Search found 8 matches
- Wed Oct 25, 2023 5:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Autostart music when the game is loaded (web build)
- Replies: 4
- Views: 1805
Re: Autostart music when the game is loaded (web build)
Due to limitations in the browser intended to stop advertisements from playing audio, sound and music files won't play until the user clicks inside the game at least once. https://www.renpy.org/doc/html/web.html Hint: You could create a splashscreen that forces the user to click to continue before ...
- Mon Sep 25, 2023 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Autostart music when the game is loaded (web build)
- Replies: 4
- Views: 1805
Re: Autostart music when the game is loaded (web build)
Nobody knows?
- Sat Sep 23, 2023 2:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Autostart music when the game is loaded (web build)
- Replies: 4
- Views: 1805
Autostart music when the game is loaded (web build)
How can I make music start automatically after loading?
Currently, the music only starts after any user click.
I've added to options.rpy and the music auto starts on PC, but that doesn't work for a web build.
Currently, the music only starts after any user click.
I've added
Code: Select all
define config.main_menu_music = "audio/menu.mp3"
- Sat Sep 23, 2023 12:04 pm
- Forum: Creator Discussion
- Topic: Autostart music when the game is loaded (web build)
- Replies: 0
- Views: 8930
Autostart music when the game is loaded (web build)
How can I make music start automatically after loading?
Currently, the music only starts after any user click.
I've added to options.rpy and the music auto starts on PC, but that doesn't work for a web build.
Currently, the music only starts after any user click.
I've added
Code: Select all
define config.main_menu_music = "audio/menu.mp3"
- Sat Dec 03, 2022 2:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pass a parameter to a renpy's Web version game? Get, store, use
- Replies: 8
- Views: 2419
Re: Pass a parameter to a renpy's Web version game? Get, store, use
Thank you very much drKlauz, span4ev and PyTom for your help and explanations!
Will try to implement this
Will try to implement this
- Thu Dec 01, 2022 11:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pass a parameter to a renpy's Web version game? Get, store, use
- Replies: 8
- Views: 2419
Re: Pass a parameter to a renpy's Web version game? Get, store, use
This worked locally with RenPy 7.5.2 and Chrome. It is hacky and will need testing with actual game on live server to be sure. define game_url=__import__("emscripten").run_script_string("document.URL") if renpy.emscripten else None I don't understand what this code is doing and ...
- Thu Dec 01, 2022 5:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pass a parameter to a renpy's Web version game? Get, store, use
- Replies: 8
- Views: 2419
Re: Pass a parameter to a renpy's Web version game? Get, store, use
If I understand you correctly, you need HTTP requests? Thanks for the reply. More likely I need to solve a less difficult task: I need to read parameters from GET request I got. When someone starts my game using url https://domain.com/game/index.html ?param1=var1¶m2=var2 I need to get and u...
- Wed Nov 30, 2022 4:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pass a parameter to a renpy's Web version game? Get, store, use
- Replies: 8
- Views: 2419
Pass a parameter to a renpy's Web version game? Get, store, use
Hello! How to pass a parameter to a renpy web version game, read it and use it inside the game? Is there a way to read parameters from initializing url? Let's start the game from url yourserver.com/yourgame/index.html? name1 =FirstCharacter& name2 =SecondCharacter I need to: 1. get those name1 a...