Search found 26 matches
- Wed Sep 13, 2023 9:13 am
- Forum: Works in Progress
- Topic: Yoshiwara, Red Light District - a historical brothel management sim [Adult] [Historical] [Simulation]
- Replies: 4
- Views: 5170
Re: Yoshiwara, Red Light District - a historical brothel management sim [Adult] [Historical] [Simulation]
Snippet - Personalities! All the potential courtesans in the game are randomly generated; their stats, traits, etc. To form something from all the randomness, I've tried to create a system that determines the courtesan's personality based on values within the girl's traits, because people love perso...
- Thu Aug 31, 2023 1:29 pm
- Forum: Works in Progress
- Topic: Yoshiwara, Red Light District - a historical brothel management sim [Adult] [Historical] [Simulation]
- Replies: 4
- Views: 5170
Re: Yoshiwara, Red Light District - a historical brothel management sim [Adult] [Historical] [Simulation]
I'm not really into managerial games, but the idea behind this one sounds really interesting. The art is good and I can see you are knowledgeable about this subject, which is actually the main reason I'd like to play this game - to learn something new, as well as have fun in the meantime. I persona...
- Thu Aug 31, 2023 11:33 am
- Forum: Works in Progress
- Topic: Yoshiwara, Red Light District - a historical brothel management sim [Adult] [Historical] [Simulation]
- Replies: 4
- Views: 5170
Yoshiwara, Red Light District - a historical brothel management sim [Adult] [Historical] [Simulation]
Hello everyone, I've been working on a brothel management game called Yoshiwara, Red Light District set in the pleasure district of Yoshiwara during the Edo period. The game takes inspiration from goldo's Brothel King. Though I wouldn't classify my game as an h-game , it does tackle many adult theme...
- Sat Jun 03, 2023 6:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Drag and Drop beyond Drag Group, is it impossible?
- Replies: 3
- Views: 282
Re: Drag and Drop beyond Drag Group, is it impossible?
Here is an example how to exchange items between the backpack and equipment slots: viewtopic.php?f=51&t=66699 Thanks for advice. I'll look into this. edit: Umm... I get an error when opening the demo. Sorry, but do you know how to fix? I'm sorry, but an uncaught exception occurred. While runnin...
- Fri Jun 02, 2023 9:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Drag and Drop beyond Drag Group, is it impossible?
- Replies: 3
- Views: 282
Drag and Drop beyond Drag Group, is it impossible?
Hi, Is it impossible for drags to interact with other drags outside of its own draggroup? I'm trying to create a drag and drop between multiple lists containing items which are interactable between each other, it's hard to code since draggroups doesn't take grids, boxes or anything else other than d...
- Sun Apr 30, 2023 6:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Running dialogue on a screen with modal [Solved]
- Replies: 0
- Views: 2106
Running dialogue on a screen with modal [Solved]
Hi, I'm trying to run dialogue that occurs on a screen that has modal True. How do I make it so that when a dialogue is running, you can click anywhere on the screen to advance the dialogue. But the screen itself is insensitive, so you don't accidently click on some buttons while the characters are ...
- Thu Feb 09, 2023 9:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to animate items being appended to a list?
- Replies: 2
- Views: 1063
Re: How to animate items being appended to a list?
Hi I'm trying to figure out how to show objects being appended one by one to a list. Is there a simple way to do this? Do you mean to show images one by one with some delay based on the content of a list? You can do something like this: screen show_images_by_one(image_list): default total = 1 hbox:...
- Fri Feb 03, 2023 6:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to animate items being appended to a list?
- Replies: 2
- Views: 1063
[Solved] How to animate items being appended to a list?
Hi I'm trying to figure out how to show objects being appended one by one to a list. Is there a simple way to do this? For e.g I have five apples which is being appended one by one to some list. But instead of showing a screen of five apples immediately, I want one apple at a time to pop up on the s...
- Thu Feb 02, 2023 11:47 pm
- Forum: General Discussion
- Topic: Multiple games with different saves
- Replies: 2
- Views: 1846
Re: Multiple games with different saves
I think a simpler solution is to store all the "games" in one save file. When the player wants to change game/route he can go to a special menu screen for what game he wants to play, rather than store it all in the main menu. So that menu acts as a hub for what game the player chooses. Als...
- Wed Jan 25, 2023 4:33 am
- Forum: General Discussion
- Topic: DELETE TOPIC
- Replies: 21
- Views: 21508
Re: Would you play a visual novel with AI generated art?
Currently, it's really hard to make a game's art look coherent using any AI models without a lot of post-processing/editing. So AI generated art will still need a bit of human touch to create a game with coherent art. If it's using art straight out of the generator then I doubt it will look good. So...
- Thu Jan 19, 2023 4:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Is it possible to edit the maximum X/YScrollValue? (Problems with viewports and scrollbars)
- Replies: 2
- Views: 360
Re: Is it possible to edit the maximum X/YScrollValue? (Problems with viewports and scrollbars)
Is their a way to edit the YScrollValue to limit how far the player can scroll? If not, my only other way is to learn how to stack text and images on top of an imagebutton inside a grid without creating another grid, which I don't know how to do... You can use child_size to define viewport “inner” ...
- Thu Jan 19, 2023 12:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Is it possible to edit the maximum X/YScrollValue? (Problems with viewports and scrollbars)
- Replies: 2
- Views: 360
[solved] Is it possible to edit the maximum X/YScrollValue? (Problems with viewports and scrollbars)
Hello, I have a problem with adjusting YScrollValue to the correct size. Here's my code so far: viewport: scrollbars "vertical" mousewheel True arrowkeys True pagekeys True area (glist_posX, glist_posY+60, 462, 879) #GIRL IN LIST IMGBUTTON CANVAS vpgrid: cols 2 xoffset 12 yoffset 5 spacing...
- Mon Jan 09, 2023 10:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] VariableValue delay when moving bar quickly/not showing the correct values?
- Replies: 7
- Views: 620
Re: [SOLVED] VariableValue delay when moving bar quickly/not showing the correct values?
OKAY so after about a week I've spent thinking of some overly complex way to solve this problem. I've tried learning things like threading, multiprocessing, throttling and some renpy screen stuff thinking that it might fix my problem. None of them worked. What did work was a simple tweak to my code....
- Thu Jan 05, 2023 8:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] VariableValue delay when moving bar quickly/not showing the correct values?
- Replies: 7
- Views: 620
Re: VariableValue delay when moving bar quickly/not showing the correct values?
Now you have something to update the value, but I am not sure that screen is completely updated, since string substiturions are generally considered const. Try: 1) replace text "[CUSTOM_ITEM_PRICE]" with text str(CUSTOM_ITEM_PRICE) . 2) if previous didn't work, add call to renpy.restart_i...
- Thu Jan 05, 2023 7:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] VariableValue delay when moving bar quickly/not showing the correct values?
- Replies: 7
- Views: 620
Re: VariableValue not showing the correct values?
Okay so I've updated some code but the results are still kinda weird. I'm still wondering if its possible for VariableValue to experience lag/delay? Check out the video below for a clearer detail. When I move the bar quickly, the results become wrong. https://youtu.be/fGTomapSFk0 Here's the updated ...