Search found 877 matches

by Morhighan
Tue Apr 17, 2018 8:09 pm
Forum: I am an Artist
Topic: Offering GUI/Logo/Ads/Web Services [Open]
Replies: 13
Views: 4076

Re: Offering GUI/Logo/Ads/Web Services [Open]

I'm going to be working on revamping my portfolio and replacing a lot of the broken links here. Would it be possible for a mod to archive this thread so I can start fresh?
by Morhighan
Tue Apr 10, 2018 8:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Using ADV and NVL concurrently?
Replies: 1
Views: 79

Re: Using ADV and NVL concurrently?

I very frequently used ADV for dialogue and NVL for narration. I usually do it like this... define n = Character(None, kind=nvl) define v = Character('Valemira', color="#ffffff") label start: n "Valemira decided that she couldn't truly be in hell unless she knew it." n "The thought struck her sudden...
by Morhighan
Sat Mar 10, 2018 1:20 pm
Forum: Creator Discussion
Topic: No one using BMT Micro anymore?
Replies: 9
Views: 532

Re: No one using BMT Micro anymore?

I think a few people still use BMT Micro. I'm pretty sure Sake Visual does. Though I could be wrong. Right know Itch.io is really popular. Steam is as well. And some people are making great use of Patreon to release VNs. As for affiliate programs, I'm not sure that any are commonly used, but I would...
by Morhighan
Wed Mar 07, 2018 9:21 am
Forum: Creator Discussion
Topic: Visual;Conference 2018 talk videos are public
Replies: 4
Views: 498

Re: Visual;Conference 2018 talk videos are public

Thank you so much! I really enjoyed watching it live this year and can't wait to watch the ones I missed when I had to leave the house. Looking forward to next year!
by Morhighan
Sat Feb 24, 2018 11:21 am
Forum: Creator Discussion
Topic: Would roleplaying a script work? (Question for an experimental project)
Replies: 5
Views: 334

Re: Would roleplaying a script work? (Question for an experimental project)

When I RP'd frequently I always wanted to take the stories and covert them into a game with Ren'Py. I think it's a fun idea, and would love to see someone accomplish it. My only thought is to make sure that edits help the script be cohesive by making the tone match.
by Morhighan
Sat Feb 24, 2018 11:18 am
Forum: General Discussion
Topic: Shout For Joy, Share Your Happiness
Replies: 724
Views: 59283

Re: Shout For Joy, Share Your Happiness

Today's my birthday, which is cool. But yesterday I got a job offer almost immediately after I had an interview. I am so happy!
by Morhighan
Fri Feb 23, 2018 7:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Playing Sound and Music at the Same Time 2018
Replies: 1
Views: 82

Re: Playing Sound and Music at the Same Time 2018

Hey, welcome! I struggled with this at first, too! I ended up figuring it out, so I'll show you how I do it. :D The first issue I ran into with audio files was the format. I was using MP3s, which are compatible with Ren'Py. But the files were large enough to make the game kind of clunky when it trie...
by Morhighan
Wed Feb 21, 2018 7:06 pm
Forum: Ren'Py Questions and Announcements
Topic: New to this world - BIG question
Replies: 4
Views: 149

Re: New to this world - BIG question

Hello! And welcome to the wonderful world of game development and visual novel development. I think it is wise of you to want to start small, as feature-creep is a plague that happens to the best of us. Visual novels are a great way to get into game development, but there are some key differences. (...
by Morhighan
Wed Feb 21, 2018 6:15 pm
Forum: Ren'Py Questions and Announcements
Topic: I'm trying to remap the "d" key...not sure whats going on
Replies: 2
Views: 195

Re: I'm trying to remap the "d" key...not sure whats going on

I would think that setting config.developer = False would solve the issue, but if still persists, then I'm a bit stumped. I think this probably belongs in the Ren'Py Questions and Announcements section. Hopefully having this thread moved will provide someone with the answer seeing it. I'll still try...
by Morhighan
Wed Feb 21, 2018 2:32 pm
Forum: Creator Discussion
Topic: What do you use to plan your visual novels?
Replies: 9
Views: 430

Re: What do you use to plan your visual novels?

No problem!
Wow, I am impressed and slightly frightened by the reason the A4 paper turned black. o_o It wouldn't have been my first guess, haha.
That is a lot of scenes! I wish you luck with your project.
by Morhighan
Tue Feb 20, 2018 1:28 pm
Forum: Creator Discussion
Topic: What do you use to plan your visual novels?
Replies: 9
Views: 430

Re: What do you use to plan your visual novels?

I suspect that when you print it, the program is taking into account the background of the graph and turns the paper black. But I rarely print things, so I'm not 100% sure on that. Are you trying to print directly from the program? I would try exporting your graphs into .pdf or image form (like .png...
by Morhighan
Mon Feb 19, 2018 2:43 pm
Forum: Creator Discussion
Topic: What do you use to plan your visual novels?
Replies: 9
Views: 430

Re: What do you use to plan your visual novels?

Have you tried using yEd Graph Editor? I really like it, as it allows me to be as messy as possible, and then clean the branching paths up at a click of a button.
by Morhighan
Fri Feb 16, 2018 10:27 pm
Forum: Completed Games
Topic: Floraverse: Practice Run [Short]
Replies: 1
Views: 558

Re: Floraverse: Practice Run [Short]

Ooh! This is exciting. I follow floraverse when I remember to and love the art. I'm looking forward to playing this!
by Morhighan
Fri Feb 16, 2018 10:19 pm
Forum: Completed Games
Topic: Miss Fisher and the Deathly Maze [mystery][comedy][puzzle][commercial]
Replies: 3
Views: 748

Re: Miss Fisher and the Deathly Maze [mystery][comedy][puzzle][commercial]

I really enjoy Miss Fisher, so when I saw that this was coming out I bought it on release day. I can't wait for more episodes! Well done!
by Morhighan
Wed Feb 14, 2018 10:42 am
Forum: Creator Discussion
Topic: What is the Most important Skill as a VN Team Lead
Replies: 5
Views: 379

Re: What is the Most important Skill as a VN Team Lead

Communication. The ability to effectively communicate with your team and anyone else who might encounter your project (press, players, etc.) is key.