Search found 7 matches
- Tue May 23, 2023 2:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Debug Load Game
- Replies: 1
- Views: 90
Debug Load Game
Is there a way to display what will be loaded with the "load game"? What I would like is if, when I click on a load some file, it can print on the console or change to a screen that loads the following information: variables that will be changed, label that it is and moment (or line) of t...
- Wed Apr 26, 2023 9:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: An error occurs when generating an update build
- Replies: 2
- Views: 442
Re: An error occurs when generating an update build
Hmmm, I had found in another forum post, after a lot of research, that it could also be that the Updater has a size limit of around 2Gb. Can you tell me if this is still the case? The comment is from the link below and was made in 2018: https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=52509...
- Tue Apr 25, 2023 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: An error occurs when generating an update build
- Replies: 2
- Views: 442
An error occurs when generating an update build
Now I'm trying to generate an update build, where I'll host the files and create a local server, for initial testing purposes. The server is working and does not have SSL, when I try to use the updater.UpdateVersion(url) the URL is correctly called, but an error occurs because the update file is not...
- Tue Apr 25, 2023 2:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to build only specific files?
- Replies: 3
- Views: 367
Re: Is there a way to build only specific files?
Yes, unfortunately, in this case, selective builds are not going to be suitable for what I'm trying to do, in principle. In any case, thanks a lot guys!
- Mon Apr 24, 2023 3:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to build only specific files?
- Replies: 3
- Views: 367
Is there a way to build only specific files?
Hello! To avoid rebuilding the entire game, I would like to know if it is possible that the build made is partial, that is, of just a few specific files? In this case, I'm trying to make the build happen only in the translation files (tl folder), because building the entire game takes a long time an...
- Wed Apr 19, 2023 8:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How do i get the current dialogue identifier?
- Replies: 2
- Views: 335
Re: How do i get the current dialogue identifier?
I want to use it on a simple screen, containing only one text (which would be the identifier) to be displayed in the game. This would be used for the voice actors team to know which dialogue is being dubbed, making it easier to save the file to be used in auto voicing. I did a quick test with renp...
- Wed Apr 19, 2023 3:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How do i get the current dialogue identifier?
- Replies: 2
- Views: 335
[SOLVED] How do i get the current dialogue identifier?
I'm trying to show the current dialogue identifier but the only way i found to do it is running an external python script in generated dialogue.tab file. I've been wondering if there isn't a simpler way, something like get_current_id() where when executed it returns the identifier related to the dia...