Search found 44 matches

by marigoldsofthenight
Thu Mar 12, 2015 1:07 am
Forum: Ren'Py Questions and Announcements
Topic: Stylizing rollback?
Replies: 0
Views: 343

Stylizing rollback?

I'd like to stylize the rollback of my novel, and really the text in general. I'm stuck on if this should be accomplished in NVL-mode or the regular mode. Essentially, I want all dialogue at first to appear in the center of the screen, and then as the player clicks to advance the story, that dialogu...
by marigoldsofthenight
Sat Mar 07, 2015 11:03 am
Forum: Ren'Py Questions and Announcements
Topic: Audio and Character Image Syncing?
Replies: 1
Views: 312

Audio and Character Image Syncing?

So, I have a fully voiced character in my novel that happens to be a robot. His character design includes a large, glowing green 'eye' on the front of his face. Is there a way to sync the 'glow' of the eye to correspond with each line's audio file dynamically, so that the glow will change intensity ...
by marigoldsofthenight
Mon Mar 10, 2014 5:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Suddenly, Saving means crashing!
Replies: 9
Views: 1585

Re: Suddenly, Saving means crashing!

xela wrote: Is there any chance you can remove this from overlay and add it again on every save/load?
Wouldn't even know where to begin, honestly. By all means, work on things that pertain to your project instead of mine. Maybe I'll contact the original creator of the code and ask them to troubleshoot.
by marigoldsofthenight
Mon Mar 10, 2014 5:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Suddenly, Saving means crashing!
Replies: 9
Views: 1585

Re: Suddenly, Saving means crashing!

Walking through this might take a while... I wonder if trans can be applied to Transform if simply flipped into a method. Give me 5 mins. Edit: It's weird... I just set it up and saving works fine. Perhaps because you aren't actually running the feature, with the images? I'm using the code provided...
by marigoldsofthenight
Mon Mar 10, 2014 3:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Suddenly, Saving means crashing!
Replies: 9
Views: 1585

Re: Suddenly, Saving means crashing!

That didn't fix the issue Would be a freaking miracle if it did... make sure to get rid of that line after the problem is gone or your game will take longer to save. def trans(d,st,at): d.xoffset,d.yoffset=(int)(m*self.xoffset),(int)(m*self.yoffset) return 0 Here is your problem, move this function...
by marigoldsofthenight
Mon Mar 10, 2014 12:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Suddenly, Saving means crashing!
Replies: 9
Views: 1585

Re: Suddenly, Saving means crashing!

config.use_cpickle = False Add this to your init python and run the error again. You have something in your code that cannot be pickled (no clue as to why it was working before now). Maybe a lambda or a nested function. That didn't fix the issue, but it has helped me narrow down the problem! Thanks...
by marigoldsofthenight
Mon Mar 10, 2014 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: Suddenly, Saving means crashing!
Replies: 9
Views: 1585

Suddenly, Saving means crashing!

Haven't had any kind of problems saving until recently when upgrading to the new version. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00gamemenu.rpy", line 163, in script File "renpy/common/00gamemenu.rpy", line 163, in python File &...
by marigoldsofthenight
Thu Mar 06, 2014 8:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Clearing a screen after ui.interact()
Replies: 2
Views: 514

Re: Clearing a screen after ui.interact()

This is not something you use a while loop for, especially not with one key... either call the keypad or have 7 return some you can intercept (like a string/integer or string inside of a list/tuple) and hide the screen/terminate the loop at that return. I would have honestly used call screen here, ...
by marigoldsofthenight
Thu Mar 06, 2014 6:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Clearing a screen after ui.interact()
Replies: 2
Views: 514

Clearing a screen after ui.interact()

I have a section of my novel where the user must press the right button on a keypad. I have made the keypad as a separate screen, everything is working well, but I want to get rid of it after the button has been pressed. Here's the code thus far in the main script: label keypadtest: o "I'm goin...
by marigoldsofthenight
Mon Mar 03, 2014 3:26 pm
Forum: Ren'Py Cookbook
Topic: A simple navigation map tutorial
Replies: 19
Views: 68937

Re: A simple navigation map tutorial

Let's say I want each planet to be able to be nullified like the earth. Do I need to make separate screens for each individual one?
by marigoldsofthenight
Thu Nov 21, 2013 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Film Grain effect?
Replies: 2
Views: 871

Film Grain effect?

I've been trying to add a fine 'film grain' look to my scenes with alpha channels, but I'm wondering if there's an easy way to overlay the effect over the whole game, menus and all?
by marigoldsofthenight
Sat Oct 05, 2013 12:31 pm
Forum: Ren'Py Questions and Announcements
Topic: "Look around" parallax possible?
Replies: 18
Views: 9150

Re: "Look around" parallax possible?

I was under the impression that viewports could only be used with vertical or horizontal scroll bars like in the tutorial. I'll do my best to read up on them.
by marigoldsofthenight
Sat Oct 05, 2013 12:06 pm
Forum: Ren'Py Questions and Announcements
Topic: "Look around" parallax possible?
Replies: 18
Views: 9150

Re: "Look around" parallax possible?

Sorry... I don't think I'm explaining what it is I'm after properly.

Basically I'm wanting to emulate how the screen moves in this sample visual novel. (You'll have to start a game to see what I mean.)

https://googledrive.com/host/0ByTPdb3Fa ... mo_vn.html
by marigoldsofthenight
Mon Sep 30, 2013 11:06 pm
Forum: Ren'Py Questions and Announcements
Topic: "Look around" parallax possible?
Replies: 18
Views: 9150

"Look around" parallax possible?

I've played a few visual novels that have a parallax effect where the player can 'look around' a scene or background image in a limited range by moving the mouse around. Has anyone coded anything like this for Ren'Py?