Search found 58 matches
- Sun Mar 17, 2024 5:36 am
- Forum: Creator Discussion
- Topic: I lost code for a minigame and can't find it ANYWHERE!
- Replies: 5
- Views: 1002
Re: I lost code for a minigame and can't find it ANYWHERE!
I will eventually need to have it keep track of if the person failed or not, so I can have different dialogue for the outcome. And I thought you wanted to point out that it's not a square at all, because 50 pixels are missing :lol: Joking asside, how about this then? define e = Character("Eile...
- Sun Mar 03, 2024 7:25 am
- Forum: Creator Discussion
- Topic: I lost code for a minigame and can't find it ANYWHERE!
- Replies: 5
- Views: 1002
Re: I lost code for a minigame and can't find it ANYWHERE!
Yes, I have. Some games come close but aren't the exact one I was looking for. Any of the click and point games that are listed are too complex... Shouldn't be too hard to code, maybe this helps/gives you an idea? define e = Character("Eileen") # define your images image background_clicke...
- Wed Feb 21, 2024 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: vpunch annoying white borders
- Replies: 3
- Views: 298
Re: vpunch annoying white borders
I also noticed these white stripes and the only thing that works is an ATL transform that uses xzoom +x_pixel. this zooms the image over the edge and then back to the original position.
In your case you should use yzoom +[y_pixel] which expands the image vertically.
In your case you should use yzoom +[y_pixel] which expands the image vertically.
- Sun Feb 18, 2024 7:38 am
- Forum: General Discussion
- Topic: Please do not respond to the Spambots
- Replies: 84
- Views: 92951
Re: Please do not respond to the Spambots
Recently, spam messages regarding damsels and top-notch datings have been popping up again. It looks like older accounts are also affected, possibly password hacked (?) links for moderators/admins viewtopic.php?t=67934 viewtopic.php?t=67952 viewtopic.php?t=67937 viewtopic.php?t=67935 last two posts ...
- Sun Feb 18, 2024 7:13 am
- Forum: Ren'Py Cookbook
- Topic: button "Continue game"
- Replies: 11
- Views: 11172
Re: button "Continue game"
I just use this I don't understand why the text button is constantly highlighted. I was having this problem too. It turns out, FileLoad sets the button as selected if newest=True, which it is by default. FileLoad is usually used for loading a file from a Load Game screen. I guess it would normally ...
- Sun Jan 14, 2024 11:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Implementation of Inventory Functionality, but Facing Reset Issue upon Program Reconnection
- Replies: 9
- Views: 10587
Re: Implementation of Inventory Functionality, but Facing Reset Issue upon Program Reconnection
However, this approach maintains the inventory even when loading other save files, making it challenging to consider this issue resolved. It still feels like a maze. Any insights would be greatly appreciated That's why I don't use classes, you need to store that list/var somehow that renpy will sav...
- Sun Jan 14, 2024 11:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Implementation of Inventory Functionality, but Facing Reset Issue upon Program Reconnection
- Replies: 9
- Views: 10587
Re: Implementation of Inventory Functionality, but Facing Reset Issue upon Program Reconnection
To ensure that no clues have been collected when the game starts, I left it empty. Could this be the cause? If you've defaulted that list it should be cleared at the first time running the game but not on loading. And I'm sorry, I just saw it now, you don't return from the function add_clue(item) a...
- Sun Jan 14, 2024 9:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Implementation of Inventory Functionality, but Facing Reset Issue upon Program Reconnection
- Replies: 9
- Views: 10587
Re: Implementation of Inventory Functionality, but Facing Reset Issue upon Program Reconnection
My implemented code seemed to be working fine, but when I restart the game program and load the save data, all the items that were added to the inventory disappear. How can I solve this issue? I don't actually write classes, so I'm not very familiar with them, but at first glance I'm surprised at l...
- Tue Jan 09, 2024 12:35 pm
- Forum: Creator Discussion
- Topic: Recommendations for hosting game for public access?
- Replies: 1
- Views: 35591
Re: Recommendations for hosting game for public access?
I want to host my project and have it available for free and fast download to the public. Are there any better hosters other than Mega.nz? The game is about 2gb, but I might need a lot of bandwidth/transfer. The 2tb transfer from Mega per month wont be enough, and I don't think 8tb will be either. ...
- Sun Jan 07, 2024 9:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with image output in games
- Replies: 2
- Views: 37212
- Sun Jan 07, 2024 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: age prompt
- Replies: 3
- Views: 34204
Re: age prompt
i made this age prompt, but the game doesn't run! why? There's just a syntax error in label age_verification_prompt. Check this line: "Are you 18 years old or older?": # <- indicates to be a menu item, just delete the : it and it should work. I would also recommend to default the age_prom...
- Wed Nov 22, 2023 8:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen transition without also transitioning used screens? [solved]
- Replies: 8
- Views: 2672
Re: Screen transition without also transitioning used screens?
... If I've understood you correctly, you want to have a "Footer" in all menus. You could add the elements from the screen footer() to the screen navigation(). (To be found in screens.rpy) screen navigation(): vbox: style_prefix "navigation" xpos gui.navigation_xpos yalign 0.5 s...
- Mon Nov 13, 2023 10:50 am
- Forum: Creator Discussion
- Topic: Ai writing VNs?
- Replies: 20
- Views: 25604
Re: Ai writing VNs?
... At first, it's surprising how well this ai seems to work, but when you dig a little deeper and ask for ways to be creative, you quickly fall by the wayside. Not too long ago, I asked the chat-ai if she could create a fictional name for me that she would give to an undiscovered planet. The answe...
- Mon Nov 13, 2023 10:30 am
- Forum: We are a Free Project looking for Partners
- Topic: [CLOSED][UNPAID][RENPY] Looking for Programmers for Winter VN Jam 2023
- Replies: 1
- Views: 1318
Re: [OPEN][UNPAID][RENPY] Looking for Programmers for Winter VN Jam 2023
Hi craboozled, I have read through your linked Google document and as open positions you need 2 programmers to implement your UI. A few screenshots or sketches of said UI would be an advantage. This makes it easier for coders to decide whether they want to participate or not, because they usually do...
- Wed Nov 08, 2023 11:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Passing a label name to another label as a parameter? [solved]
- Replies: 6
- Views: 2920
Re: Passing a label name to another label as a parameter?
here's what I've got: label chapterintro(chapter,startlabel): stop music show screen chapter_titlecard(chapter) with fade jump startlabel Would you like to use jump or call? "expression" should work in both cases: label chapterintro(chapter,startlabel): stop music show screen chapter_titl...