Search found 58 matches
- Tue Oct 18, 2022 5:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Move the position of playback button on history screen
- Replies: 6
- Views: 196
Re: Move the position of playback button on history screen
I don't know how to place position of the image button right, left, and upper side based on the name position. I'm too novice. :wink: One last request. Please lead me just one more time. Not to discourage, but I strongly recommend to read Renpy documentation. If it is too much, just read the topics...
- Mon Oct 17, 2022 11:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Move the position of playback button on history screen
- Replies: 6
- Views: 196
Re: Move the position of playback button on history screen
I think the button next to the name is too close, so I want to adjust the spacing with the name, is there any command to add? You can use null screen to add spacing hbox: if line[0] and line[0] != " ": label line[0] # name null width 10 if line[2]: # voice button in line with name right after name ...
- Mon Oct 17, 2022 12:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Move the position of playback button on history screen
- Replies: 6
- Views: 196
Re: Move the position of playback button on history screen
vbox: null height 10 for line in lines_to_show: hbox: if line[0] and line[0] != " ": label line[0] # name if line[2]: # voice button in line with name right after name (if there's a name) imagebutton: idle "grp/parts/voice_replay_idle.png" hover "grp/parts/voice_replay_hover.png" selected "grp/part...
- Mon Oct 17, 2022 1:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Move the position of playback button on history screen
- Replies: 6
- Views: 196
Move the position of playback button on history screen
Bye, guys. I made voice playback possible in the text history. An image button for voice playback has been added, but it is located below the voice text line. I want to move this image button right side or left side of the character name. Where should I fix it? h14508.jpg Here's my history script. s...
- Sun Oct 09, 2022 2:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text History Screen Script with Voice Playback
- Replies: 0
- Views: 201
Text History Screen Script with Voice Playback
I want to play the voice on the text history screen. The current script I'm using contains a voice playback function, but it doesn't work properly. The same voice is played not only for voice text but also for the next non-voice text. screen text_history: #use navigation tag menu $ _window_hide() ad...
- Sat Oct 08, 2022 3:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: I want to turn off the sound when I return to the main menu using the quick menu.
- Replies: 1
- Views: 280
I want to turn off the sound when I return to the main menu using the quick menu.
Good day. While the long SE sound is playing in the game, if return to the main menu using the quick menu, sound remains and is playing on the main menu. How do I turn off the SE sound when I return to the main menu through the quick menu? imagebutton: idle "grp/parts/Mquit_idle.png" hover "grp/part...
- Wed Oct 05, 2022 1:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Bar sound in the Settings menu
- Replies: 2
- Views: 219
Re: Bar sound in the Settings menu
You can't use activate_sound and hover_sound for bars (or for vbox like in your exemple), however you can do something like this: bar: value Preference("music volume") #at bar_transform released Play("sound", "sound/se/se_02.ogg") hovered Play("sound", "sound/se/se_01.ogg") Your script works fine! ...
- Tue Oct 04, 2022 1:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bar sound in the Settings menu
- Replies: 2
- Views: 219
Bar sound in the Settings menu
Good day. Activate and hover sound were added to the image button in the preference menu. And how can I put activate and hover sound into "bar menu" such as volume control and transparency control? activate_sound "sound/se/se_02.ogg" hover_sound "sound/se/se_01.ogg" I tried to place it here and ther...
- Tue Oct 04, 2022 11:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to hide or remove text box at the history screen.
- Replies: 0
- Views: 219
How to hide or remove text box at the history screen.
good day. I want to hide text box at the history screen. A text box remains on the history screen and a history window overlaps it. I read a lot of articles and tried them, but they all failed. I tried "$_window_hide()" on the history screen, and I tried "window hide", but I failed too. Here's my hi...
- Mon Oct 03, 2022 10:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Help] When run the built file for PC, appears "windows protected your PC”
- Replies: 0
- Views: 201
[Help] When run the built file for PC, appears "windows protected your PC”
Hello, Everyone I made a game with Renpy and built it for window. The development environment is Renpi 7.4.1.1-sdk, Windows 7. However, when the build is over and the game executable in the -dist folder is run in Windows 10, the "windows protected your PC” screen appears. Blocked on the Windows Defe...
- Sun Oct 02, 2022 2:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The difference between the two files "renpy" and "renpy-32"
- Replies: 2
- Views: 265
The difference between the two files "renpy" and "renpy-32"
There are two files in the Renpy program: "renpy" and "renpy-32". When I build for Windows, the executable also says, "a."exe" and "a-32.exe". What is the clean difference between these two executables? Does "-32" mean for 32-bit PCs (xp)? When I make the installer, can I delete the "-32.exe" file a...
- Sun Oct 02, 2022 10:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: ESC, right click cancel sound doesn't work.
- Replies: 0
- Views: 217
ESC, right click cancel sound doesn't work.
Hello, Everyone. I made a script that returns to the title menu when I right-click and esc on Renpy's preference menu, load, and save menu. I put in cancel sound, but it doesn't work. Here's my script. key "mouseup_3" action [Play("sound", "sound/se/se_03.ogg"), Return()] key "K_ESCAPE" action [Play...
- Sun Sep 25, 2022 2:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I use "if" to make the quick menu TRUE and FALSE?
- Replies: 1
- Views: 234
How can I use "if" to make the quick menu TRUE and FALSE?
HELLO Everyone. I want to turn on and off the quick menu according to the conditions. The same script is used in two places: in gameplay and in scene replay. During game play, the quick menu must be TRUE, and at the end of the scene replay, it must be FALSE. Can I use the if statement to give the co...
- Sun Aug 14, 2022 5:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adjusting the Thumbnail Position on the Slider Bar
- Replies: 1
- Views: 237
Adjusting the Thumbnail Position on the Slider Bar
Hello, everyone. I use the slide bar for volume control etc. in the preferences. The right arrow on the keyboard seems to move a few more spaces even after making the volume maximum. Maximize the volume, press the right arrow a few more times, and then press the left arrow to make the slide bar shri...
- Wed Aug 10, 2022 5:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [RE]Activate_sound is not worked in confirm window of load menu.
- Replies: 2
- Views: 233
Re: [RE]Activate_sound is not worked in confirm window of load menu.
The sound in all confirm windows except "Load" is working normally. That is pretty strange. Sound working, I mean. It should not work anywhere. I suggest to try to force recompile the game to try to get rid of it. In reality, activation sound does play, but is immideately canceled by Play action. R...