Search found 11 matches
- Mon Apr 22, 2024 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Downloader Config and Saves
- Replies: 1
- Views: 270
Re: Ren'Py Downloader Config and Saves
I'm cautiously optimistic that I got this working. Seems that in the main game, I had to explicitly set define config.save = True (since the Downloader app sets it to False). I also made sure the package name was the same so that it would update the old version of the app. Saves appear to be loadabl...
- Mon Apr 22, 2024 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Downloader Config and Saves
- Replies: 1
- Views: 270
Ren'Py Downloader Config and Saves
Hello, I'm trying to get a better understanding of how the downloader for mobile is supposed to work. My first run through of this, it installed along side my previous version of the game (one that did not have the functionality implemented). It also did not have access to saves of that game after d...
- Sat Mar 16, 2024 10:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Downloader
- Replies: 2
- Views: 246
Re: Ren'Py Downloader
Ah, I wasn't even aware there was an Updater. Found that bit of documentation now. That's great.
Thanks!
Thanks!
- Fri Mar 15, 2024 10:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Downloader
- Replies: 2
- Views: 246
Ren'Py Downloader
I'm playing around with the Ren'Py Downloader since the project I'm working on is approaching the 2 GB limit for Android. First off, the documentation seems to focus on mobile, but is there any reason something like this couldn't be used for PC/Mac builds as a way for players to be able to update th...
- Thu Apr 14, 2022 6:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to get the current label?
- Replies: 12
- Views: 4575
Re: Is it possible to get the current label?
Awesome, thank you so much! It looks like that solution doesn't let Renpy know which label you are on if you load back a save that is midway through a label/scene though, probably because the label change function doesn't get called when you load a save? Speaking of which, is that a similar callbac...
- Mon Apr 04, 2022 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show modal screen while in a screen
- Replies: 6
- Views: 453
Re: Show modal screen while in a screen
The solution thanks to jDD on discord:
and someone else just showed me a different way, which I like better:
Code: Select all
screenA():
if not name_set:
timer .1 action Show("ScreenB")
and someone else just showed me a different way, which I like better:
Code: Select all
screenA():
on 'show' action If(name_set is False, Show("ScreenB"), NullAction())
- Mon Apr 04, 2022 11:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show modal screen while in a screen
- Replies: 6
- Views: 453
Re: Show modal screen while in a screen
Perhaps I'm going at this wrong. Maybe I could just do something like this:
Code: Select all
if not name_set:
window:
style "entry_window"
text prompt
input id "entry"
- Mon Apr 04, 2022 10:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show modal screen while in a screen
- Replies: 6
- Views: 453
Re: Show modal screen while in a screen
With use entry_screen, I noticed that the imagebuttons on the first screen are interactable under the modal. Doing some more research, it doesn't seem to be the way to go. I tested by having that modal open up through an imagebutton action and it worked as expected. Now, if I can only find a way to ...
- Sun Apr 03, 2022 10:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show modal screen while in a screen
- Replies: 6
- Views: 453
Re: Show modal screen while in a screen
Ok, that won't work. By using "use entry_screen", calling the Hide("entry_screen") action doesn't seem to work.
- Sun Apr 03, 2022 9:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show modal screen while in a screen
- Replies: 6
- Views: 453
Re: Show modal screen while in a screen
I think I may have solved it. In the first screen, I can do this:
The entry_screen appears over the other screen as expected. Not sure if this is the best solution, so will still accept others if provided.
Code: Select all
if not name_set:
use entry_screen
- Sun Apr 03, 2022 8:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show modal screen while in a screen
- Replies: 6
- Views: 453
Show modal screen while in a screen
So here's what I'm trying to do. Players will reach a part where a screen is called. It's basically a background picture of a computer screen with some imagebuttons and other items strategically placed. I have a boolean variable that is default to False. When the above screen is called I want the va...