Thanks a lot, it's precisely what i had in mind. Once more i'm very grateful for your help Ocelot
'Solved' tag incoming
Search found 15 matches
- Fri Nov 25, 2022 8:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Consumable and Inventory
- Replies: 5
- Views: 509
- Mon Nov 21, 2022 10:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Consumable and Inventory
- Replies: 5
- Views: 509
Re: Consumable and Inventory
little bump on my topic as ill need it soon
- Wed Nov 16, 2022 3:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Consumable and Inventory
- Replies: 5
- Views: 509
Re: Consumable and Inventory
there is no rush, fortunaly as it's relativly independant i can focus on other stuff. I'll make the change you already pointed still
- Wed Nov 16, 2022 3:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Consumable and Inventory
- Replies: 5
- Views: 509
[SOLVED] Consumable and Inventory
Hi it's me again, few days without problem but it's back with a vengeance. So as my complex development attempt didnt go as smoothly last time i decide to use a template from the cookbook for a inventory system this time (https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=65379 bt HiddenLife...
- Mon Nov 14, 2022 8:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Background not displaying
- Replies: 5
- Views: 397
Re: Background not displaying
And it did work, problem fixed. To think it was as simple correct tags really show how i dont get the ren'py code logic yet. Also i really appreciate the detail you give me, it help me a lot, like the transient stuff, not sure i'll use it or not, but it's always good to know. Thanks again, i cannot ...
- Mon Nov 14, 2022 7:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Background not displaying
- Replies: 5
- Views: 397
Re: Background not displaying
Oh i didnt know that "tag" did that, it is a really useful information indeed.
i'll test that on my main project and if all goes well, i'll put a nice solved tag on this one
Thanks again Ocelot
i'll test that on my main project and if all goes well, i'll put a nice solved tag on this one
Thanks again Ocelot
- Mon Nov 14, 2022 7:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Background not displaying
- Replies: 5
- Views: 397
Re: Scene not displaying correctly
Still working on resolving the issue, i rewrite the code completly in case it's a outside source affecting it but same problem persist, first interaction with Event_1 textbutton just show only the text, showing the background only in further attempt. So it's there that the issue lie. this time it's ...
- Sun Nov 13, 2022 6:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Background not displaying
- Replies: 5
- Views: 397
[SOLVED] Background not displaying
Hello again, While i finally have a working stats system, a somewhat functional inventory (new thread for that coming soon .... probably), i'm trying to get all the others systems i need in order before going into making the game content proper. So i attacked the template of what i think is the last...
- Sun Nov 13, 2022 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Need help for a Persona-like social stat system
- Replies: 11
- Views: 523
Re: Need help for a Persona-like social stat system
Oh ok, i see what you meant, and it all work like a charm, no pun intended. I have one last question related to that system and i think i'll put the [Solved] tag on this. Lets say i want to create 2 consummable item; one that reduice the stat value and one that augment the stat value (lets keep char...
- Sun Nov 13, 2022 11:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Need help for a Persona-like social stat system
- Replies: 11
- Views: 523
Re: Need help for a Persona-like social stat system
Can you show me a practical exemple, cauz i didnt mess with tags yet so i'm not sure i understand ? i'm a bit slow on the uptake sadly.
- Sun Nov 13, 2022 11:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Need help for a Persona-like social stat system
- Replies: 11
- Views: 523
Re: Need help for a Persona-like social stat system
Oh i didnt know that, what should i use instead ?
- Sun Nov 13, 2022 7:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Need help for a Persona-like social stat system
- Replies: 11
- Views: 523
Re: Need help for a Persona-like social stat system
First thank you for the help, i'm happy to make progress on something that blocked me for a few day now. I didnt have time to test the new XP reset yet, i'll come back to share the result once i did. No for now i'm really focussed on that variable not saving and i cant manage to solve this problem. ...
- Sat Nov 12, 2022 4:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Need help for a Persona-like social stat system
- Replies: 11
- Views: 523
Re: Need help for a Persona-like social stat system
Ok so, it's work fantastic so far, i even manage to match it with a bar to monitor progress . my only problem now is to reset the value of the stat point back to zero between each level as for now it just keep going, Is there a more simple command to reset the variable ? My attempt have been frutles...
- Sat Nov 12, 2022 2:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Need help for a Persona-like social stat system
- Replies: 11
- Views: 523
Re: Need help for a Persona-like social stat system
Thanks a lot, that is a good starting point, i'll see if i manage to make it work on my end
- Sat Nov 12, 2022 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Need help for a Persona-like social stat system
- Replies: 11
- Views: 523
[Solved] Need help for a Persona-like social stat system
Hello everyone. i'm new to Ren'py and on currently a little passion project of mine, it was going smootly until wanted to implement a social stat based leveling system like the persona series. To be more precise, in case you're not familliar with the serie, the concept i'm aiming for is like that : ...