Search found 91 matches

by Gryphbear
Sat Dec 01, 2018 10:04 pm
Forum: Works in Progress
Topic: Grizzly Science [BxB][Bara Jam][Contemporary Sci-fi][Mature][DEMO Out!]
Replies: 0
Views: 519

Grizzly Science [BxB][Bara Jam][Contemporary Sci-fi][Mature][DEMO Out!]

http://ztpgryphbar.globalwritersclub.com/vnimages/cover-image.png Warning!: Intended for 18+ Audiences! Story [/b] You play as a cynical older man who witnesses the advent of a nanotechnology breakthrough in medical research. Navigate through his life story up to his 'happy' ending, or maybe not? C...
by Gryphbear
Thu Aug 30, 2018 7:17 pm
Forum: Creator Discussion
Topic: BARA JAM 2018
Replies: 40
Views: 11769

Re: BARA JAM 2018

I'm definitely interested in it, but I am not sure what kind of story to adapt to this. And I'm more of a writer than an artist. I'm also not entirely sure I could participate - since I tend to do Nanowrimo in November. Someone on the Renpy discord server mentioned I should use Nanowrimo as a way to...
by Gryphbear
Sat Aug 11, 2018 4:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Codex Issues (Of sorts) [UNSOLVED]
Replies: 3
Views: 507

Re: Codex Issues (Of sorts) [UNSOLVED]

Okay. I sort of tweaked my Codex again, and essentially wanted to sort of add a transparency to the frame, but only the default page is getting that style. The rest of it is not. Content will change eventually. Here's the code as I have it so far. screen codex_button(): tag menu frame: background &q...
by Gryphbear
Sun Jul 29, 2018 11:45 pm
Forum: Works in Progress
Topic: The Parasol Festival [GxG][Romance][Economics][Commercial]
Replies: 73
Views: 29087

Re: The Parasol Festival [GxG][Romance][Economics][Commercial]

Ohhh. Okay. That's cool. I wasn't sure - You've probably learned a ton since you've started this VN and the others, right? :)
by Gryphbear
Sun Jul 29, 2018 11:19 pm
Forum: Works in Progress
Topic: The Parasol Festival [GxG][Romance][Economics][Commercial]
Replies: 73
Views: 29087

Re: The Parasol Festival [GxG][Romance][Economics][Commercial]

Damn. I was hoping to get the demo before you pulled it. haha. Anyway, the concept looks great, Art looks awesome. Is Aleema still part of your team?

I'll have to wait until you upload the fixed demo :)
by Gryphbear
Sat Jul 21, 2018 7:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Codex Issues (Of sorts) [UNSOLVED]
Replies: 3
Views: 507

Re: Codex Issues (Of sorts)

Thank you for your help! Menu is fixed and working. For those of you that try to copy this - the screen_page variable in SetScreenVariable needs to be encased in " "'s. Here's also the updated (and full) code for those who might want to do something similar. screen containerScreen(): defau...
by Gryphbear
Sat Jul 21, 2018 6:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Codex Issues (Of sorts) [UNSOLVED]
Replies: 3
Views: 507

Codex Issues (Of sorts) [UNSOLVED]

I wanna thank the people on Discord for helping me get this far. Minute, and seibalyi :) I'm sort of trying to create a codex to track down Character relationships, the character you're playing as, and information on other characters. So far, I've got this - it loads as a call screen page_select() i...
by Gryphbear
Fri Jul 13, 2018 3:35 pm
Forum: Ren'Py Cookbook
Topic: Adding Stats to Characters ... easily
Replies: 33
Views: 41220

Re: Adding Stats to Characters ... easily

Fascinating. I'll have to figure out what kind of 'stats' I want to put in this system, if I can get it to work.
by Gryphbear
Wed Jul 11, 2018 7:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Calculating Multiple Currencies?
Replies: 3
Views: 601

Re: Calculating Multiple Currencies?

Thank you for the feedback. It does look like I'll have to at least keep track of their funds - converting CP (lowest value) to Silver, or Steel, etc. in code/in game. And as for Silver - this game is going to be set in the universe of Dragonlance, so I can't exactly call them Krugerrands/Doubloons,...
by Gryphbear
Mon Jul 09, 2018 4:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Calculating Multiple Currencies?
Replies: 3
Views: 601

Calculating Multiple Currencies?

Alright. I am sort of stumped. I tested out this feature from this thread for calculating different 'currencies' - https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=48109&p=477537&hilit=currencies#p477537 My question is - I do not want to show that I have a "possible" amoun...
by Gryphbear
Fri Jun 29, 2018 1:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Textbox Positions based by "Character"
Replies: 4
Views: 1194

Re: Textbox Positions based by "Character"

Wow Thanks! I thought it was something like that, but I wasn't sure exactly :D thanks so much.
by Gryphbear
Fri Jun 29, 2018 12:56 pm
Forum: Works in Progress
Topic: Shadowburg [BxB] [Supernatural] [Romance][DEMO]
Replies: 22
Views: 6593

Re: Shadowburg [BxB] [Supernatural] [Romance][DEMO]

It's a great demo - I liked everything so far - and I do agree about the font needing to be 'slightly' larger. It could be incremented... 2-4 font sizes bigger, but if that throws off the text box sizes and all, then I'll live with it. Plus the Demo - I played it, and it was over in 5 minutes, sort ...
by Gryphbear
Wed Jun 27, 2018 9:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Textbox Positions based by "Character"
Replies: 4
Views: 1194

Textbox Positions based by "Character"

Alright - I'm working on a Visual Novel - and I was wondering if there was a way to position a character's dialogue in the center of the screen - yalign 0.5, and all, without using show text "etcetc" For example this is what I have set up for my Character. define rg= Character( None, windo...
by Gryphbear
Sat Jun 09, 2018 5:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Side Images and Resizing Text/Dialogue Box - (SOLVED)
Replies: 0
Views: 861

Side Images and Resizing Text/Dialogue Box - (SOLVED)

Hello - I've been trying to figure out how to resize the text dialogue box whenever I show a side image - because I don't want to have the window be permanently one size or the other. I know it can be done, but I just have no idea how. I've poked around in screens.rpy, and options.rpy. I can get the...
by Gryphbear
Wed Jun 21, 2017 7:36 pm
Forum: Works in Progress
Topic: A Werewolf Opportunity, Obviously [BxB] [Dating Sim] New Demo!
Replies: 15
Views: 6413

Re: A Werewolf Opportunity, Obviously [BxB] [Dating Sim] Dem

1) Excellent game. I loved the art style, and the expressions. 2) I feel like that the 'speed friending' thing should have a few repetitions, (like having 6-9 rounds) so we can at least get one character's three stars. But since this is the demo, I will have to wait and see how the full game execute...