Search found 28 matches
- Wed Apr 10, 2024 3:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen parameters not clearing properly
- Replies: 2
- Views: 245
Screen parameters not clearing properly
Calling a screen such as: screen test(character): And from within the screen printing out the character's name yields me: John Smith John Smith John Smith This is concerning as there is no reason for a single call to the screen to result in the underlying framework actually making multiple calls. At...
- Sat Feb 24, 2024 1:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can screen re-draw be prevented?
- Replies: 2
- Views: 375
Can screen re-draw be prevented?
I have a screen, let's call it screen x, and screen x is being displayed on a layer, we'll call that layer a. I am displaying a custom object, which inherits from renpy.Displayable on screen x, and this custom object allows for simulating the manipulation of the object in 3d space. This object is re...
- Thu Dec 14, 2023 4:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: VPGrid not scrolling [Solved]
- Replies: 0
- Views: 84931
VPGrid not scrolling [Solved]
I have a vpgrid on a screen with the following initialization: vpgrid: cols 1 xpos 800 ypos 257 spacing 10 xsize 310 ysize 400 draggable True mousewheel True anchor(0.5, 0.0) vbox: xsize 270 text "Active Tasks" style "task_section_header" vbox: spacing 10 for main_quest in filter...
- Wed Nov 15, 2023 5:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] $ renpy.movie_cutscene() not playing .webm video?
- Replies: 5
- Views: 10857
Re: $ renpy.movie_cutscene() not playing .webm video?
Have you tried running it as an image and seeing if the video works that way? image unique_identifier = Movie(size=(1920, 1080), channel="movie", play="/[file_path]/[file_name].webm", loop=False, image="/[image_path]/[image_name].png") show screen Movie("unique_ide...
- Wed Nov 15, 2023 5:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Queued Notifications
- Replies: 2
- Views: 4615
Queued Notifications
I have done a bit of research around this and have not yet found example code, or an example implementation, which covers this issue so I an attempting to develop one myself but I have hit a bit of a snag. What I would like to do is to have a message queue object, which accepts messages for display ...
- Sat Nov 11, 2023 4:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Keyword argument 'xalign' is incompatible with 'xpos'
- Replies: 5
- Views: 2624
Re: Keyword argument 'xalign' is incompatible with 'xpos'
It is literally what it says: *align is a *pos and *anchor bundled together and cannot be used together with either one, that would be the same as providing xpos twice. It was always that way, but recently was promoted from undefined behavior (results wary epending on how particular transform was d...
- Sat Nov 11, 2023 3:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Keyword argument 'xalign' is incompatible with 'xpos'
- Replies: 5
- Views: 2624
Keyword argument 'xalign' is incompatible with 'xpos'
I recently started to receive a random compile error on one of my projects. None of the other projects I have reports this error, despite using the exact same code, and I cannot for the life of me tell what is causing the error. I have tried clearing persistent, but the error prevents that, as it pr...
- Wed Oct 25, 2023 3:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about layers
- Replies: 3
- Views: 2391
Re: Question about layers
I suppose it's because I have used this exact same code in multiple projects and this is the first time that I have ever encountered this problem. In fact this is the 7th time I have used the exact same code base, and yet the first time this issue has occurred, so I never really thought to look deep...
- Wed Oct 25, 2023 1:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about layers
- Replies: 3
- Views: 2391
Question about layers
I have some code which is supposed to display the dialogue of a character on a specific layer: $ dialogue = "I want to say something" show screen Dialogue(some_character, dialogue, _layer = 'dialogue') with dissolve $ renpy.pause() It appears to be working, as the dialogue and associated i...
- Sat Sep 23, 2023 12:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simulating 3D Object Rotation
- Replies: 4
- Views: 1065
Re: Simulating 3D Object Rotation
Your problem is a loop inside render method. render metod is called when game seeks answer to a questions "I'm painting a screen to display to player, what do you want to draw right now?". While in render the game should be threated as essentually paused. Nothing gets drawn, nothing updat...
- Sat Sep 23, 2023 2:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Simulating 3D Object Rotation
- Replies: 4
- Views: 1065
Simulating 3D Object Rotation
I am attempting to simulate the rotation of an object in 3D space, though I am curbing my scope to focus solely on the horizontal access. I am close to a solution, but I am having a problem with the final piece. I had code which did exactly what I wanted, and rotated the image based on the location ...
- Sat Sep 09, 2023 9:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Add dynamic image to layer without definition
- Replies: 2
- Views: 686
Add dynamic image to layer without definition
The answer to this question might be as simple as "No you can't do that" but I figured I'd ask it all the same, as I can't find a definitive answer anywhere. I have a label and would like to add an image, from inside that label not by calling a screen, to another layer. I know I can show a...
- Wed May 31, 2023 6:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Using transitions with renpy.call_screen
- Replies: 2
- Views: 425
Re: Using transitions with renpy.call_screen
Anyone know the proper way to use renpy.call_screen in conjunction with a transition? If you want the transition when showing the screen: python: renpy.transition(dissolve) renpy.call_screen("screen_name") If you want the transition when hiding the screen: $ renpy.call_screen("screen...
- Tue May 30, 2023 9:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Using transitions with renpy.call_screen
- Replies: 2
- Views: 425
[Solved] Using transitions with renpy.call_screen
I have tried searching through the forums for an answer to this, but no luck so far, so forgive me if this is a duplicate question. I am using renpy.call_screen to... well, call a screen obviously :D. I have a reason for using renpy.call_screen("screen_name", parameters, _layer="displ...
- Mon May 29, 2023 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Capture pressed key
- Replies: 2
- Views: 367
Re: Capture pressed key
According to https://web.archive.org/web/20230211181423/https://www.pygame.org/docs/ref/key.html ev.unicode might work there. PS. There is also pygame.TEXTINPUT ev.unicode returns the key name in the correct format, though it returns blank for keys such as shift and control. pygame.key.name(ev.key)...