Search found 107 matches

by Mild Curry
Sat Apr 28, 2012 6:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Lip flap and random blinking with ATL? [SOLVED]
Replies: 6
Views: 2280

Re: LiveComposite with random blinking?

Randomizing the amount of time between blinks would be hard, because you’d have to keep updating the animation with the new time. Might be possible to write a function that randomizes a number and then shows the animation…I dunno. If you have some python experience you could play around with renpy.r...
by Mild Curry
Thu Apr 12, 2012 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Toggling Checkboxes - Remembering the "Check"?
Replies: 6
Views: 743

Re: Toggling Checkboxes - Remembering the "Check"?

What would allow you to avoid a lot of this hassle is to take advantage of some natural screen functions. Instead of having to write a whole separate python function to show an image, just stick this in the screen: if _preferences.afm_enable: add "imgon.png" else: add "imgoff.png" Additionally, scre...
by Mild Curry
Mon Feb 20, 2012 4:25 am
Forum: Completed Games
Topic: Leave the Room [puzzle][escape]
Replies: 16
Views: 7265

Re: Leave the Room [puzzle][escape]

Converting to base 3 is not easy! T-T Especially when there's a 3 and 4 in there throwing you off...
I was able to beat the first two (with a little bit of cheating ^^') but I'm stumped by the stupid maze (even with cheating!).

Nifty bit of coding though.
by Mild Curry
Sat Feb 11, 2012 7:57 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) How to Enable Quick Menu Again
Replies: 3
Views: 458

Re: (Solved) How to Enable Quick Menu Again

*no problem, i'm just happy when I see people using renpy to add cool stuff to their games*
by Mild Curry
Sat Feb 11, 2012 2:55 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) How to Enable Quick Menu Again
Replies: 3
Views: 458

Re: How to Enable Quick Menu Again

Have no fear; the solution is actually quite easy! action Start("bonus") The saving was disabled because Renpy was figuring you were still in the main menu, and therefore there was no game to speak of. The above code will start a new game from the label 'bonus', which should let Renpy know you want ...
by Mild Curry
Thu Feb 09, 2012 3:50 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Hide Main Menu for Extras Room
Replies: 2
Views: 488

Re: Extras Room Help?

Is your bonus menu a screen? Then you could put 'tag menu' at the top of it and use 'ShowMenu('bonus') instead. If you're not keen on that, try putting 'hide screen main_menu' at the beginning of the 'bonus' label. There's probably be a more universal command for returning to the main menu, but what...
by Mild Curry
Mon Feb 06, 2012 11:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Not Working Imagemaps in Preferences
Replies: 2
Views: 474

Re: Not Working Imagemaps in Preferences

The only thing I can think of is that your hotspot coordinates are off.

If you press Shift+d to open the developer menu, then click on 'Image Location Picker', you can use it to easily find coordinates for imagemaps.
by Mild Curry
Sat Feb 04, 2012 8:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Snowblossom plus imagemap on main menu using 6.12
Replies: 5
Views: 1140

Re: Snowblossom plus imagemap on main menu using 6.12

Hmm...toss this at the bottom of 'options.rpy'.

Code: Select all

style.hotspot.activate_sound = "mysound.wav"
by Mild Curry
Sat Feb 04, 2012 7:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Snowblossom plus imagemap on main menu using 6.12
Replies: 5
Views: 1140

Re: Snowblossom plus imagemap on main menu using 6.12

Screen-based imagemaps cover everything else on screen by default. (makes them so difficult to work with >_<) Try defining the animation inside the imagemap, like this. imagemap: add SnowBlossom("snow3.png", count=70, xspeed=(15, 35), yspeed=(55, 75), start=10)) #define ground/hover images and hotsp...
by Mild Curry
Fri Feb 03, 2012 1:24 am
Forum: Ren'Py Questions and Announcements
Topic: Animated Textbox with ATL? [solved]
Replies: 3
Views: 537

Re: Animated Textbox with ATL?

Er...try this:

Code: Select all

style.window.background = Frame(Animation("test01.png", 0.5, "test02.png", 0.5))
by Mild Curry
Thu Feb 02, 2012 2:33 am
Forum: General Discussion
Topic: Corrupt a Wish
Replies: 364
Views: 16879

Re: Corrupt a Wish

Granted. You and your army of robot soldiers implant control chips inside the brains of every human in the world; plugging them all into a giant network that regulates their actions; ensuring their happiness and longevity for the paltry price of their personal autonomy. I wish someone smarter than m...
by Mild Curry
Wed Jan 18, 2012 1:28 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Hiding text box using a button.
Replies: 4
Views: 1564

Re: Hiding text box using a button.

How are you re-showing the text box? If you're just left-clicking the mouse, then of course it's going to go to the next line of text.

You could try it this way

Put this on top of the say screen
if show_screen:

And instead of Hide() your button action would be ToggleVariable("show_screen").
by Mild Curry
Mon Jan 16, 2012 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: Runtime error[solved]
Replies: 4
Views: 507

Re: Runtime error

Well the beta version cleared that right up, but if I wanted to release this game to an unsuspecting public, what would happen?
by Mild Curry
Mon Jan 16, 2012 12:31 am
Forum: Ren'Py Questions and Announcements
Topic: Runtime error[solved]
Replies: 4
Views: 507

Runtime error[solved]

So, the weirdest thing is happening with a little game I made. Instead of popping up with the normal error screen inside Renpy, it shows me this: runtime error.png I can't pin down exactly when it happens, because it happens at different places every time. Does anyone have any idea what may be causi...
by Mild Curry
Wed Jan 11, 2012 7:28 pm
Forum: Completed Games
Topic: [Mystery] The Vestibule - First VN released on OUYA!
Replies: 20
Views: 8829

Re: [G/BxTrain] [Mystery] The Vestibule - Ludum Dare Jam ent

Hmm...I think it was talking to Irene and refusing to let her seduce me. I'm pretty sure the first time I talked to Edgar first and the second time I ignored Edgar entirely.