Search found 4 matches
- Fri Dec 15, 2023 6:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Textbutton, selected state criteria ?
- Replies: 2
- Views: 5739
Re: Textbutton, selected state criteria ?
Hi, thanks it works perfectly !
- Thu Dec 14, 2023 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Basic commands: affection / show / button
- Replies: 5
- Views: 14176
Re: Basic commands: affection / show / button
Hello, if you want to put a variable to zero just do : $ money = 0 the == statement is used in condition to test equality. for the button to disappear you should create it under a condition. it will appear only if the variable broom is false... if (broom == False) : imagebutton "broom.png"...
- Thu Dec 14, 2023 10:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Add a splash/loading screen in between scenes
- Replies: 2
- Views: 8252
Re: Add a splash/loading screen in between scenes
Hi there i did it like this on mine : the loading file : define random = renpy.random.randint(0, 12) image loading_screen = "load/[random].png" image loading_message = "load/loading_message.png" transform resize : zoom 0.5 label loading_battle : #play music "music/powerfull....
- Thu Dec 14, 2023 10:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Textbutton, selected state criteria ?
- Replies: 2
- Views: 5739
[solved]Textbutton, selected state criteria ?
Hello, i'm Ekdahl, i have a small trouble with the textbutton selected state where some share the same trigger from the action function... I would like to know if its possible to differentiate them, it seems they use the variable from SetVariable("equipement_selected", key_ring) to define ...