Search found 5 matches
- Mon Jan 30, 2023 7:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Limiting Character Movement During Dialogue
- Replies: 1
- Views: 338
Limiting Character Movement During Dialogue
This is what I want to achieve: https://i.imgur.com/oevYmi2.gifv However, it was a pain in the ass to code because I had to give a specific xpos for each character image, like so: kai "You've created a new Ren'Py game." kai "Once you add a story, pictures, and music, you can release i...
- Tue Nov 29, 2022 12:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: First-person blinking effect?
- Replies: 11
- Views: 10574
Re: First-person blinking effect?
Sorry to like reawaken this topic since it's pretty much dead but I figured out a smoother way of making the blink transition work? https://i.imgur.com/vaWjk3D.gif Basically took treladon's idea and made it complicated loool but what I did was have three images instead of one: eye closed , eye half ...
- Thu Nov 24, 2022 4:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lip Flap Using Layered Images - Lip Flap Text Syncing Help
- Replies: 2
- Views: 757
Re: Lip Flap Using Layered Images - Lip Flap Text Syncing Help
Did you ever figure out the answer to this? I'd be really curious to hear the answer!
- Wed Nov 02, 2022 9:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Use Persistent Variables When it Comes to PC Names
- Replies: 5
- Views: 534
Re: How to Use Persistent Variables When it Comes to PC Names
I would suggest instead of remembering just a name, create something like a profile for the player. A player can select the previous profile or a new one. For example, you can do something like the following: default persistent.players = [] default persistent.new_profile_id = 0 default player_profi...
- Wed Nov 02, 2022 12:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Use Persistent Variables When it Comes to PC Names
- Replies: 5
- Views: 534
How to Use Persistent Variables When it Comes to PC Names
Hi! So, I'm very new to Ren'py and want to achieve a certain thing but I'm quite unsure how? I've only seen people use persistent variables when it comes to flagging certain endings (ie, player has received a certain ending, persistent variable is switched to true, game remembers you had achieved th...