Search found 25 matches
- Sat Aug 31, 2024 5:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Convert Callbacks from 8.1.3 to 8.3.0?
- Replies: 4
- Views: 155
Re: Converting Callbacks from 8.1.3 to 8.3.0
Thank you! You're right, using the Ren'Py 8.3.1 Nightly Fix version instead works fine! I've never tried a Nightly Fix version before; you're the best!
- Sat Aug 31, 2024 3:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Convert Callbacks from 8.1.3 to 8.3.0?
- Replies: 4
- Views: 155
Re: Converting Callbacks from 8.1.3 to 8.3.0
Setting it to the "voice" channel was actually the new try, because it was on the "sound" channel originally (same problem). I tried the "audio" channel like you suggested and it doesn't work either; it's also ignored when I run it through Ren'Py 8.3.0 (though it goes c...
- Fri Aug 30, 2024 5:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Convert Callbacks from 8.1.3 to 8.3.0?
- Replies: 4
- Views: 155
[Solved] Convert Callbacks from 8.1.3 to 8.3.0?
Hi! The following narr_callback and vaga_callback code below is supposed to play a looping sound whenever that character is speaking. It works perfectly fine in Ren'Py 8.1.3 , but won't work in Ren'Py 8.3.0 . The sound doesn't play, and the mouth doesn't move. Any help on how to update this would be...
- Sun Aug 25, 2024 3:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Update Outfit when Equipping from Inventory?
- Replies: 5
- Views: 9524
Re: Update Outfit when Equipping from Inventory?
Hey y'all, long time no see! Here's the update; it worked by just setting it up like this in the layeredimage : layeredimage Vagabond: ## Equipped Weapon ######################################################## always: ## weapon ConditionSwitch( "pc.weapon == item_sword1", "images/ite...
- Sun Aug 25, 2024 2:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pause Dialogue (and Voice!) at Punctuation?
- Replies: 3
- Views: 4830
Re: Pause Dialogue (and Voice!) at Punctuation?
Would I need to add something like a pause code command for the text and audio? Something like renpy.pause.sound or renpy.pause.text, somehow? Maybe some sort of if statement?
- Tue Dec 12, 2023 5:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pause Dialogue (and Voice!) at Punctuation?
- Replies: 3
- Views: 4830
Re: Pause Dialogue (and Voice!) at Punctuation?
Can you explain what you mean by that? Because {w=0.5} automatically advances, no clicks needed. That's the whole point of those tags. I also don't get this in the other thread you linked. It changes the way that skipping text works. Normally, clicking or pressing spacebar/enter takes you to the en...
- Mon Dec 11, 2023 10:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pause Dialogue (and Voice!) at Punctuation?
- Replies: 3
- Views: 4830
Pause Dialogue (and Voice!) at Punctuation?
This thread by user StValentines figures out how to create pauses in dialogue at relevant punctuation without using the {w} dialogue text tag (which undesirably only advances dialogue to the next pause on each click) by using the {cps} general text tag instead. My problem is that my characters use t...
- Mon Dec 11, 2023 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Update Outfit when Equipping from Inventory?
- Replies: 5
- Views: 9524
Re: Updating Outfit when Equipping from Inventory?
The name "Character" refers to an existing Renpy function to create characters, as you probably know. Also not a good idea. ;) Aha, whoops. 🙏 I'll rename class Vagabond to class PartyMember , then. If you want to create a layered image as part of the class, you can do it the following way...
- Sun Dec 10, 2023 6:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Update Outfit when Equipping from Inventory?
- Replies: 5
- Views: 9524
Re: Updating LayeredImage when Equipping from Inventory?
And holy moly, your layered image uses a lot of confusing statements. I know, but wonderously it works. I got a lot of help from user _ticlock_ with their brilliance in this thread . 1. Why would you give your class the same name as the layered image? It would confuse the hell out of me. I see your...
- Tue Dec 05, 2023 5:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Update Outfit when Equipping from Inventory?
- Replies: 5
- Views: 9524
[Solved] Update Outfit when Equipping from Inventory?
Hey y'all! My main character is comprised of a layeredimage , with most of its parts determined in the character creator: layeredimage Vagabond: always: ConditionSwitch(*gen_cs_arg_body("images/character_creator/cc_base.png")) always: ConditionSwitch(*gen_cs_arg_body("images/character...
- Tue Nov 28, 2023 10:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Remove Blinking Text Cursor in Name Input?
- Replies: 4
- Views: 3071
Re: Remove Blinking Text Cursor in Name Input?
Thanks everybody! I figured out even another workaround to remove the blinking cursor using the caret and idle_caret properties. The functions to take a value and store it as names can stay the same: init python: def forname_func(newstring): store.forname = newstring def surname_func(newstring): sto...
- Tue Nov 28, 2023 4:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Use an Imagemap to set Pronouns?
- Replies: 7
- Views: 3354
Re: Using an Imagemap to set Pronouns?
Okay besties, this is the code that works — updated with all the changes, plus some extra. The Function(pronoun_selection, pronoun) calls were redundant because they're already passing the pronoun variable, which already holds the index of the selected pronoun. It was causing problems and displaying...
- Fri Jan 13, 2023 6:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Use an Imagemap to set Pronouns?
- Replies: 7
- Views: 3354
Re: Using an Imagemap to set Pronouns?
Adding zorder 100 stops the dialogue box from coming to the front, but I'm still getting the problem where displayables behind the screen are interactable, so dialogue progresses under the screen while clicking to select pronouns. [...] All something = something_else in pronoun_selection should be ...
- Fri Jan 06, 2023 9:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Remove Blinking Text Cursor in Name Input?
- Replies: 4
- Views: 3071
Remove Blinking Text Cursor in Name Input?
The input for my character's name is through a textbox on the character creator screen (instead of opening up a new dialogue), but right now the blinking text cursor in the name box persists even after nothing's being inputted. Is there a way to have the cursor stop blinking once input is done, or t...
- Fri Jan 06, 2023 8:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Use an Imagemap to set Pronouns?
- Replies: 7
- Views: 3354
Re: Using an Imagemap to set Pronouns?
Hi! Thank you both for the suggestions! I've run into 2 problems with what I have right now: Fixing it to be Function(pronoun_selection, pronoun) definitely fixed the error I was having, but right now, selecting pronouns in the character creator interacts with the displayables below the screen —i.e,...