Search found 4 matches
- Tue Sep 13, 2022 1:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with creating a dev tool for camera panning and zooming
- Replies: 4
- Views: 573
Re: Help with creating a dev tool for camera panning and zooming
This works so smooth :shock: It's perfect :D Thank you very much laure44 ! I'm gonna share the whole dev screen later if someone is interested (currently I'm on a deadline I cannot waste time ;-; ) I have implemented a live image tag viewer (so we can see what current expression on a character is sh...
- Tue Sep 13, 2022 8:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with creating a dev tool for camera panning and zooming
- Replies: 4
- Views: 573
Re: Help with creating a dev tool for camera panning and zooming
The action editor is great but I need to see quick changes because the team while reviewing could have other idea about the position of the camera so instead typing in the console parameters or using the action editor they could just use a slider, although I think maybe I will switch to another idea...
- Mon Sep 12, 2022 12:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered image if statement transition
- Replies: 1
- Views: 409
Re: Layered image if statement transition
I think better and cleaner would be to add a nohat attribute and separate them into groups like this: layeredimage char: group pose: always "char_body" group mood: attribute smile: "char_smile" group clothes: attribute hat: "char_hat" attribute nohat: "char_nohat&q...
- Mon Sep 12, 2022 6:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with creating a dev tool for camera panning and zooming
- Replies: 4
- Views: 573
[SOLVED] Help with creating a dev tool for camera panning and zooming
Hello, I'm currently working on a dev screen for a visual novel. I'm having problem with setting camera settings on the go. Let me explain # the variables default camera_zoom = 1.0 default camera_xpos = 0 default camera_ypos = 0 screen dev_screen(): ### the rest of the code ### if camera_ctrl: # A v...