Search found 30 matches

by Flince
Sat Jun 01, 2013 11:10 am
Forum: Creator Discussion
Topic: Will people actually read a KN?
Replies: 21
Views: 2251

Re: Will people actually read a KN?

I'll add something and say that I don't even care if it's a KN or VN. As long as it piques my interest i'll read it without a glance to its format. The only instance I deliberately prefer a VN is when I play for the character (or for the moe in other word) as if the character I like isn't the main c...
by Flince
Mon Apr 08, 2013 2:01 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.15 Released
Replies: 113
Views: 15493

Re: Ren'Py 6.15 Released

I see. Then I'll just have to change some numbers and it should be fine. Thanks for the answer!
by Flince
Sun Apr 07, 2013 3:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.15 Released
Replies: 113
Views: 15493

Re: Ren'Py 6.15 Released

My fonts also change slightly as well after updating to 6.15. It's not a big deal but is it possible to change it back to how it looks in 6.14?
by Flince
Sat Sep 22, 2012 5:02 am
Forum: Ren'Py Questions and Announcements
Topic: Textbox: Window 2 not layered how I want it?
Replies: 8
Views: 1080

Re: Textbox: Window 2 not layered how I want it?

I used the defualt codes that come with Renpy, I don't know why it would give an invalid syntax error.
Still it kinda bugs me that such a seemingly simple problem can't be solved by swapping the codes around >_>
by Flince
Fri Sep 21, 2012 2:36 am
Forum: Ren'Py Questions and Announcements
Topic: Textbox: Window 2 not layered how I want it?
Replies: 8
Views: 1080

Re: Textbox: Window 2 not layered how I want it?

Actually, does Renpy use the same method in displaying images in screen language (the one who comes last will be at the top)? If so then you might need to swap the code around into this screen say: default side_image = None default two_window = False if not two_window: window: id "window" ...
by Flince
Mon Sep 17, 2012 9:49 am
Forum: Ren'Py Questions and Announcements
Topic: Weird menu behavior in version 6.14.1
Replies: 3
Views: 595

Re: Weird menu behavior in version 6.14.1

It seems that, despite removing hovered Show("starthover") unhovered Hide("starthover") and working normally fine, if I scroll the mouse wheel when the animation is coming up (click on Load or Config then scroll the wheel), the looping animation returns again. This also is not pr...
by Flince
Tue Sep 11, 2012 10:48 pm
Forum: Ren'Py Questions and Announcements
Topic: on jumping labels into other tabs.
Replies: 4
Views: 852

Re: on jumping labels into other tabs.

If you're using jEdit like me then maybe you simply forgot to save the tab as a .rpy file as I have done a few times.
by Flince
Tue Sep 11, 2012 10:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Weird menu behavior in version 6.14.1
Replies: 3
Views: 595

Re: Weird menu behavior in version 6.14.1

Changing the warpers the linear makes it so that nothing come out when I click on load at all. If I click load from the navigation menu after I started the game, however, the screen comes out normally. Edit: After some more fiddling I think I have isolated the problems. This is my original code: tra...
by Flince
Tue Sep 11, 2012 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Weird menu behavior in version 6.14.1
Replies: 3
Views: 595

Weird menu behavior in version 6.14.1

I have created a menu for my game using screen languages and in version 6.13.8 everything was working fine (according to my mess of a code). However when I update Renpy to version 6.14.1 the menus becomes really wonky. If I click on either load or config in the main menu the animation kind of repeat...
by Flince
Sun Feb 26, 2012 5:48 am
Forum: Ren'Py Questions and Announcements
Topic: Changing/Translating the filetime format
Replies: 2
Views: 598

Re: Changing/Translating the filetime format

I see. Guess I will use the number format instead. Thanks for the answer.
by Flince
Tue Feb 21, 2012 11:09 am
Forum: Ren'Py Questions and Announcements
Topic: Changing/Translating the filetime format
Replies: 2
Views: 598

Changing/Translating the filetime format

For some reason, something like this

Code: Select all

init:
    $ config.translations[u'Feb'] = u'February'    
does not work in the save and load screen, the month is still displayed as Feb. Anyone knows a way around this?
by Flince
Sun Dec 11, 2011 2:51 am
Forum: Creator Discussion
Topic: What is success for a VN?
Replies: 32
Views: 4278

Re: What is success for a VN?

You're absolutely right, especially if it's a commercial game. You have an ugly product, not many people are going to pick it up in the first place. I would like to take a moment to say that this logic is heavily flawed. I mean, just look at Higurashi, 10 years and ir's still one of the most famous...
by Flince
Mon Oct 31, 2011 4:53 am
Forum: Ren'Py Questions and Announcements
Topic: multiple on show condition
Replies: 2
Views: 415

Re: multiple on show condition

Using screen test: if test==1: at test1 elif test==2: at test1 label "Display" doesn't work. But this works screen test: if test==1: label "Display" at test1 elif test==2: label "Display" at test2 Does this means this is the only to do it?
by Flince
Mon Oct 31, 2011 4:32 am
Forum: Ren'Py Questions and Announcements
Topic: Say screen during game menu?
Replies: 12
Views: 2056

Re: Say screen during game menu?

You can use the key action to disable the default keymapping in certain screen, like this. screen navigation: key "mouseup_3" action (Play("systemsfx", "sfx/PageTurn.wav"),Hide('navigation')) key "hide_windows" action Play("soundnull", "x.ogg&qu...
by Flince
Sun Oct 30, 2011 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: multiple on show condition
Replies: 2
Views: 415

multiple on show condition

Normally when I animate screens I use something like transform callscreens: xpos 900 on show: easein 0.4 xpos 500 on hide: easein 0.7 xpos 1200 and put "at callscreens" in said screen. However I can't figure out how to make it move in more that one way. For example, If I click a button tha...