Search found 107 matches
- Sat Apr 28, 2012 6:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lip flap and random blinking with ATL? [SOLVED]
- Replies: 6
- Views: 3035
Re: LiveComposite with random blinking?
Randomizing the amount of time between blinks would be hard, because you’d have to keep updating the animation with the new time. Might be possible to write a function that randomizes a number and then shows the animation…I dunno. If you have some python experience you could play around with renpy.r...
- Thu Apr 12, 2012 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Toggling Checkboxes - Remembering the "Check"?
- Replies: 6
- Views: 1435
Re: Toggling Checkboxes - Remembering the "Check"?
What would allow you to avoid a lot of this hassle is to take advantage of some natural screen functions. Instead of having to write a whole separate python function to show an image, just stick this in the screen: if _preferences.afm_enable: add "imgon.png" else: add "imgoff.png"...
- Mon Feb 20, 2012 4:25 am
- Forum: Completed Games
- Topic: Leave the Room [puzzle][escape]
- Replies: 16
- Views: 10639
Re: Leave the Room [puzzle][escape]
Converting to base 3 is not easy! T-T Especially when there's a 3 and 4 in there throwing you off...
I was able to beat the first two (with a little bit of cheating ^^') but I'm stumped by the stupid maze (even with cheating!). Nifty bit of coding though.
- Sat Feb 11, 2012 7:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) How to Enable Quick Menu Again
- Replies: 3
- Views: 5094
Re: (Solved) How to Enable Quick Menu Again
*no problem, i'm just happy when I see people using renpy to add cool stuff to their games*
- Sat Feb 11, 2012 2:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) How to Enable Quick Menu Again
- Replies: 3
- Views: 5094
Re: How to Enable Quick Menu Again
Have no fear; the solution is actually quite easy! action Start("bonus") The saving was disabled because Renpy was figuring you were still in the main menu, and therefore there was no game to speak of. The above code will start a new game from the label 'bonus', which should let Renpy know...
- Thu Feb 09, 2012 3:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Hide Main Menu for Extras Room
- Replies: 2
- Views: 988
Re: Extras Room Help?
Is your bonus menu a screen? Then you could put 'tag menu' at the top of it and use 'ShowMenu('bonus') instead. If you're not keen on that, try putting 'hide screen main_menu' at the beginning of the 'bonus' label. There's probably be a more universal command for returning to the main menu, but what...
- Mon Feb 06, 2012 11:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Not Working Imagemaps in Preferences
- Replies: 2
- Views: 622
Re: Not Working Imagemaps in Preferences
The only thing I can think of is that your hotspot coordinates are off.
If you press Shift+d to open the developer menu, then click on 'Image Location Picker', you can use it to easily find coordinates for imagemaps.
If you press Shift+d to open the developer menu, then click on 'Image Location Picker', you can use it to easily find coordinates for imagemaps.
- Sat Feb 04, 2012 8:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Snowblossom plus imagemap on main menu using 6.12
- Replies: 5
- Views: 1820
Re: Snowblossom plus imagemap on main menu using 6.12
Hmm...toss this at the bottom of 'options.rpy'.
Code: Select all
style.hotspot.activate_sound = "mysound.wav"
- Sat Feb 04, 2012 7:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Snowblossom plus imagemap on main menu using 6.12
- Replies: 5
- Views: 1820
Re: Snowblossom plus imagemap on main menu using 6.12
Screen-based imagemaps cover everything else on screen by default. (makes them so difficult to work with >_<) Try defining the animation inside the imagemap, like this. imagemap: add SnowBlossom("snow3.png", count=70, xspeed=(15, 35), yspeed=(55, 75), start=10)) #define ground/hover images...
- Fri Feb 03, 2012 1:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Textbox with ATL? [solved]
- Replies: 3
- Views: 906
Re: Animated Textbox with ATL?
Er...try this:
Code: Select all
style.window.background = Frame(Animation("test01.png", 0.5, "test02.png", 0.5))
- Thu Feb 02, 2012 2:33 am
- Forum: General Discussion
- Topic: Corrupt a Wish
- Replies: 364
- Views: 29809
Re: Corrupt a Wish
Granted. You and your army of robot soldiers implant control chips inside the brains of every human in the world; plugging them all into a giant network that regulates their actions; ensuring their happiness and longevity for the paltry price of their personal autonomy. I wish someone smarter than m...
- Wed Jan 18, 2012 1:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Hiding text box using a button.
- Replies: 4
- Views: 4317
Re: Hiding text box using a button.
How are you re-showing the text box? If you're just left-clicking the mouse, then of course it's going to go to the next line of text. You could try it this way Put this on top of the say screen if show_screen: And instead of Hide() your button action would be ToggleVariable("show_screen").
- Mon Jan 16, 2012 4:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Runtime error[solved]
- Replies: 4
- Views: 713
Re: Runtime error
Well the beta version cleared that right up, but if I wanted to release this game to an unsuspecting public, what would happen?
- Mon Jan 16, 2012 12:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Runtime error[solved]
- Replies: 4
- Views: 713
Runtime error[solved]
So, the weirdest thing is happening with a little game I made. Instead of popping up with the normal error screen inside Renpy, it shows me this: runtime error.png I can't pin down exactly when it happens, because it happens at different places every time. Does anyone have any idea what may be causi...
- Wed Jan 11, 2012 7:28 pm
- Forum: Completed Games
- Topic: [Mystery] The Vestibule - First VN released on OUYA!
- Replies: 20
- Views: 9588
Re: [G/BxTrain] [Mystery] The Vestibule - Ludum Dare Jam ent
Hmm...I think it was talking to Irene and refusing to let her seduce me. I'm pretty sure the first time I talked to Edgar first and the second time I ignored Edgar entirely.