Search found 683 matches

by DragoonHP
Wed Dec 06, 2017 2:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] ValueError: No JSON object could be decoded (nightly build android)
Replies: 2
Views: 130

Re: ValueError: No JSON object could be decoded (nightly build android)

Download RAPT from the website and place it in the renpy base folder to see if it can work like that? > https://nightly.renpy.org/current/renpy ... 4-rapt.zip <
by DragoonHP
Wed Dec 06, 2017 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: How to I change character's name position?
Replies: 5
Views: 123

Re: How to I change character's name position?

If you are using the latest Ren'Py, simply go to gui.rpy and change the value of gui.name_xpos and gui.name_ypos (Line 107 & Line 108)
by DragoonHP
Wed Dec 06, 2017 2:37 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make the players cursor move?
Replies: 3
Views: 127

Re: How to make the players cursor move?

Well you can move the mouse using (I'm not sure what you mean by pulling; can't see the video)

Code: Select all

renpy.set_mouse_pos(x, y, time)
Replace x, y with the position/co-ordinates where the mouse should move to and time with how much time it should take the cursor to reach the provided co-ordinates.
by DragoonHP
Mon Nov 27, 2017 6:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Backbutton to Minimize/Iconify on Android?
Replies: 7
Views: 228

Re: Backbutton to Minimize/Iconify on Android?

* renpy.iconify() doesn't work on actual Android devices, but it will work in the emulator. because renpy.iconify calls pygame.display.iconify. The reason it didn't work for you in the emulator is because as far as I'm aware, there is no way to trigger the AC_BACK on PC. * I don't see why it couldn'...
by DragoonHP
Mon Nov 27, 2017 5:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]Detecting real-world date and time for use in-game
Replies: 5
Views: 189

Re: [solved]Detecting real-world date and time for use in-game

Well you can detect the timezone.

Code: Select all

# If you use the code Donmai linked to, you don't need to import time here
import time

current_tz = time.tzname
by DragoonHP
Mon Nov 27, 2017 5:53 pm
Forum: Development of Ren'Py
Topic: bugged viewport, frame or loop?
Replies: 5
Views: 205

Re: bugged viewport, frame or loop?

Hmm. So I just tested out your code xavimat, and it works perfectly for me. Try the usual Force Recompile and see if it works? PS: And about an alternative way to do this, you can have a vpgrid of 1 column X rows filled with fixed and each fixed can have three frames. A bit roundabout and as Imperf3...
by DragoonHP
Wed Nov 02, 2016 11:33 am
Forum: We are offering Paid Work
Topic: Crystalline - [Fantasy] - (Filled!)
Replies: 9
Views: 1379

Re: Crystalline - [Fantasy] - (Filled!)

Not required now I suppose, but I've worked with PixelFade before and they are completely ethical and a joy to work with.
by DragoonHP
Sat Aug 13, 2016 1:18 pm
Forum: Creator Discussion
Topic: VNlytics - Analytics for VN
Replies: 5
Views: 1031

VNlytics - Analytics for VN

Hey everyone. I have been working on a VN analytics program (like the one TellTale has) for quite a while and was wondering if anyone else will find it useful. In it's current form, it records the choices player have taken along with any other gameplay related data you want to collect, like daily st...
by DragoonHP
Thu Jul 28, 2016 2:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Saveslot Delete issue (solved)
Replies: 7
Views: 323

Re: Saveslot Delete issue

My mistake. I put in a extra space before key. key and use should be in the same indent.
by DragoonHP
Thu Jul 28, 2016 5:44 am
Forum: Ren'Py Questions and Announcements
Topic: Saveslot Delete issue (solved)
Replies: 7
Views: 323

Re: Saveslot Delete issue

You need to indent key "save_delete" more. #SAVE SLOTS $ x=229 # xpos for the first save slot framework for j in range(0, 3): # 3 Columns $ y = 238 # ypos of the top slot in the first column for k in range(0,2): # 2 rows with slots in each column. $ i = j*2+k # total number of saveslots imagebutton:...
by DragoonHP
Thu Jul 28, 2016 2:06 am
Forum: Ren'Py Questions and Announcements
Topic: Self-voicing volume?
Replies: 1
Views: 131

Re: Self-voicing volume?

That depends on your system volume settings.
by DragoonHP
Thu Jul 28, 2016 1:57 am
Forum: Ren'Py Questions and Announcements
Topic: minimise ren'py on key press[Solved]
Replies: 2
Views: 130

Re: minimise ren'py on key press

This should work.

Code: Select all

key "q" action Function(renpy.iconify)
by DragoonHP
Sun Jul 24, 2016 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Movie code not working (Resolved)
Replies: 6
Views: 317

Re: Movie code not working (Resolved)

There's no need. It really wasn't anything. Treat yourself if you must spend the money.
by DragoonHP
Sun Jul 24, 2016 5:46 am
Forum: Ren'Py Questions and Announcements
Topic: Movie code not working (Resolved)
Replies: 6
Views: 317

Re: Movie code not working

The problem with your code is that you "return" back as soon as the movie plays which causes it to hide. Ether put a text block or put in a pause after the play statment.

Code: Select all

    "text"

    show movie
    play movie "EndCredits.ogv"
    play music "New.ogg"

    pause
    
    return
by DragoonHP
Mon Jul 11, 2016 10:30 am
Forum: Ren'Py Questions and Announcements
Topic: ATL animation + sound effect question (solved)
Replies: 4
Views: 387

Re: ATL animation + sound effect question

You can't do that. You will have to manually add sound effects in the script, like

Code: Select all

show anim
play sound "effect.off"