Whoops, my bad!
Everything seems to be working as it should now, so thank you so much for the help! <3
Search found 5 matches
- Fri Feb 16, 2024 7:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Class Instance Variables Revert to Class Defaults on Load
- Replies: 4
- Views: 279
- Fri Feb 16, 2024 6:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Class Instance Variables Revert to Class Defaults on Load
- Replies: 4
- Views: 279
Re: Class Instance Variables Revert to Class Defaults on Load
Thank you so much for your response and your suggestions! However, my attempts to implement your suggestions just result in an error on start-up. This is what the code now looks like: define e = Character("[elaine.display_name]", who_prefix="{color=[elaine.color]}", who_suffix=&q...
- Thu Feb 15, 2024 1:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Class Instance Variables Revert to Class Defaults on Load
- Replies: 4
- Views: 279
[Solved] Class Instance Variables Revert to Class Defaults on Load
Hello, everyone! I have created a class that is intended to handle the various characters in the game, with each character being created as an instance of that class. Here's an extremely slimmed down version of the game containing a simplified version of the code in question: define elaine = Actor(&...
- Fri Jun 30, 2023 6:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem With Showing and Hiding a Screen With a Custom Transition
- Replies: 2
- Views: 269
Re: Problem With Showing and Hiding a Screen With a Custom Transition
That did it!
Thank you so much for the help! <3
Thank you so much for the help! <3
- Thu Jun 29, 2023 7:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem With Showing and Hiding a Screen With a Custom Transition
- Replies: 2
- Views: 269
Problem With Showing and Hiding a Screen With a Custom Transition
So I'm trying to make a screen that pops up when the player has earned an achievement, but I'm unable to get the actual pop-up animation to work. Here's my code: # Achievement Animation transform gotachievement: on show: zoom 0.0 easein 1.0 zoom 1.0 on hide: easeout 1.0 zoom 0.0 # Achievement Pop-up...