Search found 57 matches

by derik
Thu Jan 18, 2007 4:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py's Public Image
Replies: 312
Views: 67989

Hm... there is one challenge I want to throw before the community: Write a game with a reasonably confident and well-adjusted protagonist. We've been having quite a few whiny and insecure protagonists as of late, which I think hurts what is often an escapist medium. http://i88.photobucket.com/album...
by derik
Wed Jan 17, 2007 10:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py's Public Image
Replies: 312
Views: 67989

And you've probably heard this from me the 1000th time, but the Senior Year development process (now Camp Handiba...I mean look at its pages!) is innovative in the following: -Scout for Resources -Ask for advice early on whatever concept or art -Progress Reports -No demos -When skeleton is done, pi...
by derik
Sun Jan 14, 2007 2:21 am
Forum: Ren'Py Questions and Announcements
Topic: Character callbacks?
Replies: 21
Views: 6847

Re: Character callbacks?

(Is gigatonnes actually a word? Does it mean metric tons or something?) Yeah - a 'tonne' is a metric unit equal to one thousand kilograms; a 'ton' is an Imperial unit which is apparently equal to just over 907 kilograms. That sounds unnecessarily confusing. The Metric System must be stopped, no mat...
by derik
Sat Jan 13, 2007 3:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Character callbacks?
Replies: 21
Views: 6847

Re: Character callbacks?

Leaving aside my opinion on climate change, Carbon in the atmosphere increased by 15 gigatonnes between 1994 and 2002, about 1.5 ppm per year. Total atmospheric carbon load was 765 gigatons. Do you really mean that, or should they both read 'gigatonnes' or both read 'gigatons'? Probably the first o...
by derik
Sat Jan 13, 2007 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: Character callbacks?
Replies: 21
Views: 6847

Re: Character callbacks?

You can sell me on the idea that the earth goes through hot/cold cycles as part of it's rotation- but I really don't believe the carbon cycle is supposed to fluctuate like that. 5% increase in a system that was at equilibrium... is bad. I'm not sure where you get the 5% from. You really need to giv...
by derik
Fri Jan 12, 2007 9:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Support Outage
Replies: 3
Views: 941

Re: Ren'Py Support Outage

Have a Nice time!

...what? Someone was going to say it. Be grateful it wasn't you.
by derik
Fri Jan 12, 2007 12:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Character callbacks?
Replies: 21
Views: 6847

Re: Character callbacks?

Wow... that's a really good use of Ren'Py's effects programming code. I just upped back up the sound buffer size, since I was getting some sound skipping. Oh, was that what was cauaing it? I assumed it was because I had all mp3's. (couldn't quite get the wav settings figured out to work.) Do you ha...
by derik
Fri Jan 12, 2007 12:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Character callbacks?
Replies: 21
Views: 6847

That is so insane! 200 hours photoshopping (by an entire class no less), no kidding! Nah, class was broken up into small groups. And I did 95% of the PS work for mine. It's like utsukushii effects x 1000. You know, I've never seen utsukushii effects. I think the only link I ever found for it had ex...
by derik
Fri Jan 12, 2007 6:35 am
Forum: Ren'Py Questions and Announcements
Topic: Character callbacks?
Replies: 21
Views: 6847

Character callbacks?

I'm squinting my way through the reference files, and I'm curious about the optional callback parameter of the character note. What kind of function does it call back to? A Python function? A renpy function? (it seems like it could take a renpy function, but to do anything intelligent with the passe...
by derik
Thu Dec 14, 2006 1:19 am
Forum: Ren'Py Questions and Announcements
Topic: time_warp?
Replies: 1
Views: 1120

time_warp?

I see a number of movement functions support these kidn of time-distortion events add-ons... but I have yet to see an example.

How does it work?
by derik
Wed Dec 06, 2006 7:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Randomly changing backgrounds and code optimization
Replies: 16
Views: 3843

A switch statement is basically a non-starter, as the time spent dealing with incorrect use of it will overwhelm the little typing it saves. So python itself does have a switch statement if I really wanted to use it? But apparently not curlybraces? :~( So sad, it appears that I'll have to wait to f...
by derik
Wed Dec 06, 2006 11:59 am
Forum: Ren'Py Questions and Announcements
Topic: Randomly changing backgrounds and code optimization
Replies: 16
Views: 3843

Jake,w hile it's true your two examples are semantically equivalent and of (nearly) the same complexity, these two are not. switch(timeOfDay): case ("Morning"): "It's the morning, I wonder what today has in store..." break case ("Afternoon"): case ("Teatime"):...
by derik
Wed Dec 06, 2006 5:34 am
Forum: Ren'Py Questions and Announcements
Topic: Randomly changing backgrounds and code optimization
Replies: 16
Views: 3843

curlybrace mindset

I feel like, since the only dialog pertaining to the weather is the first line... you could use the CALL function instead of the jump one. (That's GOSUB, in classic basic terms, right? I've never actually used a call function yet.) It wouldn't reduce the actual NUMBER of lines for you-- but I think ...
by derik
Tue Nov 28, 2006 11:03 am
Forum: Ren'Py Questions and Announcements
Topic: Community Contributions for Small Game, Towards RenPy 6.0
Replies: 45
Views: 9686

You can define a new layer by adding it to config.layers, using code like: init: $ config.layers = [ "master", "transient", "mylayer", "overlay" ] This makes the "mylayer" layer closer to the user then the transient layer. So if you set... overlays=...
by derik
Mon Nov 27, 2006 7:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Community Contributions for Small Game, Towards RenPy 6.0
Replies: 45
Views: 9686

Holy crap. This is like, the one-day game. I mean look at the timestamps between the release post and derik's post, for instance. Actually, I decided on making the game when I left work, during the trip home I thought of the story, then back home downloaded the pics and saw what could be done, we s...