaction between screens
- Replies: 2
- Views: 3516
Re: Weird interaction between screens
Thank you so much! It works like magic! I've spent a whole day trying to find a solution and then it is one word: animation . That was a life saver. You (and everyone here on this super helpful forum) deserve a mention in the credits for the game! :) Every transform that you not specifically mark as...
- Fri Dec 15, 2023 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Weird interaction between screens
- Replies: 2
- Views: 3516
[Solved] Weird interaction between screens
Here's a strange phenomenon: In a cut scene, I have the following problem: I use three screens: - One is for displaying subtitles. - One is for calling the subtitle screen with a timer and the number of the line to be shown. - One is for the foreground of the graphics. The foreground has some animat...
- Fri Dec 15, 2023 5:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] RollForward action
- Replies: 4
- Views: 3719
Re: RollForward action
Did you try it? Return action is a misnomer, it does not have any relation to the return statement . It just ends current interaction and optionally sets the result of current interaction to some value. I did try it out and it didn't work, but ... given your reply I have tried again – and this time...
- Wed Dec 13, 2023 7:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] RollForward action
- Replies: 4
- Views: 3719
Re: RollForward action
When you play the game, it constantly does little saves in certain points. You can then load those saves to restore game to some previous state. That what rollback does. [...] If your goal is to dismiss a say statement, you just need to end current interaction. Which can be done with Return() actio...
- Wed Dec 13, 2023 12:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Have an animation repeat and gradually slow down?
- Replies: 3
- Views: 3520
Re: Have an animation repeat and gradually slow down?
I don't want to keep being presumptuous, but even if you need the effect a lot, that does not mean that you will need a lot of different variants of it. So think about whether 1, 2 or maybe 3 well designed shake effects will be sufficient for your game. I would still be surprised if they are not. Th...
- Wed Dec 13, 2023 4:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Have an animation repeat and gradually slow down?
- Replies: 3
- Views: 3520
Re: Have an animation repeat and gradually slow down?
I see two possibilities: 1. The easy & ugly one: just do not use repeat, but copy-paste and adjust to your liking. 2. The maybe more elegant, but way more complicated one: define a variable shakiness that multiplies with rate, and change it over time while the screen is running, e.g., by using a...
- Wed Dec 13, 2023 3:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] RollForward action
- Replies: 4
- Views: 3719
[Solved] RollForward action
I would like to add a screen with the RollForward action that basically allows to skip to the next say screen: screen manually_continue: textbutton "Continue!!!": action [RollForward()] However, if that part of the game has not been played yet, rolling forward is disabled. Is there any way...
- Tue Dec 05, 2023 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any way to have the textbox follow the speaking character.
- Replies: 2
- Views: 2158
Re: Is there any way to have the textbox follow the speaking character.
In the newest version of Ren'Py there are speech bubbles! I haven't tried them out, but maybe you can use them?