Search found 60 matches

by J13
Tue Jul 01, 2008 4:43 pm
Forum: Creator Discussion
Topic: What would you prefer?
Replies: 10
Views: 1232

Re: What would you prefer?

For some reason this thread reminded me of a certain game and consequently a rather hilarious thread related to it.
http://www.neogaf.com/forum/showthread.php?t=310683
Sure it's an extreme example, but still....
by J13
Thu Oct 11, 2007 7:22 pm
Forum: Ren'Py Questions and Announcements
Topic: small problem with persistent variables
Replies: 1
Views: 778

small problem with persistent variables

with the aim of setting up a chapter select menu I've just started playing around with persistent variables I've run into a problem though to see how they worked i tried the following init: $ persistent.playthrough = False $ persistent.moneys = 100 $ money = 0 label start: if persistent.playthrough ...
by J13
Fri Sep 28, 2007 6:23 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to set a location without a variable?
Replies: 2
Views: 668

Re: Is it possible to set a location without a variable?

Thanks for the quick response, that was exactly what i was looking for and works a charm in both cases :)
by J13
Fri Sep 28, 2007 5:04 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to set a location without a variable?
Replies: 2
Views: 668

Is it possible to set a location without a variable?

up to this point I've always used location variable's in my init block (I.e $ location4 = Position(xpos= 255, ypos= 515)) to create a location for my images/imagebuttons to go, I've reached a point though where i have so many of these variables it's barely manageable. I was hoping to clear things up...
by J13
Fri Aug 17, 2007 10:09 am
Forum: Ren'Py Questions and Announcements
Topic: Player Character Name
Replies: 11
Views: 1851

Re: Player Character Name

There's also a section (User interaction) in the Ren'py demo that seems to do exactly what you want to do.
You could always go into that section of the demo, click the button in the top right and see how it was done.
by J13
Thu Aug 09, 2007 8:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Money??? please give advice
Replies: 14
Views: 1856

Re: Money??? please give advice

I don't know if this is what you're looking for, i'm using it for an in game clock in the game i'm working on, but this is what it'd look like if i wanted to do the same for money init: $ text = 'MONEY' $ curren = '$' $ money = 537 init python: show_money = True def stats_overlay(): if not show_mone...
by J13
Thu Aug 09, 2007 5:27 pm
Forum: Ren'Py Questions and Announcements
Topic: UI.imagebutton text problem
Replies: 2
Views: 662

Re: UI.imagebutton text problem

Well i spent the last couple of days trying to work this out using the ui.button reference page with no luck at all, guess i'll have to just make an image file for each button.
Thanks for the help anyway though.
by J13
Tue Aug 07, 2007 3:27 pm
Forum: Ren'Py Questions and Announcements
Topic: UI.imagebutton text problem
Replies: 2
Views: 662

UI.imagebutton text problem

I'm just a little stuck and was hoping someone might be able to point me in the right direction. I'm trying to create a UI which has custom buttons which are highlighted when you mouse over them, i used the following to do this label convoa: $ ui.at(tl) $ ui.imagebutton('chat/tl.png', 'chat/tla.png'...
by J13
Thu Jul 19, 2007 1:53 pm
Forum: Creator Discussion
Topic: Making decisions?
Replies: 2
Views: 707

Making decisions?

I guess i'm more looking for advice then anything. With most menu choices it's usually pretty simple (Ie, Press the red button or don't, run left or right) where i have the most difficulty is conversations between characters. Normally i'd want to include about 3 possible responses/actions, 1 that ma...
by J13
Thu Jun 21, 2007 1:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with Image Maps?
Replies: 2
Views: 880

Dunno if this is what you mean. But when setting the button positions i used an image filled with only one color as the second image, that way when i moused over the rough area i could see how much i would need to adjust the postion to get everything where i wanted it. On another note if you just wa...
by J13
Fri Jun 15, 2007 9:56 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.3.0 Released
Replies: 43
Views: 5857

It crashed for me on the second video first time i tried it with the following ModLoad: 02270000 02369000 C:\WINDOWS\system32\nvwimg.dll (7d4.910): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and h...
by J13
Thu Jun 14, 2007 6:02 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.3.0 Released
Replies: 43
Views: 5857

I unfortunately still get the crash with the new version, this is what i got with the debugger, it only ever crashes when the movies supposed to play through a second time though. ModLoad: 02b30000 02c29000 C:\WINDOWS\system32\nvwimg.dll (fc8.20c): Access violation - code c0000005 (first chance) Fir...
by J13
Wed Jun 13, 2007 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.3.0 Released
Replies: 43
Views: 5857

Using mpgtest-new.zip and the linked debugger program, Ren'Py crashed when the video was supposed to play and i got the following. ModLoad: 02b30000 02c29000 C:\WINDOWS\system32\nvwimg.dll (890.a54): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exce...
by J13
Tue Jun 12, 2007 8:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.3.0 Released
Replies: 43
Views: 5857

I went through it a few times, each time one of 4 things happened, it either. -Worked perfectly -Crashed Ren'py when trying to play the second video or this would happen http://i125.photobucket.com/albums/p62/KohakuStrikes/mpgtest.png and it would then go on to fix itself and work fine or stay exact...
by J13
Thu Jun 07, 2007 9:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable ranges?
Replies: 4
Views: 1117

Re: Variable ranges?

Likewise, when customizing endings, instead of operating purely on a <, >, = structure, can I get it to access certain endings if a variable falls within a certain range? 'If variable = 12-13 jump A, 14-25 jump B' type of thing? I wanted to do something similair myself a while back, sadly the only ...