Search found 33 matches
- Sun Jan 25, 2015 5:27 pm
- Forum: Asset Creation: Art
- Topic: How to improve without being overwhelmed?
- Replies: 10
- Views: 2138
Re: How to improve without being overwhelmed?
Start with anatomy. It's easier to develop a style after you've got the basic structure of a body nailed down.
- Sun Jan 25, 2015 4:49 am
- Forum: Asset Creation: Writing
- Topic: How to Deal with Shame as a Writer?
- Replies: 36
- Views: 5389
Re: How to Deal with Shame as a Writer?
I started writing a novel several years ago, I didn't really understand all the nuances and prerequisites that it entailed, but I figured I had a story, a fair grasp of grammar, and every computer these days can spell check so I started typing. I worked on and off for 3 years before anyone saw a sin...
- Tue Jan 20, 2015 9:03 am
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Using Songs That I've No Right To
- Replies: 17
- Views: 3738
Re: Using Songs That I've No Right To
If you knew of a local/unsigned performer that produced songs of the type you wanted then you might be able to contact them and come to some sort of cross-promotional deal, but yeah if it's just an artist that you have no access to you'll hear from their lawyers before you hear from anyone.
- Mon Jan 19, 2015 9:25 am
- Forum: Personal Art Threads
- Topic: 3D Sprite Advice
- Replies: 12
- Views: 2846
Re: 3D Sprite Advice
While some people can be purists about their VNs, I think anyone with an open enough mind about the graphics would still give it a shot if the sprites looked like these (then again I play a lot of regular console games where the quality can vary greatly). Perhaps you might have to play with the shad...
- Fri Oct 11, 2013 8:57 pm
- Forum: General Discussion
- Topic: Do you sell/promote your VNs in cons?
- Replies: 7
- Views: 1237
Re: Do you sell/promote your VNs in cons?
Papillon is right, expense is a big issue. The few times I went to Otakon it was fun meeting people and I didn't mind missing out on certain aspects of the con if it meant potentially making back my expenses, but if the tables are super costly on top of the production costs making it very stressful ...
- Fri Oct 11, 2013 12:24 pm
- Forum: Personal Art Threads
- Topic: Character Art Style Feedback
- Replies: 7
- Views: 1766
Re: Character Art Style Feedback
I think a lot of games simply do it because that's been the most common way of doing it. The medium shot, for the most part, seems like the easiest way to show a majority of the character at a high detail level without breaking the illusion that they're standing in the place that the background repr...
- Thu Oct 10, 2013 8:32 pm
- Forum: Ideas
- Topic: Can you use a character from an anime in your VN?
- Replies: 8
- Views: 1917
Re: Can you use a character from an anime in your VN?
Parody is acceptable use, but the definition of parody can be a sticky situation if someone doesn't agree with your interpretation. Japan is a bit less litigation happy than creators/owners in the US so that's why you see such an open Doujin community there (they see it more as free advertising alth...
- Tue Oct 08, 2013 10:01 pm
- Forum: General Discussion
- Topic: Do you sell/promote your VNs in cons?
- Replies: 7
- Views: 1237
Re: Do you sell/promote your VNs in cons?
While I haven't sold any VNs at cons, I have been to quite a few in my time selling art and comics. These days though I find it hard to compete, a lot of people think digital distribution is the future and seem all to happy to download things online (at least in the U.S., getting a person to buy a d...
- Mon Oct 07, 2013 11:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can keyboard input be timed?
- Replies: 4
- Views: 1055
Re: [SOLVED] Can keyboard input be timed?
...O_O I can see it now! Asura's Wrath: the visual novel! Well not exactly but I have always wondered if I could add a little action to a standard VN by adding timed choices that result in bad outcomes if you dont react in time rather than just choosing the wrong option. Sort of like Dragon's Lair, ...
- Mon Oct 07, 2013 10:40 am
- Forum: Ren'Py Cookbook
- Topic: Event Editor
- Replies: 10
- Views: 5590
Re: Event Editor
It actually does seem like a useful device and will probably help me quite a bit as I attempt to practice, thanks!
- Mon Oct 07, 2013 6:30 am
- Forum: Asset Creation: Writing
- Topic: A story with characters VS. characters with a story
- Replies: 6
- Views: 3795
Re: A story with characters VS. characters with a story
After reading the link that Obsura posted I was reminded of an article a comic book writer wrote about a decade.. wait.. a couple of decades ago (oh crap, I'm getting old!) about how he went about creating the setting of a comic I enjoyed reading. It was something that always stuck with me years lat...
- Sun Oct 06, 2013 10:42 pm
- Forum: Ideas
- Topic: Memento Karotte [GxB/G][Fantasy, Adventure, Mystery]
- Replies: 48
- Views: 10237
Re: Memento Karotte [GxB/G][Fantasy, Adventure, Mystery]
You can add one more to the list of people that think this looks awesome, I'm sure there will be many more.
- Sun Oct 06, 2013 3:44 am
- Forum: Works in Progress
- Topic: Athena [sci-fi, short, female protagonist]
- Replies: 76
- Views: 18007
Re: Athena [sci-fi, short, female protagonist]
The character summary was a fun read!
- Sat Oct 05, 2013 4:27 pm
- Forum: Asset Creation: Writing
- Topic: A story with characters VS. characters with a story
- Replies: 6
- Views: 3795
Re: A story with characters VS. characters with a story
I'm still very new to VN writing myself but in a situation where you have characters and no story my first effort is to define what their setting is first. Once I know what type of world they live in (usually something that fits the tone and style of the characters as well because you wouldnt want t...
- Sat Oct 05, 2013 4:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to prevent images from scaling up in fullscreen mode?
- Replies: 6
- Views: 1031
Re: How to prevent images from scaling up in fullscreen mode
Can you attach conditions to the images you display depending on whether you're using windowed mode? It seems to me if any options could be connected to features you manipulate in the options that maybe it might be possible, I personally don't know enough about the engine yet to know if that's possi...