Search found 46 matches
- Wed May 08, 2024 1:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need to make a texting function
- Replies: 0
- Views: 132
Need to make a texting function
I'm trying to get a texting function into my game that ticks off all of these: Main texter/texter POV can be changed (character POVs can be changed and other characters' phone's should open their own texts with whatever contacts they have). Images can be sent that can be opened to get a better view....
- Wed Apr 17, 2024 8:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a texting function for a phone screen
- Replies: 3
- Views: 232
Re: Creating a texting function for a phone screen
Thanks, I took this and applied some more that I found and got this: default messages_queue = [ ("Eileen 1.png"), ("Eileen 2.png"), ("Eileen 1.png"), ("Eileen 2.png"), ("Eileen 1.png"), ("Eileen 2.png"), ("Eileen 1.png"), ("E...
- Tue Apr 16, 2024 8:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a texting function for a phone screen
- Replies: 3
- Views: 232
Creating a texting function for a phone screen
I want to add a texting function to a phone I made in Ren'Py. The texts will be predetermined so I'm fine with using images for the texts and actually, I would prefer it so I that images could be sent. The main functions that I really want to know how to implement are: For the texts to go up when ei...
- Sat Apr 13, 2024 8:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making fading popups in a screen [SOLVED]
- Replies: 4
- Views: 305
Re: Making fading popups in a screen
That works perfectly for what I want, Thank you.
- Sat Apr 13, 2024 3:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making fading popups in a screen [SOLVED]
- Replies: 4
- Views: 305
Re: Making fading popups in a screen
I was thinking more of like a custom image popping up on top of the button you press instead
- Sat Apr 13, 2024 10:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making fading popups in a screen [SOLVED]
- Replies: 4
- Views: 305
Making fading popups in a screen [SOLVED]
I want to make popups that quickly show up and disappear, notifying you that you cant do certain actions. I've tried doing it like below but the python part doesn't change popup_cant to false. transform popup_out: alpha 1.0 linear 0.5 alpha 0 if popup_cant_go == True: add get_popup_cant_go() at popu...
- Thu Apr 11, 2024 11:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to change scroll bar in a screen
- Replies: 1
- Views: 347
How to change scroll bar in a screen
I want to have different looking scroll bars depending on what screen is seen. I know that you can change the images in the gui folder but I want to use multiple different images, how do I do that in a frame inside a screen?
- Mon Apr 08, 2024 12:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Item slot placements in inventories
- Replies: 4
- Views: 249
Re: Item slot placements in inventories
How would you make it so that only one image of an item goes into the inventory and if more is added then it's shown in text using its variable since it currently adds more singular images of the same item if you add multiple. And, what I meant by adding with an imagebutton was how do I do this: $ i...
- Sun Apr 07, 2024 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Item slot placements in inventories
- Replies: 4
- Views: 249
Re: Item slot placements in inventories
I tried implementing it into my game but I got an error saying that "tooltip" is not a keyword argument or valid child of the add statement. screen inventory(): add "images/inventory.webp" for i in inventory: if i["item"] is not None: add items[i["item"]][0]: ...
- Sun Apr 07, 2024 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Item slot placements in inventories
- Replies: 4
- Views: 249
Item slot placements in inventories
I'm using just Ren'Py for the most part to make an inventory system and it works fine enough for what I want but the problem is that I don't know how to make it so that the inventory can be empty and items get ordered into character's inventories once bought. For example, if your inventory is empty ...
- Thu Apr 04, 2024 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Infinite money glitch when scrolling up
- Replies: 4
- Views: 232
Re: Infinite money glitch when scrolling up
I have no idea what happens if you define them like this: init python: InventoryChar1 = [] InventoryChar2 = [] Renpy treats variables defined inside python blocks as constants. It doesn't care about them so to speak. I just played around with it and thought I came up with a good way of getting arou...
- Thu Apr 04, 2024 7:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Infinite money glitch when scrolling up
- Replies: 4
- Views: 232
Infinite money glitch when scrolling up
I'm trying to make it so that if any character wins in a blackjack mini-game, they get money added to their inventory. It works but the issue is that if you scroll up to one click before the money gets given to them and then let it play out again, you will get the same amount of money added on top o...
- Sun Feb 11, 2024 11:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: No attribute "name" error in inventory[SOLVED]
- Replies: 2
- Views: 339
No attribute "name" error in inventory[SOLVED]
I'm trying to make it so that I have one inventory for each character, here's my code: init python: # Inventory 1 class InventoryFio(): def __init__(self, items, no_of_items): self.items = items self.no_of_items = no_of_items def add_item(self, item): self.items.append(item) self.no_of_items += 1 de...
- Mon Nov 06, 2023 3:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variable number in image name
- Replies: 5
- Views: 1954
Re: Variable number in image name
haha, ikik it's just there is already so much on one screen that I would like to know if there is a way to shorten it...
- Mon Nov 06, 2023 12:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variable number in image name
- Replies: 5
- Views: 1954
Re: Variable number in image name
Is there a way where I can set a range and it shows only one image which has a number within that range? For example, I only want to use "levelbg0.png" all the way till t_level reaches 10 which would then change it "levelbg10.png" and so on... Is that what you mean? # show lvlbg...