Search found 13 matches

by gummii_exe
Wed Jun 15, 2022 1:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom transition help?
Replies: 3
Views: 362

Re: Custom transition help?

So I have one sprite that is essentially a closeup of a character's face, and I want to make it look like they are jumping back to a normal sprite from that position. I tried doing something along those lines, but I was struggling to make it work for me.
by gummii_exe
Tue Jun 14, 2022 12:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom transition help?
Replies: 3
Views: 362

Custom transition help?

So I have this one character who has two different sprites for this one transition I'd like to do where they essentially jump back and dissolve from one sprite to another while they do so- however, I have next to no idea how I would go about this. I assume it would probably work by defining a custom...
by gummii_exe
Mon Jun 13, 2022 10:45 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Autocapitalizing player input?
Replies: 5
Views: 356

Re: Autocapitalizing player input?

$ persistent.player = persistent.player.capitalize() I had been trying to use persistent.player.upper() to achieve a similar result but with all the text, but I guess I was putting the code in the wrong place because I got an error when I did- I followed this format but with .upper() at the end of ...
by gummii_exe
Mon Jun 13, 2022 9:28 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Autocapitalizing player input?
Replies: 5
Views: 356

[SOLVED] Autocapitalizing player input?

In my game I have a current splashscreen set where when the player first boots up the game, based on the fact that they have not yet set a name, ren'py uses player input to set the player character's name to whatever the player chooses using a persistent variable. I'm trying to find a way to autocap...
by gummii_exe
Mon Jun 13, 2022 9:08 am
Forum: Ren'Py Questions and Announcements
Topic: How do I add an outline to text? (SOLVED)
Replies: 13
Views: 25855

Re: How do I add an outline to text? (SOLVED)

Watercolorheart wrote: Mon Nov 16, 2020 5:23 pm How do I add an outline to interface text?
To do this, you would copy the same line of code as before, but change gui.name_text_outlines to gui.interface_text_outlines. For a lot of elements of Ren'Py, this same general rule of thumb applies.
by gummii_exe
Sun Jun 12, 2022 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Conditional variable changes?
Replies: 6
Views: 457

Re: Conditional variable changes?

zmook wrote: Sun Jun 12, 2022 11:25 am Just checking, did you instantiate lostsouls as a LostSouls instance?

Code: Select all

default lostsouls = LostSouls("LOST SOULS", "it/they", "")
That fixed it!! Thank you so much- I'll definitely be referring back to this in the future, you explained it very well. :)
by gummii_exe
Sun Jun 12, 2022 11:09 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Conditional variable changes?
Replies: 6
Views: 457

Re: Conditional variable changes?

this sound really fascinating to me as a semi-newbie to ren'py- I've been trying to find an explanation for properties and how I would go about this, but I'm struggling. Do you mind explaining how you would go about it? class LostSouls(Chara): @property def description(self): # lostsouls.descriptio...
by gummii_exe
Sun Jun 12, 2022 2:52 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Conditional variable changes?
Replies: 6
Views: 457

Re: Conditional variable changes?

Or you could subclass Chara for lostsouls in particular and replace .description with a @property that determines it dynamically whenever it's needed. I temporarily solved the issue by making a label that contained the if elif and else statements which i could call anytime i changed lostsouls.affec...
by gummii_exe
Sat Jun 11, 2022 9:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Conditional variable changes?
Replies: 6
Views: 457

[SOLVED] Conditional variable changes?

So in my game, I am trying to set for a character's description to change depending on the player's relationship to them. I have a seperate character screen where this change would be implemented, and I figured initially it would be as simple as putting an if, elif, and else statement for each value...
by gummii_exe
Sat Jun 11, 2022 2:48 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Clearing a class?
Replies: 2
Views: 286

Re: Clearing a class?

I have never seen it explained that way but that clears it up so well- thank you! I was wondering what the difference between default and define was- I probably should have looked into that in the first place lol. Thank you!!
by gummii_exe
Sat Jun 11, 2022 1:27 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Clearing a class?
Replies: 2
Views: 286

[SOLVED] Clearing a class?

So in my code, I have a character list class that essentially states which characters have been met. However, this list seems to be persistent, without any persistent value- So I'm wondering if there is a way to either define a method to clear the class upon starting the game fresh, or some way to s...
by gummii_exe
Fri Jun 10, 2022 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Issue with unlockable character profiles
Replies: 2
Views: 297

Re: Issue with unlockable character profiles

Thank you so much- The tutorial I followed did have you define a variable like that, but it was never explained that it needed to be used like that.. That clears it up perfectly. :)
by gummii_exe
Fri Jun 10, 2022 12:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Issue with unlockable character profiles
Replies: 2
Views: 297

[SOLVED] Issue with unlockable character profiles

In my game I'm working on a system to have a screen for character profiles, which unlock as you meet them. I have a character class defined as follows; init python: import renpy.store as store import renpy.exports as renpy class Chara(store.object): def __init__(self, name, pronouns, description, me...