Search found 57 matches

by derik
Fri Mar 16, 2007 1:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Directories?
Replies: 9
Views: 1337

Jake is right on the money. Don't use backslashes unless you don't want your game to work on Linux and Mac. okay i replaced backslashes with other ones Damn, why even in this windows and other platforms are different??? :shock: :cry: Hh. Do I have to do this for imagepaths too? (If I stick them in ...
by derik
Tue Feb 13, 2007 6:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Uhh... Tiny question about NVL mode...
Replies: 21
Views: 3431

Oh, and if that doesn't do it- this thread:
http://www.renpy.org/wiki/renpy/doc/ref ... Properties

....is Tom helping me move a window. May be of use.
by derik
Tue Feb 13, 2007 6:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Uhh... Tiny question about NVL mode...
Replies: 21
Views: 3431

Next problem... Now that the remove a name has been taken care of, there is this little thing about that huge empty space on the left side of the screen. Is it possible to put the NVL text in the center (not Justified center) but rather move the whole thing a bit to the left? Thanks in advance... I...
by derik
Sun Feb 11, 2007 7:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Text display sound?
Replies: 15
Views: 3307

Resurrecting this for one question : you say mid-text speed changing is not feasible (and I see why), but could it be settable per text-screen? I have to wonder if you could implement text-speed effects with style tags. Thus... e "My morning caffeine hasn't kicked on yet... {speed=50}oh, wait, now ...
by derik
Sun Feb 11, 2007 2:41 am
Forum: Ren'Py Questions and Announcements
Topic: Music pause/music resume?
Replies: 6
Views: 1745

PyTom wrote:Hmm... it seems to be broken in the current release. But I intend that you could give the what_slow_speed=<number> argument to a Character, and it would override the text_cps parameter.
K. I'll leave it unimplemented for the moment then.

Thanks Tom!
by derik
Sun Feb 11, 2007 1:00 am
Forum: Ren'Py Questions and Announcements
Topic: Music pause/music resume?
Replies: 6
Views: 1745

Well, you should never set it by hand, since that would override what the user set himself. And you can use config.default_text_cps to set the default value. You can use the (admittedly undocumented) slow_speed argument to Character to force the speed for a particular interaction... So I'm not sure...
by derik
Sun Feb 11, 2007 12:46 am
Forum: Ren'Py Questions and Announcements
Topic: Music pause/music resume?
Replies: 6
Views: 1745

IIRC, there was something like this way back in the 4 series, but I removed it when I rearchitected the music system around 5.1. Your best bet is to drop the volume. It had a bunch of problems dealing with savegames and the like. Something we do support is to lower a music channel's volume, and the...
by derik
Sat Feb 10, 2007 11:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Shake your screen, not your bootie
Replies: 19
Views: 2526

Re: Shake your screen, not your bootie

It's not perfect yet (it seems to shake mostly from top-left to bottom-right and it doesn't register anchors ;o;...) but if you want to put some "OBJECTION!" in your future games... *puts one of his character sprites into a blank template and tries it out* Bwehehehe he he he... :~) Oh man, that's f...
by derik
Sat Feb 10, 2007 8:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Music pause/music resume?
Replies: 6
Views: 1745

Music pause/music resume?

I see we have a nifty music pause function http://renpy.org/wiki/renpy/doc/reference/functions/renpy.pause?highlight=%28pause%29 ...unfortunately, it appears to be mentioned, and not documented. Bother. I'm sure it's come up in one of the Version X released threads... but the forum search function h...
by derik
Fri Feb 09, 2007 11:57 am
Forum: Ren'Py Questions and Announcements
Topic: Transition Naming Scheme (Input Requested)
Replies: 5
Views: 1246

Re: Transition Naming Scheme (Input Requested)

Right now, Ren'Py has a fairly large number of pre-defined transitions. However, each of these transitions takes a fixed amount of time... and that amount of time varies based on the transition in question. While the game-maker can define their own transitions, this is a fairly skilled activity, an...
by derik
Mon Feb 05, 2007 11:42 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy default font?
Replies: 7
Views: 2215

monele wrote:Isn't it DejaVu? You can find it in the /common directory
*smacks forehead*
by derik
Mon Feb 05, 2007 6:56 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy default font?
Replies: 7
Views: 2215

Renpy default font?

I have to ask, since I've been mucking around with fonts recently, but I lack basic typographical ID skills, I have to ask...

...what is Renpy's default font?
by derik
Tue Jan 30, 2007 4:12 am
Forum: Ren'Py Questions and Announcements
Topic: Precision on Call Function and how to use them (...properly)
Replies: 6
Views: 1623

Uh... So does this mean I can Jump from a label on another file... The various .rpy files are for your convienience as a writer- so you dont' have to scroll through 10 pages of image declarations in one enormous script.rpy file. The first time you launch the renpy project after having made a change...
by derik
Sun Jan 21, 2007 5:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about Anim.Filmstrip and requesting working example
Replies: 3
Views: 877

Re: Question about Anim.Filmstrip and requesting working exa

There will be 10 frames of animation involved here all neatly arranged side by side in a single image and each single frame is 800 pixels by 600 pixels. The whole image itself will measure 8000 pixels by 600 pixels and each individual frame will be showed for about half a second starting from frame...
by derik
Fri Jan 19, 2007 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Community Contributions for Small Game, Towards RenPy 6.0
Replies: 45
Views: 7094

Not quite sure where you dump something for general public use- but this is some orphaned content for a project that's not happening. As it's somewhat amusing, I thought people might want it.
Image
(Do you want the photoshop file?)