Search found 3 matches
- Sat Sep 16, 2023 5:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with custom screen
- Replies: 5
- Views: 503
Re: Problems with custom screen
here screen ui: zorder 100 key "x" action ToggleScreen("developer_mode") if energy <= 35: add "images/gameUI/field_elements/damage.png": at health_low add "gui/ui_frame.png": ypos 10 at uimove vbox: spacing 20 at uimove2 text "{font=fonts/HTF.ttf}H$:[gold...
- Sat Sep 16, 2023 10:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with custom screen
- Replies: 5
- Views: 503
Re: Problems with custom screen
...I created are all in one corner but it's not what I defined. Just a thought, because you mention define. Try default. default my_var = 0.5 # instead of define Not this, im sorry. My english is not much good. I meant that the screen elements don't stay where they should be when the game reloads
- Sun Sep 10, 2023 5:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with custom screen
- Replies: 5
- Views: 503
Problems with custom screen
I'm working on a visual novel, but I run into an annoying problem, when I restart the game using shift + r or open the game and it reloads from where it left off, the screen elements I created are all in one corner but it's not what I defined. What could be causing this?