Search found 4 matches

by Ek_Dahl
Fri Dec 15, 2023 6:40 am
Forum: Ren'Py Questions and Announcements
Topic: [solved]Textbutton, selected state criteria ?
Replies: 2
Views: 5739

Re: Textbutton, selected state criteria ?

Hi, thanks it works perfectly ! :D
by Ek_Dahl
Thu Dec 14, 2023 10:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Basic commands: affection / show / button
Replies: 5
Views: 14176

Re: Basic commands: affection / show / button

Hello, if you want to put a variable to zero just do : $ money = 0 the == statement is used in condition to test equality. for the button to disappear you should create it under a condition. it will appear only if the variable broom is false... if (broom == False) : imagebutton "broom.png"...
by Ek_Dahl
Thu Dec 14, 2023 10:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Add a splash/loading screen in between scenes
Replies: 2
Views: 8252

Re: Add a splash/loading screen in between scenes

Hi there i did it like this on mine : the loading file : define random = renpy.random.randint(0, 12) image loading_screen = "load/[random].png" image loading_message = "load/loading_message.png" transform resize : zoom 0.5 label loading_battle : #play music "music/powerfull....
by Ek_Dahl
Thu Dec 14, 2023 10:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]Textbutton, selected state criteria ?
Replies: 2
Views: 5739

[solved]Textbutton, selected state criteria ?

Hello, i'm Ekdahl, i have a small trouble with the textbutton selected state where some share the same trigger from the action function... I would like to know if its possible to differentiate them, it seems they use the variable from SetVariable("equipement_selected", key_ring) to define ...