Search found 54 matches

by Unin
Wed May 24, 2017 2:20 pm
Forum: General Discussion
Topic: Raspberry Pi Portable VN console build
Replies: 60
Views: 8385

Re: Raspberry Pi handheld VN console build.

I installed ren'py 6.18.3 several months ago following http://fuckyeahrenpy.tumblr.com/post/107540403961/getting-renpy-to-run-on-the-raspberry-pi but that was on noobs v2.0.0 and I installed the experimental driver afterwords. I'll try 6.99 on a fresh rasbian install and see if I can write up a deta...
by Unin
Mon May 22, 2017 12:15 pm
Forum: General Discussion
Topic: Raspberry Pi Portable VN console build
Replies: 60
Views: 8385

Re: Raspberry Pi handheld VN console build.

I'm pursuing a similar project of renpy on a raspi. You really don't need a vertical fan and heat sink though. Here's a 4cm tall enclosed setup I use for my RPi3 pitop. Its a 4cm fan and a heatsink (1.4x1.4x0.6cm) cut down from a mosfet I pulled from an old dvd player and held on for the past 6 mont...
by Unin
Thu Mar 26, 2015 9:09 pm
Forum: Ren'Py Cookbook
Topic: Mirrage/Heat Shimmer/Kagerou Effect Displayable
Replies: 11
Views: 5309

Mirrage/Heat Shimmer/Kagerou Effect Displayable

Scanline code flagrantly stolen adapted from Human Bolt Diary's Perspective Displayable . The following will take a displayable and show a screen consisting of that displayable with animated "heat haze" style mirage. It accomplishes this by slicing the image into horizontal lines, and then stretchin...
by Unin
Thu Oct 30, 2014 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: key.get_pressed() loop Press and Hold question
Replies: 3
Views: 1951

Re: key.get_pressed() loop Press and Hold question

I swear... I knew KEYUP was a thing, and I knew it could be accomplished by rotating until a new event occurred... but the connection in my brain just never happened. :roll:
Thanks as always PyTom

Do you still accept paypal donations via your bishoujo.us address?
by Unin
Tue Oct 28, 2014 10:53 pm
Forum: Ren'Py Questions and Announcements
Topic: key.get_pressed() loop Press and Hold question
Replies: 3
Views: 1951

key.get_pressed() loop Press and Hold question

I'm attempting to get a displayable to rotate as the left or right arrow keys are HELD (not just single press) init python: import math import pygame test_image = Image("img.png") class KeyRoll(renpy.Displayable): def __init__(self,image): super(renpy.Displayable,self).__init__() self.start_image = ...
by Unin
Mon May 19, 2014 5:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Perspective/Projection Transforms?
Replies: 7
Views: 2062

Re: Perspective/Projection Transforms?

I can handle the projection geometry, I'm just trying to find a decent implementation for a flight sim I'm working on. you were right about the image's size, that was exactly the problem
by Unin
Sun May 18, 2014 11:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Perspective/Projection Transforms?
Replies: 7
Views: 2062

Re: Perspective/Projection Transforms?

What version of ren'py did you use for that implementation? I'm not seeing anything at all when I call your screen test.

Should img_00.png have a minimum or maximum size compared to the screen?
by Unin
Mon Feb 17, 2014 8:18 pm
Forum: Ren'Py Questions and Announcements
Topic: sprite image trails
Replies: 4
Views: 845

Re: sprite image trails

I understand that particle systems are an efficient way of showing many of a single displayable on the screen at once... but a lot of the documentation for "particle systems" and "sprite systems" seem to be copy and pasted from the same article. For example, depending on which one you read, "SnowBlo...
by Unin
Mon Feb 17, 2014 10:56 am
Forum: Ren'Py Questions and Announcements
Topic: sprite image trails
Replies: 4
Views: 845

Re: sprite image trails

I was under the impression particles and sprites where the same thing. what is the distinction?
by Unin
Sun Feb 16, 2014 10:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [Resolved] Passing a variable into User Defined Displayable
Replies: 2
Views: 392

Re: Passing a variable into a User Defined Displayable

interesting. I was displaying my UDD on separate screens, and did not even consider ui.add
looks like this will work. thank you.
by Unin
Sun Feb 16, 2014 10:56 pm
Forum: Ren'Py Questions and Announcements
Topic: sprite image trails
Replies: 4
Views: 845

sprite image trails

Does anyone know of a good way of getting sprites to leave a temporary "image trail"? I'm trying to emulate tracer fire for a shooting gallery mini-game that arcs from one or more positions off-screen towards the mouse before disappearing (kind of a reverse of the "repulsor" sprite demo), following ...
by Unin
Tue Feb 11, 2014 10:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [Resolved] Passing a variable into User Defined Displayable
Replies: 2
Views: 392

[Resolved] Passing a variable into User Defined Displayable

I'd like to be able to pass a variable into a User Defined Displayable (or call an external variable from a UDD class) such that I can change a UDD on the fly without having to hard code it each time (or at least plug it in upon definition or screen initiation so I don't have to copy/paste code each...
by Unin
Sat Feb 01, 2014 8:21 am
Forum: Ren'Py Questions and Announcements
Topic: Live colour alteration [SOLVED]
Replies: 7
Views: 718

Re: Live colour alteration [SOLVED]

let us know how it works out. alot of people ask about hue shifting and if it works it'd be good to know.
by Unin
Sat Feb 01, 2014 8:14 am
Forum: Ren'Py Questions and Announcements
Topic: Live colour alteration [SOLVED]
Replies: 7
Views: 718

Re: Live colour alteration

I would split the image into a red, green, and blue filtered image using photoshop. then overlay/blend the 3 sprites and adjust their alpha independently.

not sure if it would work in renpy, but thats how they process astronomical and meteorological images.
by Unin
Sun Jan 26, 2014 9:15 am
Forum: Ren'Py Questions and Announcements
Topic: Getting Undefined Image code for Backgrounds (Solved)
Replies: 6
Views: 721

Re: Getting Undefined Image code for Backgrounds (Solved)

no prob. bug checking code is a lot like proof-reading a paper; sometimes your eyes get use to your own style, and your brain glosses over mistakes by showing what you meant, instead if what's really there; things that fresh eyes notice right away.