Search found 8 matches
- Sat Sep 16, 2023 5:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: if statement help
- Replies: 4
- Views: 403
Re: if statement help
Your line indentation is not correct, if I am not mistaken. ... Well that wouldn't be indentation then, more of an incorrect statement right? ... Edit: Wait, what is if pick is False and sneak < 10? I would not show this selection at all if the conditions are not met. That is what the other selecti...
- Thu Sep 14, 2023 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: if statement help
- Replies: 4
- Views: 403
if statement help
Maybe I am doin this completely wrong, but I thought I followed the documentation correctly on how to do "if/elif/else" statements. Here is what I am trying to do. I want checks done, before an action can be completed. Only if the stats allow. Is it spacing or am I completely messing this ...
- Wed Aug 30, 2023 10:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory Screen tutorial by leon
- Replies: 1
- Views: 353
Re: Inventory Screen tutorial by leon
I'll just use a more modern tutorial. Seems fixing this to use my items is too much of a hassle.
Mod can delete this post.
Mod can delete this post.
- Wed Aug 30, 2023 9:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help making multiple character favor screens [SOLVED]
- Replies: 3
- Views: 339
Re: Need help making multiple character favor screens
Sorry forgot about the change over course of the game. You just have to set your "if" variable. If you are going stat or whatever, make an --if whatever stat, then use the appropriate < or > or = then whatever number. then elif or else for your next line for the other screen with whatever ...
- Wed Aug 30, 2023 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help making multiple character favor screens [SOLVED]
- Replies: 3
- Views: 339
Re: Need help making multiple character favor screens
I think I am understanding you, or maybe I'm way off. Try this This is part of the code I use for icons on the screen while playing i.e. the inventory bag icon. screen navbuttons(): default tt = Tooltip("") imagebutton: xalign 0.5 yalign 0.0 idle "back_idle.png" hover "back_...
- Wed Aug 30, 2023 8:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory Screen tutorial by leon
- Replies: 1
- Views: 353
Inventory Screen tutorial by leon
I realize this is a 10 year old thread, but I found this to be one of the better inventory tutorials, and hope some one can help me out. I need assistance with a bit of the code from this tutorial. When I change items, like chocolate to money, I change everything with chocolate to money in my case. ...
- Wed Aug 30, 2023 1:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton and screens, Time transitions with actions not movement
- Replies: 1
- Views: 261
Re: Imagebutton and screens, Time transitions with actions not movement
Okay, I figured out what I was doing wrong. I was trying to call two screens and confusing Ren'Py If any one has the same issue as me, close the screen you are in and open a new one. Simple with.... action [Hide(""), Show("inventory_screen")] simply the command action, hiding the...
- Wed Aug 30, 2023 1:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton and screens, Time transitions with actions not movement
- Replies: 1
- Views: 261
Imagebutton and screens, Time transitions with actions not movement
Hello everyone. Just joined and first post. Long time creeper :shock: In my game I am using imagebuttons for navigation at the top of my screen. I want to incorporate a inventory, but I have no idea how to get an imagebutton to call a screen. I keep getting errors with all of the code I have found o...