Search found 50 matches

by john hae
Mon Mar 18, 2013 7:16 am
Forum: Ren'Py Questions and Announcements
Topic: Submitting to Mac App Store possible?
Replies: 29
Views: 4499

Re: Submitting to Mac App Store possible?

Hello! Any idea about this?
by john hae
Thu Feb 28, 2013 8:40 am
Forum: Ren'Py Questions and Announcements
Topic: Submitting to Mac App Store possible?
Replies: 29
Views: 4499

Re: Submitting to Mac App Store possible?

Hi, here's the console output: 2/28/13 8:04:35.315 AM sandboxd[345]: ([343]) NagiQ(343) deny file-write-unlink /Applications/NagiQ.app/Contents/Resources/site.pyo 2/28/13 8:04:38.614 AM sandboxd[345]: ([343]) NagiQ(343) deny file-write-unlink /Applications/NagiQ.app/Contents/Resources/autorun/renpy/...
by john hae
Wed Feb 27, 2013 4:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Submitting to Mac App Store possible?
Replies: 29
Views: 4499

Re: Submitting to Mac App Store possible?

Hi, guys. Albeit I've managed to sign and fix the other problems for NagiQ, an important problem remains: the sandbox. When you run your game in the sandbox, you're only allowed to read/write files in a specific directory (the container). There are some ways for migrating your app data and make it s...
by john hae
Mon Feb 25, 2013 11:47 am
Forum: Ren'Py Questions and Announcements
Topic: Submitting to Mac App Store possible?
Replies: 29
Views: 4499

Re: Submitting to Mac App Store possible?

When you start your game, several files are created under the YourGame.app directory. I think they're .pyo files. Are you able to prevent that?
by john hae
Mon Feb 25, 2013 11:38 am
Forum: Completed Games
Topic: NagiQ (Commercial)
Replies: 9
Views: 4623

Re: NagiQ (Commercial)

This thread brings me back some fond memories. NagiQ was our first game, and we learned quite a lot during the process. In retrospective, building a word game with RenPy was a great decision: RenPy's cross-platform abilities allowed for painless deployment on several operating systems. That's wonder...
by john hae
Mon Feb 25, 2013 11:32 am
Forum: Ren'Py Questions and Announcements
Topic: Submitting to Mac App Store possible?
Replies: 29
Views: 4499

Re: Submitting to Mac App Store possible?

Most of such errors are related to code signing. Solvable. The "Malformed Framework" has an easy fix too. The big no-no is related to app sandboxing, mostly because RenPy creates files in the app folder. That's not allowed if sandboxing is enabled.
by john hae
Wed Aug 24, 2011 1:48 pm
Forum: Completed Games
Topic: NagiQ (Commercial)
Replies: 9
Views: 4623

Re: NagiQ

For some reason- I can't download the Win demo. QAQ No- it downloads actually, but it won't open, telling me that "The setup files are corrupted" Khhh. Please, try to download it again. We had a few server problems yesterday. Thank you for your comment! First, yes, NagiQ was totally done ...
by john hae
Tue Aug 23, 2011 2:46 pm
Forum: Completed Games
Topic: NagiQ (Commercial)
Replies: 9
Views: 4623

Re: NagiQ

Thanks for your time and for your comments. First, yes, NagiQ was totally done in Ren'Py. Further, we've tried to be kind of broad with the accepted words, as the game turns a bit difficult in later levels and having a longer list of valid words helps a lot.
by john hae
Tue Aug 23, 2011 12:26 pm
Forum: Completed Games
Topic: NagiQ (Commercial)
Replies: 9
Views: 4623

NagiQ (Commercial)

Title NagiQ Developer IKIGames Description NagiQ is a family-friendly, challenging word game. In NagiQ, you think of English words and place them on a board, trying to connect to some special, mystic letters. You will complete a level when no unconnected mystic letter remains on the board. And that...
by john hae
Mon Aug 01, 2011 1:23 pm
Forum: Ren'Py Questions and Announcements
Topic: My Ren'Py game is not running on a Linux machine
Replies: 1
Views: 468

My Ren'Py game is not running on a Linux machine

Hi. A tester of my game reports these messages when trying to run the game:

python.real: not found
Could not find a python that runs on your platform. Sorry.

I don't know which Linux distribution the tester uses, but I know it's a 64 bits machine. What can he do in order to run the game?

Thanks.
by john hae
Wed Jul 13, 2011 9:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Building via command line
Replies: 2
Views: 431

Re: Building via command line

Thanks. I'll try such approach.
by john hae
Wed Jul 13, 2011 9:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Game hangs when switching between windowed and fullscreen
Replies: 2
Views: 416

Game hangs when switching between windowed and fullscreen

I'm using Ren'Py 6.12.1.1501 (because newer version has a bug which does not allow my game to run; bug already reported to the Launchpad). Whenever I switch from windowed to fullscreen (and viceversa), the game halts for a while or the mouse does not respond or the game simply hangs. No clue about t...
by john hae
Wed Jul 13, 2011 10:04 am
Forum: Ren'Py Questions and Announcements
Topic: Building via command line
Replies: 2
Views: 431

Building via command line

Is there any way to build projects via command line? I have several versions of a project and I find it very cumbersome to use the Launcher for building each of them.
by john hae
Wed Jul 13, 2011 8:45 am
Forum: Ren'Py Questions and Announcements
Topic: I want that imagebuttons on screens do not detect ENTER key
Replies: 2
Views: 699

Re: I want that imagebuttons on screens do not detect ENTER

It seems a great idea. I took a look at screenlang.py in RenPy source and could not find "keymap" as a property for buttons. However, I used your idea to rewrite my code: I just replaced "imagebutton" for ui.imagebutton and used keymap property as you suggested. And it works now,...