Search found 707 matches

by DragoonHP
Thu Jan 17, 2019 11:28 am
Forum: Creator Discussion
Topic: organizing labels
Replies: 6
Views: 147

Re: organizing labels

Also, you can also have sub/child/local label for more organisation. Something like: label day_1: label .morning_wakeup: #script label .morning_toast: #script Rinse and repeat. For more details, read this > https://www.renpy.org/doc/html/label.html#label-statement Also and as @trooper6 said, seperat...
by DragoonHP
Thu Jan 17, 2019 4:37 am
Forum: Development of Ren'Py
Topic: menu sets not working anymore
Replies: 7
Views: 218

Re: menu sets not working anymore

PyTom fixed it in the latest commit. You can either wait for the new release or copy paste the changes from this commit. https://github.com/renpy/renpy/commit/b ... b6a09fa540
by DragoonHP
Wed Jan 16, 2019 11:58 am
Forum: Development of Ren'Py
Topic: menu sets not working anymore
Replies: 7
Views: 218

Re: menu sets not working anymore

So I found out what was causing it to not work. In renpy/exports.py Line 920, delete the old code block and add this if set_expr is not None and rv is not None: for label, value in items: if value() == rv: try: set.append(label) except AttributeError: set.add(label) Explanation: * At line 920, old l...
by DragoonHP
Wed Jan 16, 2019 11:10 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy not meeting Android Play Store minuimum build requirements
Replies: 3
Views: 125

Re: Renpy not meeting Android Play Store minuimum build requirements

Update Ren'Py and RAPT.
If you have updated Ren;Py to the latest version, delete the rapt folder and then from laucnher choose Android and follow on scfreen instructions
by DragoonHP
Wed Jan 16, 2019 9:32 am
Forum: Ren'Py Questions and Announcements
Topic: German translated default files
Replies: 7
Views: 62

Re: German translated default files

I think Ren'Py only has English, French, Russian and maybe PigLatin built in. Ren'Py has lots of built in language, atleast for the launcher. * Arabic * Finnish * French * German * Greek * Indonesian * Italian * Japanese * Korean * Malay * Piglatin * Portugese * Russian * Simplified Chinese * Spani...
by DragoonHP
Wed Jan 16, 2019 12:00 am
Forum: Development of Ren'Py
Topic: menu sets not working anymore
Replies: 7
Views: 218

Re: menu sets not working anymore

I didn't even know set was a thing!
It looks so awesome
by DragoonHP
Tue Jan 15, 2019 11:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with renp'y mechanics
Replies: 5
Views: 146

Re: Help with renp'y mechanics

Have you looked at this > https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=31571 Also for player movement, you can use screens to create rooms and facilitate movement between them via buttons. screen room(bg, interaction_1, interaction_2): tag room add bg # something like a for loop which plac...
by DragoonHP
Tue Jan 15, 2019 11:43 pm
Forum: Ren'Py Cookbook
Topic: Ren'Py Discord Rich Presence
Replies: 5
Views: 234

Re: Ren'Py Discord Rich Presence

As far as I can tell, it allows people to see which route you are on (and other data) in the Discord Now Playing section. About chatting, I'm pretty sure it doesn't allow that but I may be wrong. Haven't tested it yet; just loked through the code a bit. It is a pretty intersting project since it all...
by DragoonHP
Tue Jan 15, 2019 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: UTF-8 error?
Replies: 1
Views: 99

Re: UTF-8 error?

Most probably the script.rpy files is stored in some encoding other thana utf-8. Make sure that whatever editor you are using to save/make changes to the script is saving the file in utf-8
by DragoonHP
Tue Jan 15, 2019 11:40 am
Forum: Ren'Py Questions and Announcements
Topic: is there any way handling multiple project directories?
Replies: 2
Views: 113

Re: is there any way handling multiple project directories?

There is.
When a file named projects.txt is present in the projects directory, it is expected to contain a list of full paths to directories, one per line. Those paths are treated as projects and displayed in the launcher.
https://www.renpy.org/dev-doc/html/changelog.html#id19
by DragoonHP
Sat Oct 06, 2018 12:39 am
Forum: Ren'Py Cookbook
Topic: Projection Starfield
Replies: 12
Views: 3157

Re: Projection Starfield

M-77 wrote:
Fri Oct 05, 2018 2:14 am
And adding the "phyton" to "init" result in this:
It should be python.
by DragoonHP
Wed Apr 11, 2018 12:39 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] deactivate load button while no save file exists
Replies: 2
Views: 123

Re: deactivate load button while no save file exists

Code: Select all

textbutton _("Load") sensitive renpy.newest_slot()  action ShowMenu("load")
Should work. A note though, the button will be unlocked even if there is an auto save
by DragoonHP
Tue Mar 20, 2018 11:35 am
Forum: Demos & Beta Testing
Topic: [Alpha] Founders Life
Replies: 0
Views: 241

[Alpha] Founders Life

Founder Life is a casual, episodic narrative game where you must balance health, wealth and happiness with the demands of being an entrepreneur. Designed by serial entrepreneur, Nell Watson , Founder Life takes you on a journey through early stage entrepreneurship, teaching you how to manage the bal...
by DragoonHP
Thu Jan 25, 2018 4:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Opening the menu on Android/Apple Devices Via Touch Input
Replies: 20
Views: 747

Re: Opening the menu on Android/Apple Devices Via Touch Input

So looks like the screen is not being shown for some reason
by DragoonHP
Thu Jan 25, 2018 11:31 am
Forum: Ren'Py Questions and Announcements
Topic: Opening the menu on Android/Apple Devices Via Touch Input
Replies: 20
Views: 747

Re: Opening the menu on Android/Apple Devices Via Touch Input

No. Try with a simple left click/tap to see if anyything loads.

If nothing loads, that means the screen isn't showing up.