Search found 57 matches
- Fri Mar 16, 2007 1:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Directories?
- Replies: 9
- Views: 1680
Jake is right on the money. Don't use backslashes unless you don't want your game to work on Linux and Mac. okay i replaced backslashes with other ones Damn, why even in this windows and other platforms are different??? :shock: :cry: Hh. Do I have to do this for imagepaths too? (If I stick them in ...
- Tue Feb 13, 2007 6:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Uhh... Tiny question about NVL mode...
- Replies: 21
- Views: 4411
Oh, and if that doesn't do it- this thread:
http://www.renpy.org/wiki/renpy/doc/ref ... Properties
....is Tom helping me move a window. May be of use.
http://www.renpy.org/wiki/renpy/doc/ref ... Properties
....is Tom helping me move a window. May be of use.
- Tue Feb 13, 2007 6:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Uhh... Tiny question about NVL mode...
- Replies: 21
- Views: 4411
Next problem... Now that the remove a name has been taken care of, there is this little thing about that huge empty space on the left side of the screen. Is it possible to put the NVL text in the center (not Justified center) but rather move the whole thing a bit to the left? Thanks in advance... I...
- Sun Feb 11, 2007 7:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text display sound?
- Replies: 15
- Views: 6027
- Sun Feb 11, 2007 2:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Music pause/music resume?
- Replies: 6
- Views: 2816
- Sun Feb 11, 2007 1:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Music pause/music resume?
- Replies: 6
- Views: 2816
Well, you should never set it by hand, since that would override what the user set himself. And you can use config.default_text_cps to set the default value. You can use the (admittedly undocumented) slow_speed argument to Character to force the speed for a particular interaction... So I'm not sure...
- Sun Feb 11, 2007 12:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Music pause/music resume?
- Replies: 6
- Views: 2816
IIRC, there was something like this way back in the 4 series, but I removed it when I rearchitected the music system around 5.1. Your best bet is to drop the volume. It had a bunch of problems dealing with savegames and the like. Something we do support is to lower a music channel's volume, and the...
- Sat Feb 10, 2007 11:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Shake your screen, not your bootie
- Replies: 19
- Views: 3447
Re: Shake your screen, not your bootie
It's not perfect yet (it seems to shake mostly from top-left to bottom-right and it doesn't register anchors ;o;...) but if you want to put some "OBJECTION!" in your future games... *puts one of his character sprites into a blank template and tries it out* Bwehehehe he he he... :~) Oh man...
- Sat Feb 10, 2007 8:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Music pause/music resume?
- Replies: 6
- Views: 2816
Music pause/music resume?
I see we have a nifty music pause function http://renpy.org/wiki/renpy/doc/reference/functions/renpy.pause?highlight=%28pause%29 ...unfortunately, it appears to be mentioned, and not documented. Bother. I'm sure it's come up in one of the Version X released threads... but the forum search function h...
- Fri Feb 09, 2007 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transition Naming Scheme (Input Requested)
- Replies: 5
- Views: 1755
Re: Transition Naming Scheme (Input Requested)
Right now, Ren'Py has a fairly large number of pre-defined transitions. However, each of these transitions takes a fixed amount of time... and that amount of time varies based on the transition in question. While the game-maker can define their own transitions, this is a fairly skilled activity, an...
- Mon Feb 05, 2007 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy default font?
- Replies: 7
- Views: 5236
- Mon Feb 05, 2007 6:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy default font?
- Replies: 7
- Views: 5236
Renpy default font?
I have to ask, since I've been mucking around with fonts recently, but I lack basic typographical ID skills, I have to ask...
...what is Renpy's default font?
...what is Renpy's default font?
- Tue Jan 30, 2007 4:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Precision on Call Function and how to use them (...properly)
- Replies: 6
- Views: 2071
Uh... So does this mean I can Jump from a label on another file... The various .rpy files are for your convienience as a writer- so you dont' have to scroll through 10 pages of image declarations in one enormous script.rpy file. The first time you launch the renpy project after having made a change...
- Sun Jan 21, 2007 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about Anim.Filmstrip and requesting working example
- Replies: 3
- Views: 1185
Re: Question about Anim.Filmstrip and requesting working exa
There will be 10 frames of animation involved here all neatly arranged side by side in a single image and each single frame is 800 pixels by 600 pixels. The whole image itself will measure 8000 pixels by 600 pixels and each individual frame will be showed for about half a second starting from frame...
- Fri Jan 19, 2007 3:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Community Contributions for Small Game, Towards RenPy 6.0
- Replies: 45
- Views: 9429