Search found 202 matches
- Tue Apr 08, 2014 1:54 pm
- Forum: Completed Games
- Topic: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
- Replies: 10
- Views: 6759
Re: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
Hu-uh? :shock: Well, yeah, it definitely looks like it. And what else could it be? I think I've figured it out now. It's kind of neat, actually. This is the slash image in question. (Looks sloppy when you see it for more than 0.5 seconds, haha) http://dsd.faceroll.net/forums/uploads/1381207717/gall...
- Mon Apr 07, 2014 8:47 pm
- Forum: Completed Games
- Topic: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
- Replies: 10
- Views: 6759
Re: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
Now that you say it, it seems to be the case with all three slashes, since they use the same animations and dissolve. As long as i can see, the dissolve goes from down-right corner to the top. It's... actually not an ImageDissolve, if that's what you're thinking of. Maybe the way it's drawn makes i...
- Sun Apr 06, 2014 4:11 pm
- Forum: Completed Games
- Topic: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
- Replies: 10
- Views: 6759
Re: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
Really loved Alice's first (in chapter select screen) and second (chapter 2) appearances. I guess the artist likes her. Haha. Yeah, you might say that. New characters' characters have blended quite good, though i don't find Marisa's outfit to be very fitting. Even for the last Marisa image I drew (...
- Sat Dec 28, 2013 4:58 am
- Forum: Old Threads (– September 2014)
- Topic: Sunrider: Looking for Female Voice Talents
- Replies: 64
- Views: 9772
Re: Sunrider: Looking for Female Voice Talents
An interesting phenomenon, and something I think I've experienced myself. Things that you've never drawn before can look very fresh because you don't settle into your normal routine; you use your reference material to the fullest by drawing what you see rather than what you think you know. A good ar...
- Sun Dec 01, 2013 4:22 pm
- Forum: Works in Progress
- Topic: Sunrider [Out of date]
- Replies: 125
- Views: 22683
Re: Sunrider [Sci-Fi][Mecha][BxG][Bishojo][Free] < SECOND BE
Huh, it seems like the Black Jack's laser sword switches hands when you go melee. Which way is "correct"? (Mainly asking because I'm interested in making a bit of fanart)
- Sun Dec 01, 2013 3:30 pm
- Forum: Works in Progress
- Topic: Sunrider [Out of date]
- Replies: 125
- Views: 22683
Re: Sunrider [Sci-Fi][Mecha][BxG][Bishojo][Free] < SECOND BE
Oh, I see it now. It's 140 in Normal. Normal to Hard is not as big of a jump as between Easy and Normal, I think. Minor GUI nitpick, something to fix if it's easy: When you select "Hard" on the settings screen, most of it turns yellow but the right side of the "d" remains white.
- Sun Dec 01, 2013 2:35 pm
- Forum: Works in Progress
- Topic: Sunrider [Out of date]
- Replies: 125
- Views: 22683
Re: Sunrider [Sci-Fi][Mecha][BxG][Bishojo][Free] < SECOND BE
Wait a sec. Is there any difference between Normal and Hard right now? I do notice enemies doing less damage between Normal and Easy (Havoc melee does 100 instead of 160) but Normal and Hard seem pretty much the same?
- Sun Dec 01, 2013 4:56 am
- Forum: Works in Progress
- Topic: Sunrider [Out of date]
- Replies: 125
- Views: 22683
Re: Sunrider [Sci-Fi][Mecha][BxG][Bishojo][Free] < SECOND BE
It missed. I guess that might explain the rarity of the event, since I usually fire from a range that gives me 80% accuracy or so.
- Sun Dec 01, 2013 3:38 am
- Forum: Works in Progress
- Topic: Sunrider [Out of date]
- Replies: 125
- Views: 22683
Re: Sunrider [Sci-Fi][Mecha][BxG][Bishojo][Free] < SECOND BE
The Ryders look good in battle! Well done. I tried Hard mode this time. I barely got past the first fight, since there wasn't much I could do about those missiles. I guess I could see someone losing that one if they miss twice, but if you close in while firing the Sunrider's missile it doesn't requi...
- Wed Nov 27, 2013 12:24 am
- Forum: Works in Progress
- Topic: Touhou Mecha: Hell's Rising [Mecha][GxG][Fangame]
- Replies: 13
- Views: 6136
Re: Touhou Mecha: Hell's Rising [Mecha][GxG][Fangame]
As a heads-up, I'm going to start using the DSD Twitter account to post updates on Touhou Mecha, and hopefully Eastern Starlight Romance in the future. Follow DSD! On Twitter we'll have smaller, but more frequent updates on our projects. Major progress reports will still go on the blog and wherever ...
- Mon Nov 18, 2013 6:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using DirectX by default on Windows?
- Replies: 4
- Views: 1399
Using DirectX by default on Windows?
I was wondering if there's a variable I can set somewhere to make a Ren'py game use DirectX instead of OpenGL by default when running on Windows OS? When given the choice, I find that games use 30% more memory and sometimes run choppier on OpenGL, not to mention the machine-specific nature of updati...
- Sat Oct 19, 2013 12:30 am
- Forum: Works in Progress
- Topic: Touhou Mecha: Hell's Rising [Mecha][GxG][Fangame]
- Replies: 13
- Views: 6136
Re: Touhou Mecha: Hell's Rising [Mecha][Fantasy]
Today, I have a little present for the more curious Ren'py devs. I've attached the RPY files for Touhou Mecha 2.0. I cleaned up the image definitions a bit after the release, but it plays the same, other than a few lines of edited dialogue near the beginning of Chapter 2. I'm far from the most knowl...
- Thu Oct 17, 2013 7:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flipping an ATL anchor point [Solved for now]
- Replies: 4
- Views: 834
Re: Flipping an ATL anchor point
Ah, good to know. I'll see how it goes at that time, then.
- Wed Oct 16, 2013 10:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flipping an ATL anchor point [Solved for now]
- Replies: 4
- Views: 834
Re: Flipping an ATL anchor point
Ah, I actually did hear about transform_anchor before. It might do the trick, but I should explain a bit more about how I'm using this. I have an anchor point attached to each sprite image doll: "doll.png" anchor(30/76.0, 44/105.0) And I haven't found any examples of how to use transform_a...
- Wed Oct 16, 2013 5:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flipping an ATL anchor point [Solved for now]
- Replies: 4
- Views: 834
Flipping an ATL anchor point [Solved for now]
What's a simple transform statement I can use to horizontally flip an anchor point? For example, changing to this
I already use to horizontally flip images, so I was wondering if there's a way to do this with anchors.
Code: Select all
anchor(30/76.0, 44/105.0)
Code: Select all
anchor(46/76.0, 44/105.0)
Code: Select all
xzoom -1