Search found 93 matches
- Sun Apr 01, 2018 4:49 am
- Forum: WiP: NaNoRenO
- Topic: Mermaid Isle [friendship & fishing] [Nano 18] [DEMO]
- Replies: 1
- Views: 1641
Mermaid Isle [friendship & fishing] [Nano 18] [DEMO]
https://i.imgur.com/oqsDf36.png Heather has moved into her grandmother's old house on a quiet island, to spend a year peacefully learning to fish. On her first day out, she runs into someone strange...a real life mermaid. Leimomi is stuck on the island, but Heather might be able to help her leave.....
- Fri Mar 18, 2016 7:50 am
- Forum: Completed Games
- Topic: The Ghost on The Shore[Nanoreno 2016] [Horror]
- Replies: 11
- Views: 4191
Re: The Ghost on The Shore[Nanoreno 2016] [Horror]
Oh, I see!maryeliezka wrote:To get another bad end, You need to visit certain location for x times.
I actually thought it might be that, but I just hadn't visited the location enough times. I think x might be too high? I think having to visit it two or three times would get more people.
- Thu Mar 17, 2016 11:39 pm
- Forum: WiP: NaNoRenO
- Topic: Catching the Fox [NaNoRenO16] [NEW! Battle Preview GIF]
- Replies: 56
- Views: 13496
Re: Catching the Fox [NaNoRenO16] [NEW! GUI Art+1st Post Rev
I can't wait to play this! I love slice of life stories, and now that I'm getting older (wah! where have the years gone?), I really appreciate playing games about older characters. So - I am a big fan of the concept.
- Thu Mar 17, 2016 1:31 am
- Forum: Completed Games
- Topic: Eevee Quiz (FREE | Online and offline/downloadable versions)
- Replies: 7
- Views: 2885
Re: Eevee Quiz (FREE | Online and offline/downloadable versi
I got Sylveon! Very cute, I like the art.
- Tue Mar 15, 2016 8:13 pm
- Forum: We are a Free Project looking for Partners
- Topic: NaNoReno 2016 General Recruitment Thread
- Replies: 60
- Views: 13295
Re: NaNoReno 2016 General Recruitment Thread
Hey guys, I'm an editor/proofreader! If you're translating your script into English from another language, if you think the grammar might be a little patchy in some places, or you'd just like another pair of eyes looking over your dialogue for typos, let me know! I'd love to help make your game grea...
- Tue Mar 15, 2016 1:46 am
- Forum: Completed Games
- Topic: The Ghost on The Shore[Nanoreno 2016] [Horror]
- Replies: 11
- Views: 4191
Re: The Ghost on The Shore[Nanoreno 2016] [Horror]
I liked it! Short and sweet and a little bit spooky, just the way I like my horror games. I really liked the friendship between the two boys, & the storyline. I got almost all the endings, but I couldn't get the second Bad End. The Bad End I got was the one where you run away when the ghost firs...
- Sun Mar 13, 2016 11:01 pm
- Forum: Asset Creation: Writing
- Topic: How do you guys plan/write bad endings?
- Replies: 15
- Views: 3040
Re: How do you guys plan/write bad endings?
I guess I hadn't seriously considered having no "bad" endings, but now that I'm thinking about it, it's true that some of the VNs I've played haven't had any, & it didn't detract from the game at all. I definitely don't want to shoehorn anything in. Thanks for all the advice, guys, it'...
- Sun Mar 13, 2016 10:58 pm
- Forum: WiP: Short Noncommercial Games
- Topic: Sweet Tooth
- Replies: 8
- Views: 2806
Re: Sweet Tooth
I just played through William's route...very cute! I only got one of his endings ("Employee of the Year", I think? I also got the spy ending on my first try :cry: and a bankrupt ending :cry: ...at least I got one good ending!) , but I'll probably play again later to try get the other two (...
- Sun Mar 13, 2016 7:49 am
- Forum: WiP: Short Noncommercial Games
- Topic: Many A Weary Foot [ Friendship | Welsh Fantasy ]
- Replies: 19
- Views: 4597
Re: Many A Weary Foot [ Friendship | Welsh Fantasy ]
The screens you've posted are so gorgeous! The story sounds really interesting, too. I can't wait to play this
- Wed Mar 09, 2016 4:41 am
- Forum: Asset Creation: Writing
- Topic: How do you guys plan/write bad endings?
- Replies: 15
- Views: 3040
How do you guys plan/write bad endings?
I've been working on a short game, and everything was going well until I suddenly realised I haven't planned any bad ends for the game. As a player, I find it disappointing when I reach a bad end, but I know other players really enjoy them, and I feel like they're almost necessary for a visual novel...
- Sat Nov 16, 2013 5:45 am
- Forum: Creator Discussion
- Topic: Choices in Kinetic Novels
- Replies: 3
- Views: 849
Re: Choices in Kinetic Novels
oh huh, ok. I thought it was more of a sliding scale, rather than a binary, but that makes sense!
I might just see what happens when I write the script, then. the plan doesn't have any choices, so I won't try to shoehorn them in.
I might just see what happens when I write the script, then. the plan doesn't have any choices, so I won't try to shoehorn them in.
- Sat Nov 16, 2013 5:19 am
- Forum: Creator Discussion
- Topic: Choices in Kinetic Novels
- Replies: 3
- Views: 849
Choices in Kinetic Novels
Recently I've played two games I'd classify as pretty much KNs - one storyline, no routes, but with a couple of choices. The choices didn't lead to different endings, but more like....failing/succeeding at the current scene. If you fail, you just try again until you pick the correct choice. Now I'm ...
- Sat Nov 02, 2013 3:11 am
- Forum: Works in Progress
- Topic: Dalliance [GxB][GxG][Otome][9/9/15]
- Replies: 24
- Views: 7035
Re: Dalliance [Otome]
the art and the UI are seriously gorgeous! plus the story sounds really interesting. can't wait to see where this goes
- Sat Nov 02, 2013 1:06 am
- Forum: Ideas
- Topic: A Red and White Fable [KN] [FANTASY] [HORROR?] [BXG]
- Replies: 4
- Views: 1039
Re: A Red and White Fable [KN] [BXG]
really into how out of focus the faces are, it adds to the whole ~mysterious~ feeling about your game
- Fri Nov 01, 2013 8:27 am
- Forum: Ideas
- Topic: A Red and White Fable [KN] [FANTASY] [HORROR?] [BXG]
- Replies: 4
- Views: 1039
Re: A Red and White Fable [KN] [BXG]
this sounds seriously cool, I'm looking forward to seeing how it goes