Search found 137 matches

by Samidarenina
Sun Jul 29, 2012 3:15 pm
Forum: Development of Ren'Py
Topic: Ren'Py 6.14 Pre-Releases
Replies: 116
Views: 11189

Re: Ren'Py 6.14 Pre-Releases

I definately saw numbers, but I quickly shut down the app when I've noticed it was at fault. The speed returned to normal and I immediately felt sorry for not making a screenshot.
I've tried replicating it, but had no luck so far.
by Samidarenina
Sat Jul 28, 2012 1:58 pm
Forum: Development of Ren'Py
Topic: Ren'Py 6.14 Pre-Releases
Replies: 116
Views: 11189

Re: Ren'Py 6.14 Pre-Releases

Just wanted to mention that the new launcher, when left open for a longer time, starts eating up memory.
I've left it open for like 2 hours and the whole computer started lagging like crazy. The old launcher had no such problems.

I guess mentioning it here doesn't hurt?
by Samidarenina
Sat Jul 28, 2012 11:24 am
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

I think I've figured out a way to make it, but I'll need to ask what the Screen Language statement is that lets me jump to another screen? (Similar to ShowMenu("empty_screen"), but without the need to click any textbutton or anything. It is supposed to happen automatically.) The idea is to run the "...
by Samidarenina
Sat Jul 28, 2012 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

I just wanted to mention that I found that out, but that it doesn't hide the game window. Is there a way to do that, too?
by Samidarenina
Sat Jul 28, 2012 10:47 am
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

After a bit of snooping around, I've discovered the problem. key "game_menu" action ShowMenu("empty_screen") <--- I'm already using this to open up a custom screen menu. So every time that code tries to open the menu, it gets the priorities mixed up. (No idea why skip stops though) The optimal solut...
by Samidarenina
Sat Jul 28, 2012 10:20 am
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

I put it into the stop_skip label.
by Samidarenina
Sat Jul 28, 2012 10:09 am
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

I'm getting an "expected statement" error with that one.
And when changing it to "$ _preferences.afm_enable = False", then it does nothing at all.
by Samidarenina
Sat Jul 28, 2012 9:51 am
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

Alright, so I did try making a new test build and then set the time to really low. And it worked. I do the same thing in my project - nothing. Could it be something NVL-related? Because that's the only thing that comes to mind. Scratch that, I've cleared the persistent data and now it works. How si...
by Samidarenina
Sat Jul 28, 2012 8:49 am
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

In fact, that was exactly what I had in mind. Then I just planned to do exactly that what you did with Skip to turn auto-forward off. (I'd just have to think of a way to make an auto-forward indicator, but that's a story for another time.) In the tutorial, I've waited for over a minute after turning...
by Samidarenina
Sat Jul 28, 2012 7:46 am
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

1) I originally just wanted to make auto-forrward behave similary to Skip (where you click the button, then automatically get led to the game where it keeps auto-reading.), but I'm starting to get under the impression that I did something to make Auto-Forward not work. Even when it's enabled, it doe...
by Samidarenina
Fri Jul 27, 2012 6:35 am
Forum: Ren'Py Questions and Announcements
Topic: Screen resolution question
Replies: 3
Views: 503

Re: Screen resolution question

Maybe a more accurate value like "0.666666666667" would get better results?
by Samidarenina
Fri Jul 27, 2012 5:00 am
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

1) Again, this turns the navigation button into just a toggle which is not the desired behavior.

3) It just causes skipping not to work at all

Thanks for the try though.
by Samidarenina
Thu Jul 26, 2012 9:02 pm
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

I suppose I shouldn't start designing the actual menu with the auto rea and skip buttons then?
It's a shame, but it seems I'll have to throw them out.
by Samidarenina
Sun Jul 22, 2012 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

Re: A couple of screen-language related questions

1) Ah, excuse me, I've expressed myself the wrong way. I meant that when you click the button, you leave the menu and the game starts auto_reading (similar to Skip() ). Is there any way to set that up? 2) I tried using it as screen navigation: on "show" action With(menu_blinds) on "replace" action W...
by Samidarenina
Sat Jul 21, 2012 6:53 pm
Forum: Ren'Py Questions and Announcements
Topic: A couple of screen-language related questions
Replies: 22
Views: 1822

A couple of screen-language related questions

First off, I've got a button in the navigation that is supposed to turn on Auto Read.The problem is that I don't know which function to use. I've been doing random guesswork like "Auto_Forward()" and similar, but had no luck so far. Second - is there a way to use ImageDissolve transitions when enter...