Search found 5 matches

by Bev_
Sun Jul 10, 2022 9:40 am
Forum: Ren'Py Questions and Announcements
Topic: Turning off hover_sound
Replies: 1
Views: 274

Re: Turning off hover_sound

Alright, I did some more testing, on Ren'Py v.7.3.5; v.7.4.4 and v.7.4.6 And "hover_sound None" actually worked on that last one, so I'm assuming it should work on v.7.4.5/7.4.6 and up? But I don't see anything relevant in changelog, so I still dunno what I could do to fix it in older game...
by Bev_
Thu Jul 07, 2022 9:37 am
Forum: Ren'Py Questions and Announcements
Topic: Turning off hover_sound
Replies: 1
Views: 274

Turning off hover_sound

First of all: I'm making a mod, so I can't really change the code that already exists in game. Some games have hover_sound included in default style and I'd like to turn it off for some specific buttons (those included by the mod). However, applying 'hover_sound None' either directly to the button o...
by Bev_
Thu Jun 23, 2022 4:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Dynamic Key Specifier
Replies: 5
Views: 342

Re: Dynamic Key Specifier

The other thing I'd try is pushing your init block as late in the order as possible to make sure 'persistent' is initialized before you get to it: init 999 python init 500 python: persistent.my_key = "p" init 998 python: config.keymap["my_thing"] = persistent.my_key Worked. I gu...
by Bev_
Thu Jun 23, 2022 3:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Dynamic Key Specifier
Replies: 5
Views: 342

Re: Dynamic Key Specifier

I think your problem is that 'config' variables are mostly (always?) only read during init, so later changes won't show up til you restart. Try something like: screen keyreader: key persistent.my_keysym action Function(do_my_thing) label start: show screen keyreader The thing is: Reason why I'm usi...
by Bev_
Thu Jun 23, 2022 1:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Dynamic Key Specifier
Replies: 5
Views: 342

[Solved] Dynamic Key Specifier

Basically, I want the user to be able to pick his own key for certain action (in-game, without rummaging through files, even if that change would require restarting the game to take place). I'm assigning the key like this: init python: config.underlay.append(renpy.Keymap(show_my_screen= ToggleScreen...