Search found 4 matches

by HaldaneBDoyle
Sun Oct 15, 2023 4:23 pm
Forum: Creator Discussion
Topic: High Level Game Design- Separating Characterisation from Plot
Replies: 5
Views: 3677

Re: High Level Game Design- Separating Characterisation from Plot

One paradigm that players/readers enjoy? The more they master/understand the story, the more that they can bend it to their own will. Complete mastery of the story means anything theoretically possible within the story, they can make happen at will. The whole excluding + randomized choices is somet...
by HaldaneBDoyle
Sun Oct 15, 2023 4:01 pm
Forum: Creator Discussion
Topic: High Level Game Design- Separating Characterisation from Plot
Replies: 5
Views: 3677

Re: High Level Game Design- Separating Characterisation from Plot

"This means it's pretty much a given that several routes lead to the same ending. " I am hoping I can avoid this structure and stick to true branching in phase 3 (leading to 10-20 endings in my estimation). The story I have in mind is a tragedy (everyone dies unavoidably) but different pa...
by HaldaneBDoyle
Sun Oct 15, 2023 6:04 am
Forum: Ren'Py Questions and Announcements
Topic: Suggestions wanted on how to generate a semi randomised menu
Replies: 2
Views: 614

Suggestions wanted on how to generate a semi randomised menu

I am looking for guidance on how to code the following menu in RenPy. The context is to create a semi-randomised way to connect a collection of storylets (to give the player a choice between sticking to the narrative flow, or veering off into other topics). Each storylet will end with six possible m...
by HaldaneBDoyle
Sun Oct 15, 2023 5:23 am
Forum: Creator Discussion
Topic: High Level Game Design- Separating Characterisation from Plot
Replies: 5
Views: 3677

High Level Game Design- Separating Characterisation from Plot

I'm new to creating in RenPy but I have been a fan of interactive fiction (including select visual novels) for years. I started seriously writing novels a few years ago, but recently decided to shift focus to work on improving my skills at making visual novels instead (which has included a crash cou...