Search found 15 matches

by Elrena
Fri Nov 25, 2022 8:00 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Consumable and Inventory
Replies: 5
Views: 509

Re: Consumable and Inventory

Thanks a lot, it's precisely what i had in mind. Once more i'm very grateful for your help Ocelot :)
'Solved' tag incoming
by Elrena
Mon Nov 21, 2022 10:30 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Consumable and Inventory
Replies: 5
Views: 509

Re: Consumable and Inventory

little bump on my topic as ill need it soon :)
by Elrena
Wed Nov 16, 2022 3:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Consumable and Inventory
Replies: 5
Views: 509

Re: Consumable and Inventory

there is no rush, fortunaly as it's relativly independant i can focus on other stuff. I'll make the change you already pointed still :D
by Elrena
Wed Nov 16, 2022 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Consumable and Inventory
Replies: 5
Views: 509

[SOLVED] Consumable and Inventory

Hi it's me again, few days without problem but it's back with a vengeance. So as my complex development attempt didnt go as smoothly last time i decide to use a template from the cookbook for a inventory system this time (https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=65379 bt HiddenLife...
by Elrena
Mon Nov 14, 2022 8:02 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Background not displaying
Replies: 5
Views: 397

Re: Background not displaying

And it did work, problem fixed. To think it was as simple correct tags really show how i dont get the ren'py code logic yet. Also i really appreciate the detail you give me, it help me a lot, like the transient stuff, not sure i'll use it or not, but it's always good to know. Thanks again, i cannot ...
by Elrena
Mon Nov 14, 2022 7:36 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Background not displaying
Replies: 5
Views: 397

Re: Background not displaying

Oh i didnt know that "tag" did that, it is a really useful information indeed.
i'll test that on my main project and if all goes well, i'll put a nice solved tag on this one :D

Thanks again Ocelot
by Elrena
Mon Nov 14, 2022 7:06 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Background not displaying
Replies: 5
Views: 397

Re: Scene not displaying correctly

Still working on resolving the issue, i rewrite the code completly in case it's a outside source affecting it but same problem persist, first interaction with Event_1 textbutton just show only the text, showing the background only in further attempt. So it's there that the issue lie. this time it's ...
by Elrena
Sun Nov 13, 2022 6:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Background not displaying
Replies: 5
Views: 397

[SOLVED] Background not displaying

Hello again, While i finally have a working stats system, a somewhat functional inventory (new thread for that coming soon .... probably), i'm trying to get all the others systems i need in order before going into making the game content proper. So i attacked the template of what i think is the last...
by Elrena
Sun Nov 13, 2022 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Need help for a Persona-like social stat system
Replies: 11
Views: 523

Re: Need help for a Persona-like social stat system

Oh ok, i see what you meant, and it all work like a charm, no pun intended. I have one last question related to that system and i think i'll put the [Solved] tag on this. Lets say i want to create 2 consummable item; one that reduice the stat value and one that augment the stat value (lets keep char...
by Elrena
Sun Nov 13, 2022 11:35 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Need help for a Persona-like social stat system
Replies: 11
Views: 523

Re: Need help for a Persona-like social stat system

Can you show me a practical exemple, cauz i didnt mess with tags yet so i'm not sure i understand ? i'm a bit slow on the uptake sadly.
by Elrena
Sun Nov 13, 2022 11:24 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Need help for a Persona-like social stat system
Replies: 11
Views: 523

Re: Need help for a Persona-like social stat system

Oh i didnt know that, what should i use instead ?
by Elrena
Sun Nov 13, 2022 7:05 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Need help for a Persona-like social stat system
Replies: 11
Views: 523

Re: Need help for a Persona-like social stat system

First thank you for the help, i'm happy to make progress on something that blocked me for a few day now. I didnt have time to test the new XP reset yet, i'll come back to share the result once i did. No for now i'm really focussed on that variable not saving and i cant manage to solve this problem. ...
by Elrena
Sat Nov 12, 2022 4:57 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Need help for a Persona-like social stat system
Replies: 11
Views: 523

Re: Need help for a Persona-like social stat system

Ok so, it's work fantastic so far, i even manage to match it with a bar to monitor progress . my only problem now is to reset the value of the stat point back to zero between each level as for now it just keep going, Is there a more simple command to reset the variable ? My attempt have been frutles...
by Elrena
Sat Nov 12, 2022 2:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Need help for a Persona-like social stat system
Replies: 11
Views: 523

Re: Need help for a Persona-like social stat system

Thanks a lot, that is a good starting point, i'll see if i manage to make it work on my end :D
by Elrena
Sat Nov 12, 2022 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Need help for a Persona-like social stat system
Replies: 11
Views: 523

[Solved] Need help for a Persona-like social stat system

Hello everyone. i'm new to Ren'py and on currently a little passion project of mine, it was going smootly until wanted to implement a social stat based leveling system like the persona series. To be more precise, in case you're not familliar with the serie, the concept i'm aiming for is like that : ...