Search found 94 matches

by roankun
Wed Aug 08, 2012 5:33 am
Forum: Ren'Py Questions and Announcements
Topic: How to Make a Video Recording of Game Playthrough
Replies: 8
Views: 1378

Re: How to Make a Video Recording of Game Playthrough

@Uncle Mugen
Unfortunately overflow doesn't seem to consider ren'py a game, so it won't record it. :(

@Tigerkiddie
FRAPS lags my screen... T.T, but thanks for the suggestion.

@squark
BBFE works like a miracle! Thank you!
by roankun
Wed Jul 25, 2012 7:43 am
Forum: Ren'Py Questions and Announcements
Topic: How to Make a Video Recording of Game Playthrough
Replies: 8
Views: 1378

Re: How to Make a Video Recording of Game Playthrough

Thanks uncle mugen!
If anybody knows other programs, please tell me! (the more, the better XD)
by roankun
Wed Jul 25, 2012 5:46 am
Forum: Ren'Py Questions and Announcements
Topic: How to Make a Video Recording of Game Playthrough
Replies: 8
Views: 1378

How to Make a Video Recording of Game Playthrough

Not sure if this is the right section to ask, but I really want to know.

Is there any program that would let me record playthrough of the game made in ren'py (or any other game, but the one I want to record is made in renpy)?
by roankun
Fri Mar 23, 2012 11:26 pm
Forum: Creator Discussion
Topic: NaNoReNo 2012
Replies: 246
Views: 20924

Re: NaNoReNo 2012

Just a question. Does NaNoRenO and IntRenAiMo have a site or something (other than lemmasoft forums)? As someone who didn't have the courage to participate, I just thought it would be nice to look at all the games that will be finished this month. ^^
by roankun
Fri Mar 23, 2012 8:47 am
Forum: WiP: NaNoRenO
Topic: Kitten Crusade [cat] [sim] [BETA] [2012]
Replies: 45
Views: 6514

Re: Kitten Crusade [cat] [sim] [BETA] [2012] HELP WANTED!

Um, well, I figured since I DID ask for the code, I should at least help out or something. I can't help with the story since I'm in the middle of a major writer's block myself, but... here's a little suggestion. I think you should disable save during fights. It's very convenient, yes, but it feels a...
by roankun
Thu Mar 08, 2012 8:16 am
Forum: Asset Creation: Art
Topic: Resizing sprites and Vector lineart help
Replies: 8
Views: 1185

Re: Resizing sprites and Vector lineart help

Now you've got me confused as well. I was pretty sure that Resolution in PS was the same as DPI...?
by roankun
Sat Mar 03, 2012 11:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing Quick Menu Style Ingame [Solved]
Replies: 2
Views: 453

Re: Changing Quick Menu Style Ingame

OOOOOOOO.ooooooooo
OMG, I totally forgot that. :oops: Thanks!!!!!!! It works like a charm!
My hero <3
by roankun
Sat Mar 03, 2012 11:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing Quick Menu Style Ingame [Solved]
Replies: 2
Views: 453

Changing Quick Menu Style Ingame [Solved]

I changed the screen a bit to something like this to make a different style for the quick menu when changing between my two characters' POV. screen quick_menu: # Add an in-game quick menu. if POV = True: vbox: style_group "uiquick" xalign 1.0 yalign 0.97 textbutton _("Q.Save") action QuickSave() tex...
by roankun
Sat Mar 03, 2012 11:44 am
Forum: Asset Creation: Art
Topic: Resizing sprites and Vector lineart help
Replies: 8
Views: 1185

Re: Resizing sprites and Vector lineart help

Hmm... it's still kinda a secret project for now, so I'd really rather not show anything yet. (And I probably won't until I've got it 50% done so it'll actually see completion.) And I don't have Illustrator (I think). At least, I've never used it before, but I'll go look it up. btw, If I vectorize t...
by roankun
Sat Mar 03, 2012 10:33 am
Forum: Asset Creation: Art
Topic: Resizing sprites and Vector lineart help
Replies: 8
Views: 1185

Resizing sprites and Vector lineart help

So uuuhhh... I've made my sprites in SAI at 1600x1900 res. What I do is save it as a PSD, open it in PS then save it as PNG to have transparent BG. And THEN, I resize that PNG with bicubic sharper to something with a height of 700. When I try to resize it first before saving as PNG, the results are ...
by roankun
Mon Feb 27, 2012 5:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizing Quick Menu Textalign not working? [half-solved]
Replies: 2
Views: 702

Re: Customizing Quick Menu (Textalign not working?)

Gotcha. ^^ I haven't actually changed much, except, well... Anyway, here's the quick menu from screens.rpy screen quick_menu: # Add an in-game quick menu. vbox: style_group "quick" xalign 1.0 yalign 0.97 textbutton _("Q.Save") action QuickSave() textbutton _("Q.Load") action QuickLoad() textbutton _...
by roankun
Mon Feb 27, 2012 4:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Different Nameboxes for Different Characters
Replies: 2
Views: 396

Re: Different Nameboxes for Different Characters

I'm pretty sure I already tried that before... *tries again* Yup, doesn't work. :(
Any other ideas?
by roankun
Sun Feb 26, 2012 1:41 pm
Forum: Asset Creation: Art
Topic: (How to make) spinning click-to-continue?
Replies: 1
Views: 602

(How to make) spinning click-to-continue?

So I kinda wanted to make something like this http://img59.imageshack.us/img59/6055/redstarjc1.gif with the logo for my project, but I'm not sure how... I've got Photoshop, and I kinda bumbled my way through the Rotate 3D and Make Postcard whatchamacallits, but it didn't give the... err... 3D effect...
by roankun
Sun Feb 26, 2012 11:34 am
Forum: Ren'Py Questions and Announcements
Topic: Text on the screen
Replies: 6
Views: 705

Re: Text on the screen

Well, like I said, use NVL-mode. Here's a link to the old wiki. It's still the same, I think. http://www.renpy.org/wiki/NVL I'm sorry, I'm no genius programmer, and I've never used NVL mode before, but I figure what you're trying to do is just assign a character, perhaps a narrator, to kind=nvl and ...
by roankun
Sun Feb 26, 2012 11:16 am
Forum: Ren'Py Questions and Announcements
Topic: Customizing Quick Menu Textalign not working? [half-solved]
Replies: 2
Views: 702

Customizing Quick Menu Textalign not working? [half-solved]

So the quick menu buttons won't... right-align. I've tried the following codes in screens.rpy. None of them work. Attached is the resulting image. style.quick_button_text.text_align = 1.0 style.quick_button_text.xalign = 1.0 style.quick_button_text.xanchor = 1.0 style.quick_button_text.xpos = 1.0 Ho...