Search found 17 matches
- Thu Jun 02, 2022 9:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Display namebox directly in front of dialogue?
- Replies: 16
- Views: 480
Re: [Solved] Display namebox directly in front of dialogue?
I never had a problem with using text tags? I was just wondering if there was another way to do it but there clearly isn't, which is why I marked the thread as solved... I'm sorry if I made it seem like my question wasn't answered already ^^;
- Thu Jun 02, 2022 12:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make imagebuttons unclickable under choice menus
- Replies: 3
- Views: 220
Re: Make imagebuttons unclickable under choice menus
A simple way to enable/disable buttons is by using sensitive . You can either give it a true/false statement or a flag, so that the button is only enabled when its flag is true. For example you could add sensitive buttons_enabled to every button that you want to be disabled at some point, so then yo...
- Wed Jun 01, 2022 7:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Display namebox directly in front of dialogue?
- Replies: 16
- Views: 480
Re: [Solved] Display namebox directly in front of dialogue?
This also works but afaik there's no way to change the color of the prefix alone so I'd still need to use text tags. I have found other uses for prefixes/suffixes though so I appreciate the suggestion.m_from_space wrote: ↑Wed Jun 01, 2022 1:08 amCode: Select all
define m = Character(None, ... , what_prefix="Mickey: ")
- Sun May 29, 2022 3:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Display namebox directly in front of dialogue?
- Replies: 16
- Views: 480
Re: [Solved] Display namebox directly in front of dialogue?
Sorry, I should've been more clear. I know how to style the text myself, I meant that it won't be styled automatically using the gui config variables without the who/what id. Also I got the look I wanted, I was just looking for an easier way to do it lol. Though I didn't think of using prefix/suffix...
- Sun May 29, 2022 1:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Display namebox directly in front of dialogue?
- Replies: 16
- Views: 480
Re: Display namebox directly in front of dialogue?
I did something similar, but it seems like as long as you don't give an id the text won't be styled properly. So either way I'd have to use custom text tags, but thank you.
- Sun May 29, 2022 3:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Display namebox directly in front of dialogue?
- Replies: 16
- Views: 480
Re: Display namebox directly in front of dialogue?
No matter how much I fiddled with the offset/pos/whatever values I just couldn't get it to look the way I wanted, even when the fonts were the same size. I finally found a workaround but I've realized that this is probably more trouble than it's worth... (because I'd have to redefine the characters'...
- Fri May 27, 2022 6:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Display namebox directly in front of dialogue?
- Replies: 16
- Views: 480
Re: Display namebox directly in front of dialogue?
* Name always starts at the same position, text immediately after (position of text would shift depending on name length)? hbox with automatically sized Text displayables is the answer. Sorry, I'm not sure what you mean by "automatically sized Text displayables." As in simply putting the text in an...
- Thu May 26, 2022 6:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Display namebox directly in front of dialogue?
- Replies: 16
- Views: 480
[Solved] Display namebox directly in front of dialogue?
Hello, I searched the forum for a bit but I couldn't find exactly what I'm looking for. I'm trying to style my dialogue so that the speaker name is displayed in front of spoken text like movie subtitles. Here's an example of what I mean: https://i.imgur.com/VUbOFUB.png I know I could just manually a...
- Fri May 20, 2022 3:34 pm
- Forum: Creator Discussion
- Topic: Any advice for writing Ace Attorney style mysteries?
- Replies: 2
- Views: 1227
Re: Any advice for writing Ace Attorney style mysteries?
Maybe this would be useful? It's an in-depth analysis of the two main types of cases in the Ace Attorney series and how they're structured.
- Fri May 20, 2022 3:22 pm
- Forum: Works in Progress
- Topic: Samuda Interval [Murder Mystery][Dating Sim][Supernatural][Slice-of-Life]
- Replies: 1
- Views: 324
Re: Samuda Interval [Murder Mystery][Dating Sim][Supernatural][Slice-of-Life]
This project looks quite promising! The presentation is really clean, and I really like the character designs. I look forward to the progress updates 
- Sun May 15, 2022 8:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: imagebuttons display text for map?
- Replies: 8
- Views: 320
Re: imagebuttons display text for map?
action #display text "Hey!"????? Just to clarify, this wouldn't work because you can't start a new interaction from within an interaction (aka the screen). Like you said you would have to jump to a new label. I know it can be a bit tedious to create a whole new label for a few lines of dialogue but...
- Sat May 14, 2022 1:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: imagebuttons display text for map?
- Replies: 8
- Views: 320
Re: imagebuttons display text for map?
It's a bit difficult to know what the exact issue is without the full traceback but at first glance it's probably a syntax error. See if this works: screen truckcenter(): add "truck center" tag truckcenter imagebutton: xpos 0 ypos 0 idle "truckbooth_idle" hover "truckbooth_hover" action Jump ("booth...
- Wed May 11, 2022 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Layer screens with displayables?
- Replies: 4
- Views: 286
Re: Layer screens with displayables?
Just my luck... Thank you both for your help!The answer is probably embarrassingly simple
- Wed May 11, 2022 4:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Layer screens with displayables?
- Replies: 4
- Views: 286
Re: Layer screens with displayables?
Here is the code for my screen: screen kitchenScreen(): imagemap: idle Solid("#0000", xysize=(1280, 720)) #idle "invis.png" hotspot (336, 16, 171, 660) action [ Call('zipporahConvos') ] mouse "speak" sensitive buttons_enabled It works when I make the screen semi-transparent like you said, but when I...
- Tue May 10, 2022 6:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Layer screens with displayables?
- Replies: 4
- Views: 286
[Solved] Layer screens with displayables?
I've really hit a wall but I thought I might as well throw this out here before I give up and move on. I want a way for you to click on a character in the background and have the camera zoom in on them before showing their sprites (similar to Danganronpa ). So what would be the easiest way to do thi...