Oohh. I have no need for selected idle/hover as clicking anything automatically jumps, so using them for the effect is a very elegant solution. I'll give it a spin. I've never worked with "class Selected(Action)", or classes in Python, so it should be a good learning experience.
Thanks.
Search found 35 matches
- Fri May 09, 2014 7:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using multiple idle/hover png on imagemaps
- Replies: 2
- Views: 676
- Fri May 09, 2014 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using multiple idle/hover png on imagemaps
- Replies: 2
- Views: 676
Using multiple idle/hover png on imagemaps
I want an imagemap where if there is something new inside a hotspot is shows a different color than the other hotspots. For example, if a building has a new character, color it red, if it has already been seen, keep it white. All hotposts are active, so the player can visit everything. I'm thinking ...
- Wed May 07, 2014 3:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ImageMap and if statements issue: hotpots getting...[solved]
- Replies: 2
- Views: 1140
Re: ImageMap and if statements issue: hotpots getting confus
The cache, fascinating. Brilliantly explained, thanks.
And that FAQ is now bookmarked, as well.
And that FAQ is now bookmarked, as well.
- Wed May 07, 2014 4:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: ImageMap and if statements issue: hotpots getting...[solved]
- Replies: 2
- Views: 1140
ImageMap and if statements issue: hotpots getting...[solved]
Wrapping my head around the imagemap system. I made it work as I wanted it, so now trying to make it do more things. Initially all hotspots are available to be clicked, once the reader makes a selection, that one is removed from the possibilities. In other words, each option can only be clicked once...
- Tue May 06, 2014 1:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py closes After Choosing Directory for New Project [MAC]
- Replies: 12
- Views: 2205
Re: Ren'Py closes After Choosing Directory for New Project [
That did it. Cool. Thanks.
- Mon May 05, 2014 5:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py not making a new game file and crashes
- Replies: 2
- Views: 525
Re: Ren'py not making a new game file and crashes
There's a similar thread with Macs here. Before PyTom gets here, to get things started, what OS are you using?
And also, follow the tips there and get back if it didn't help.
And also, follow the tips there and get back if it didn't help.
- Mon May 05, 2014 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py closes After Choosing Directory for New Project [MAC]
- Replies: 12
- Views: 2205
Re: Ren'Py closes After Choosing Directory for New Project [
Sent it to your bishoujo email. Probably should have added more description, it's the one from Julio Perez.
Console.app I'm not sure I know what it is? Is that terminal? If so, opened Renpy through there, repeated the process, got the crash, but nothing got written there.
Console.app I'm not sure I know what it is? Is that terminal? If so, opened Renpy through there, repeated the process, got the crash, but nothing got written there.
- Mon May 05, 2014 6:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py closes After Choosing Directory for New Project [MAC]
- Replies: 12
- Views: 2205
Re: Ren'Py closes After Choosing Directory for New Project [
Same problem here. Mac 10.6.8, if it matters. Deleted the persistent file. Same issue. Deleted the entire Renpy directory, running Renpy made a new folder 'Renpy' and a new folder 'launcher-4', and it also crashed. It didn't create any persistent file. I have an old version of Ren'Py, reproduced the...
- Sat Aug 06, 2011 9:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I align the dialog/text box to one side?? D:
- Replies: 2
- Views: 491
Re: How do I align the text box to one side?? D:
Does it has to be a text box on the side along with the rest of the running game? Not sure if I'm visualizing right, but it seems that might clutter up the screen. If I were to do something like that, I'd have an on screen "notebook" button that would call for a full screen info section on...
- Sat Aug 06, 2011 3:30 am
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Customizing Menus
- Replies: 158
- Views: 254423
Re: [Tutorial] Customizing Menus
Part of the time. For example, if the player has not unlocked something, or some action cannot take place at that moment. Ahh, if statements, so clever and straightforward. I shall try it. EDIT: For the saturations, I'm using: init python: saturation = 1.0 def bwImage(st,at,path): return im.MatrixCo...
- Sat Aug 06, 2011 3:21 am
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Customizing Menus
- Replies: 158
- Views: 254423
Re: [Tutorial] Customizing Menus
Another noob question. Found some talk about it, but didn't manage to find how to actually do it. Got my imagemap working nicely, but still can't figure out how to make hotspots insensitive. EDIT: and probably a more complex question: The project I'm working on uses saturation to make backgrounds an...
- Tue Feb 08, 2011 6:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: R11 Imagemap simple question
- Replies: 1
- Views: 357
Re: R11 Imagemap simple question
EDIT:
Managed to make it work!
Show screen was not the way to go, but call screen and reference to the _return variable!
Managed to make it work!
Show screen was not the way to go, but call screen and reference to the _return variable!
- Tue Feb 08, 2011 5:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: R11 Imagemap simple question
- Replies: 1
- Views: 357
R11 Imagemap simple question
That I've been unable to figure out... I'm currently using the old imagemap function but the new one here looks so much more elegant. But it seems to work differently, everything seems to happen with clicked. Before, $ result = renpy.imagemap(....) would give me a variable to work with, which I coul...
- Fri Oct 22, 2010 7:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fade to Black and White effect possible?
- Replies: 3
- Views: 2182
Re: Fade to Black and White effect possible?
Tested it initially on my side. It works. Thanks.
Now to play with it some more.
Now to play with it some more.
- Thu Oct 21, 2010 10:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fade to Black and White effect possible?
- Replies: 3
- Views: 2182
Fade to Black and White effect possible?
Currently working on a game where the character interacts with dead people. As he interacts with the town he becomes more and more aware that he can't tell living from dead and eventually dies, and continues on with the story. The precise moment of his death is supposed to be unknown, with the chara...