Search found 57 matches

by Fireserpent
Thu Sep 13, 2012 4:34 am
Forum: Ren'Py Questions and Announcements
Topic: Creating text style
Replies: 2
Views: 556

Re: Creating text style

This works perfectly. Thanks for that. :)

I like the suggestion for the extra quotes too. Not sure if it's what I'm after but I am gonna play around with having both with and without them and see what feels best!
by Fireserpent
Wed Sep 12, 2012 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating text style
Replies: 2
Views: 556

Creating text style

I'm currently using a lot of menues with dialogue options that can include actions and/or dialogues. I am currently separating the two by using italics for actions, especially if a selection involves both a dialogue line and an action (IE: "I'd like that. Hold her hand ") I'd also like to ...
by Fireserpent
Tue Jul 31, 2012 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: Skip input in next paragraph?
Replies: 2
Views: 488

Re: Skip input in next paragraph?

Brilliant, worked like a charm, thanks. :)
by Fireserpent
Tue Jul 31, 2012 10:36 am
Forum: Ren'Py Questions and Announcements
Topic: Skip input in next paragraph?
Replies: 2
Views: 488

Skip input in next paragraph?

I have a question, is there a simple way to skip input for the next line? Say I have a paragraph of text, and the next text comes from another label. Normally I have to press space/click for the next paragraph to show up, but I'd like it to just follow without input. This would be especially handy i...
by Fireserpent
Sun Aug 15, 2010 12:09 pm
Forum: Creator Discussion
Topic: Emotes
Replies: 2
Views: 533

Re: Emotes

Yeah. I do have different emotions. But sometimes I want more subtlety.. like a warm smile, or a coy smile, or playful grin. But I don't necessarily want to have a new sprite for all of those.. How do you do it in narration if there's more than one character? Do you usually just enter the name of th...
by Fireserpent
Sun Aug 15, 2010 11:48 am
Forum: Creator Discussion
Topic: Emotes
Replies: 2
Views: 533

Emotes

I'm curious if there's any 'standard' when adding emotions in dialogue in VNs... What I'm currently doing is something like this: sha "*grins at you* So, you're ready then?" It seems to flow more than going: "She grins at you." sha "So, you're ready then?" Another probl...
by Fireserpent
Wed Jul 21, 2010 1:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Frame transitions
Replies: 3
Views: 707

Re: Frame transitions

Oh yeah I'd love to know that too.. When I change my character's expression with a dissolve, the text box blinks out. Would be nice if it came in and out with a dissolve too. :)
by Fireserpent
Wed Jul 21, 2010 12:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Console input or similar?
Replies: 4
Views: 531

Re: Console input or similar?

Hmm.. I think I know what the problem could be now.. I have numbers in the init block, like: $ kalyahlevel = 22 But the actual effect in the game is a different string called. $ kalyahleveldef = "normal" I did this so I could create level ranges that I use in the scripts instead of the num...
by Fireserpent
Wed Jul 21, 2010 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Console input or similar?
Replies: 4
Views: 531

Re: Console input or similar?

Oh yeah, I do that all the time. :) But what I'd like to be able to do is to change the value on a string that's started at the beginning of the game. Just changing the value there doesn't seem to affect anything, once I'm in the game, not even after doing SHIFT+R In this case I want to change the c...
by Fireserpent
Wed Jul 21, 2010 10:06 am
Forum: Ren'Py Questions and Announcements
Topic: Console input or similar?
Replies: 4
Views: 531

Console input or similar?

Ok got a quick question. :) I'm wondering if there's a console or input or anything similar available in the Renpy engine? When I do testing in my game, sometimes I want to manually change a value right where I am, to try out different options, like an affection level, or a True/False value on a str...
by Fireserpent
Thu Jul 15, 2010 3:06 pm
Forum: Creator Discussion
Topic: How much is too much?
Replies: 8
Views: 950

Re: How much is too much?

I've found the sentence length to be a tricky balance to hit.. I don't want too many or too long sentences, and not have it all broken up.. I guess it has to match the feel and pace the characters have when speaking. "So..." could work in isolation if it's meant to have a beat or a pause t...
by Fireserpent
Thu Jul 15, 2010 2:58 pm
Forum: Creator Discussion
Topic: How much is too much?
Replies: 8
Views: 950

Re: How much is too much?

Again it's -really- about the style of your game. How much is the player involved with the main character's choices? Is it a story directed at "you" or at another/other characters? Is it an rpg or a dating sim? Then you could potentially have -tons- of choices. If it's more of a novel, you...
by Fireserpent
Thu Jul 15, 2010 1:54 pm
Forum: Creator Discussion
Topic: How much is too much?
Replies: 8
Views: 950

Re: How much is too much?

Depends on what style of game you're doing. The game I'm working on is more of a dating sim in style, and the player never speaks without a menu choice being made (I want it interactive), so I already have hundreds of menues.. May probably be a couple of thousand when I'm done.. So as far as I under...
by Fireserpent
Thu Jul 01, 2010 4:39 am
Forum: Ren'Py Questions and Announcements
Topic: eside and dynamic character.
Replies: 2
Views: 512

Re: eside and dynamic character.

Yep, it works!

Now I just have to get to all the tweaking. :)

Thanks a bunch!
by Fireserpent
Wed Jun 30, 2010 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: eside and dynamic character.
Replies: 2
Views: 512

eside and dynamic character.

Ok I'm a bit stuck here and could use some assistance... I'm trying to get images in with my characters with the side image feature.. The FAQ shows me the following script: $ eside = Character('Eileen', color="#c8ffc8", window_left_padding=160, show_side_image=Image("eileen_side.png&q...