Search found 4 matches

by Yare-yare
Tue Sep 13, 2022 1:01 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with creating a dev tool for camera panning and zooming
Replies: 4
Views: 573

Re: Help with creating a dev tool for camera panning and zooming

This works so smooth :shock: It's perfect :D Thank you very much laure44 ! I'm gonna share the whole dev screen later if someone is interested (currently I'm on a deadline I cannot waste time ;-; ) I have implemented a live image tag viewer (so we can see what current expression on a character is sh...
by Yare-yare
Tue Sep 13, 2022 8:31 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with creating a dev tool for camera panning and zooming
Replies: 4
Views: 573

Re: Help with creating a dev tool for camera panning and zooming

The action editor is great but I need to see quick changes because the team while reviewing could have other idea about the position of the camera so instead typing in the console parameters or using the action editor they could just use a slider, although I think maybe I will switch to another idea...
by Yare-yare
Mon Sep 12, 2022 12:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Layered image if statement transition
Replies: 1
Views: 409

Re: Layered image if statement transition

I think better and cleaner would be to add a nohat attribute and separate them into groups like this: layeredimage char: group pose: always "char_body" group mood: attribute smile: "char_smile" group clothes: attribute hat: "char_hat" attribute nohat: "char_nohat&q...
by Yare-yare
Mon Sep 12, 2022 6:25 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with creating a dev tool for camera panning and zooming
Replies: 4
Views: 573

[SOLVED] Help with creating a dev tool for camera panning and zooming

Hello, I'm currently working on a dev screen for a visual novel. I'm having problem with setting camera settings on the go. Let me explain # the variables default camera_zoom = 1.0 default camera_xpos = 0 default camera_ypos = 0 screen dev_screen(): ### the rest of the code ### if camera_ctrl: # A v...