Search found 20 matches

by EightHeadedDragon
Thu Apr 16, 2015 11:44 pm
Forum: Completed Games
Topic: Alternian Turnabout: Aradia Megido
Replies: 5
Views: 3254

Re: Alternian Turnabout: Aradia Megido

Glad you enjoyed it. I'm hoping to branch out into original works, but a big part of how I got Alternian Turnabout finished in the first place was the high energy and creative talent surrounding the MSPA community. Sometimes I wonder if I shouldn't start yet another third party (notably Homestuck fo...
by EightHeadedDragon
Wed Apr 15, 2015 10:53 pm
Forum: Completed Games
Topic: Alternian Turnabout: Aradia Megido
Replies: 5
Views: 3254

Re: Alternian Turnabout: Aradia Megido

Siam wrote:Hi again!
Sorry, there was actually music sometimes, so don't listen what i said before abot it please! (^-^)"
Thank you for the positive response! Are you using the Linux version by chance? I may have been having sound problems with the Linux version.
by EightHeadedDragon
Tue Apr 14, 2015 10:25 pm
Forum: Completed Games
Topic: Alternian Turnabout: Aradia Megido
Replies: 5
Views: 3254

Alternian Turnabout: Aradia Megido

http://i.imgur.com/qCPm3Yt.gif Screenshots: http://i297.photobucket.com/albums/mm234/8headeddragon/Alternian%20Turnabout/screenshot0086_zps4f195716.png http://i297.photobucket.com/albums/mm234/8headeddragon/Alternian%20Turnabout/screenshot0091_zpse159967c.png http://i297.photobucket.com/albums/mm23...
by EightHeadedDragon
Thu Mar 27, 2014 2:02 am
Forum: Creator Discussion
Topic: Would you play a VN with forced playing order
Replies: 8
Views: 1350

Re: Would you play a VN with forced playing order

Judging from games like the ones mentioned audiences usually will forgive a forced playing order if the depth and structure of the story will make it worth the reader's time. In particular what comes to mind is the way each arc in Tsukihime builds upon details revealed in the previous one. By compar...
by EightHeadedDragon
Sat Mar 08, 2014 11:14 pm
Forum: Demos & Beta Testing
Topic: Alternian Turnabout: Aradia Megido [beta][fangame][retro?]
Replies: 3
Views: 3186

Re: Alternian Turnabout: Aradia Megido [beta][fangame][retro

From what I read on its FAQ , selling Homestuck related merchandise isn't allowed. But it looks like you're creating a free fangame. I don't know if a fan-made computer game that respects the canon (in other words, no NSFW material) would cause any problems. You can talk about it on the MSPA forum'...
by EightHeadedDragon
Fri Mar 07, 2014 11:46 pm
Forum: Demos & Beta Testing
Topic: Alternian Turnabout: Aradia Megido [beta][fangame][retro?]
Replies: 3
Views: 3186

Re: Alternian Turnabout: Aradia Megido [beta][fangame][retro

I am now up to v0.99. The major menu bug has been fixed, as well as a handful of typos and lip flap issues. The game should be about complete, but during this grace period I will hopefully learn of anything else that might have broken before I celebrate its completion. Alternian Turnabout v0.99 for ...
by EightHeadedDragon
Wed Feb 26, 2014 11:46 pm
Forum: Creator Discussion
Topic: Making VN Trailers
Replies: 11
Views: 2289

Re: Making VN Trailers

I would say try to entice your audience with a small but potent sample of what your game is going to be about, and what they might expect when they play it. Before I had even a tenth of the resources I needed for my project, I threw together a trailer to rally the call for art and sound. rRjmeiKdqBo...
by EightHeadedDragon
Mon Nov 18, 2013 5:50 am
Forum: Asset Creation: Writing
Topic: Tips on Writing Comedy?
Replies: 6
Views: 2049

Re: Tips on Writing Comedy?

This is quite a bit more helpful than what I was told by an actual professor on screenwriting. "If you're not funny, don't try to be" :( But it occurs to me, that a lot of the funny people I know personally do have a lot of misses amidst their hits, but the courage/recklessness to keep try...
by EightHeadedDragon
Wed Sep 25, 2013 11:27 pm
Forum: Demos & Beta Testing
Topic: Alternian Turnabout: Aradia Megido [beta][fangame][retro?]
Replies: 3
Views: 3186

Alternian Turnabout: Aradia Megido [beta][fangame][retro?]

http://i.imgur.com/qCPm3Yt.gif Screenshots: http://i297.photobucket.com/albums/mm234/8headeddragon/Alternian%20Turnabout/screenshot0086_zps4f195716.png http://i297.photobucket.com/albums/mm234/8headeddragon/Alternian%20Turnabout/screenshot0091_zpse159967c.png http://i297.photobucket.com/albums/mm23...
by EightHeadedDragon
Thu Jun 30, 2011 1:16 am
Forum: Ren'Py Questions and Announcements
Topic: Stuck in Tooltips Part 2: Stuck in wrong context [Unsolved]
Replies: 13
Views: 2483

Re: Stuck in Tooltips Part 2: Stuck in wrong context

Pardon the late response, my computer had a bit of a disaster. That almost works, but would anyone know how to get the menu to return to the spot it was used from with the failed results, and the screen language way to close the menu? My early attempts at conversion are causing a lot of abrupt retur...
by EightHeadedDragon
Sun Jun 19, 2011 4:38 am
Forum: Ren'Py Questions and Announcements
Topic: Stuck in Tooltips Part 2: Stuck in wrong context [Unsolved]
Replies: 13
Views: 2483

Re: Stuck in Tooltips

I'll note that 6.12.1 will have a new way of doing tooltips, which may be easier. Check out the dev docs here: http://www.renpy.org/dev-doc/html/screen_actions.html#Tooltip Hello again forum, so after a sending the ol' project to someone and getting feedback on the bugs, I decided to experiment wit...
by EightHeadedDragon
Mon Jun 13, 2011 4:37 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.12.1 Released
Replies: 24
Views: 4364

Re: Ren'Py 6.12.1 Released

While I just downloaded it and started testing it a few minutes ago, for the record? The volume problem I was having in 6.12.0 is gone in 6.12.1. And yes it still existed in 6.12.0. For a bug that isn't real it is certainly consistent. :wink:
by EightHeadedDragon
Thu Apr 07, 2011 10:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Stuck in Tooltips Part 2: Stuck in wrong context [Unsolved]
Replies: 13
Views: 2483

Re: Stuck in Tooltips

:(

Well, thank you for taking the time to help me anyway, Alex.

Next I suppose I will try setting up lots and lots of labels so I can use ui.jumpsoutofcontext to break free of the menu, fortunately that option is somewhat possible, if a little tedious.
by EightHeadedDragon
Tue Apr 05, 2011 9:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Stuck in Tooltips Part 2: Stuck in wrong context [Unsolved]
Replies: 13
Views: 2483

Re: Stuck in Tooltips

Okay since it has stopped me dead in my tracks I created bare bones copies of the scripts that duplicate the problem in case seeing it first hand would help.
by EightHeadedDragon
Mon Apr 04, 2011 2:25 am
Forum: Ren'Py Questions and Announcements
Topic: Stuck in Tooltips Part 2: Stuck in wrong context [Unsolved]
Replies: 13
Views: 2483

Re: Stuck in Tooltips

Also, I suppose I should clarify. Each button is linked to a label that will check what flags are set, and then determine if the button should cause a jump or return the player where he left off. Directly giving a button ui.jumpsoutofcontext does exactly what I want it to do, but the problem is it s...