Search found 5 matches
- Mon Mar 04, 2024 7:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Layered parallax above characters
- Replies: 0
- Views: 803
Layered parallax above characters
Here https://lemmasoft.renai.us/forums/viewtopic.php?p=565800#p565800 I've found awesome layered parallax code. I've used new version of code from this page: https://renpyfordummies.blogspot.com/2018/08/blog-post.html . There was some fix for previous code version that allows to show parallax under ...
- Thu Feb 29, 2024 3:15 pm
- Forum: Ren'Py Cookbook
- Topic: Layered Parallax Code
- Replies: 21
- Views: 20495
Re: Layered Parallax Code
Hi guys! Thank you for parallax code! I'm using modified parallax listed here http://renpyfordummies.blogspot.com/2018/08/blog-post.html But it still has a problem that all parallax layers are above all other content. So my characters hide under parallax images. https://i.ibb.co/XYRyJXv/test-paralla...
- Mon Feb 05, 2024 5:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Usage of invoke_in_new_context function
- Replies: 5
- Views: 551
- Mon Feb 05, 2024 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Usage of invoke_in_new_context function
- Replies: 5
- Views: 551
Re: Usage of invoke_in_new_context function
No... Where should I use return? Inside renpy code after label ch6_idle?m_from_space wrote: ↑Mon Feb 05, 2024 6:42 am If you call something, you have to return from it. Are you returning from ch6_idle?
- Mon Feb 05, 2024 6:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Usage of invoke_in_new_context function
- Replies: 5
- Views: 551
Usage of invoke_in_new_context function
I develope a kind of text quest using Ren'Py engine. There are a lot of mini games. One of them offers player to react properly to some events. https://i.ibb.co/DRzxxP9/az-quest-1.jpg There is a timer that periodically triggers some event. The player sees event text in Ren'Py basic spaech placement ...