Search found 4 matches

by imagazzell
Tue Mar 26, 2024 12:03 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Dialogue that differs from a menu choice
Replies: 4
Views: 416

Re: Dialogue that differs from a menu choice

Oof. What a dunce I feel like. I was only going off of the quickstart section on menus, where the player's response isn't on the very next line after the option, and my brain didn't think to follow the jump to the label, where it would have been made clear to me the same thing that you linked to. I ...
by imagazzell
Mon Mar 25, 2024 8:13 pm
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: [FOR HIRE] Cinematic Orchestral Style Composer
Replies: 0
Views: 409

[FOR HIRE] Cinematic Orchestral Style Composer

Hi there, I'm currently offering music composing for multimedia projects, including games. Here's my ad: BbT3kfhgA4E You can hear full-length samples at: https://soundcloud.com/kyrocomposing and either message me here or via kyrocomposing@gmail.com to discuss your project. Thank you for your conside...
by imagazzell
Mon Mar 25, 2024 7:57 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Dialogue that differs from a menu choice
Replies: 4
Views: 416

[SOLVED] Dialogue that differs from a menu choice

EDIT: Just needed to read the manual better. Please excuse me. Hi all, How can I make the player character say something other than what was given as a menu choice (as though the menu choice is what they're actually thinking in their head, but when they open their mouth to speak, they ammend their ...
by imagazzell
Thu Mar 21, 2024 7:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py or Adventure Game Studio for Point-and-Click/VN Hybrid?
Replies: 2
Views: 380

Ren'Py or Adventure Game Studio for Point-and-Click/VN Hybrid?

Hello folks, I'm an Adventure Game Studio user trying to determine whether AGS or Ren'Py would be the better choice for me to make a point-and-click/visual novel hybrid type game (akin to something like a Phoenix Wright in terms of mechanics, with VN-style dialogue views but P&C-style world inte...