Search found 11 matches

by Ktnh
Thu Feb 17, 2011 7:26 am
Forum: Ren'Py Questions and Announcements
Topic: Help
Replies: 1
Views: 392

Re: Help

you got photoshop? if you do, try making square image from edge of the screen to your specific point. crop it, and see the size. that's the number you'll need. imagemap: auto "imagemap_%s.jpg" hotspot (8, 200, 78, 78) action Return("swimming") hotspot (204, 50, 78, 78) action Ret...
by Ktnh
Thu Feb 17, 2011 7:04 am
Forum: Ren'Py Questions and Announcements
Topic: cache.pin anim.Filmstrip image?
Replies: 5
Views: 1343

Re: cache.pin anim.Filmstrip image?

i tried making cache_size to 1000 or 10000 but it still does the same.
so um, what animation code works best with cache?
i tried SManimatinon and filmstrip, both had glitches.
by Ktnh
Wed Feb 16, 2011 5:35 pm
Forum: Ren'Py Questions and Announcements
Topic: cache.pin anim.Filmstrip image?
Replies: 5
Views: 1343

Re: cache.pin anim.Filmstrip image?

oh, i didn't notice. i tried it with quotes, and i still got this. I'm sorry, but an uncaught exception occurred. Exception: Cannot pin non-image-manipulator <renpy.display.image.ImageReference object at 0x05605810> i hope this doesn't mean there's no way to pin filmstrip images. there will be no ho...
by Ktnh
Wed Feb 16, 2011 5:00 pm
Forum: Ren'Py Questions and Announcements
Topic: cache.pin anim.Filmstrip image?
Replies: 5
Views: 1343

cache.pin anim.Filmstrip image?

Hi I have this Filmstrip image. image film_tsuyu_smile01 = anim.Filmstrip("film_tsuyu_smile01.png", (400, 600), (16, 1), 0.05, xpos=300, ypos=0, xanchor=0, yanchor=0, loop=False) image film_tsuyu_smile02 = anim.Filmstrip("film_tsuyu_smile02.png", (400, 600), (30, 1), 0.1, xpos=30...
by Ktnh
Wed Feb 16, 2011 4:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the titlescreen picture mid-game
Replies: 8
Views: 1646

Re: Changing the titlescreen picture mid-game

looks like you didn't declare timeline before the game shows up the title screen

you might want to write

Code: Select all

    $ timeline = "beggining"
this before the game loads up the title screen.
by Ktnh
Wed Feb 16, 2011 1:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the titlescreen picture mid-game
Replies: 8
Views: 1646

Re: Changing the titlescreen picture mid-game

yes. by condition switch. at least if that's what you meant. image titilescreen = ConditionSwitch( "timeline == 'beginning'", "titlescreen01.png", "timeline == 'mid-game'", "titlescreen02.png", "timeline == 'end-game'", "titlescreen03.png",...
by Ktnh
Wed Feb 16, 2011 12:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Making SMAnimation Fast
Replies: 2
Views: 857

Re: Making SMAnimation Fast

Whoa, crap, what kind of animation are you trying to do? I'm looking at your triggers, and they all seem to be going in alphabetical order, just one frame to the next. Is there any randomness to your animation? There are a LOT of states there, so I might just be overlooking it, but to me, it seems ...
by Ktnh
Wed Feb 16, 2011 3:01 am
Forum: Ren'Py Questions and Announcements
Topic: Making SMAnimation Fast
Replies: 2
Views: 857

Making SMAnimation Fast

hi, i have 45 frames character sprite and animating using SMAnimation. it works fine, but renpy stops for like, 5 seconds before it shows. after it's showed, everything is smooth like i go back to the scene and see the animation again, it won't delay. is there any solution to get rid of these delays...
by Ktnh
Sat Oct 09, 2010 8:23 am
Forum: Ren'Py Questions and Announcements
Topic: The Edge of My Imagemap lags in widescreen.
Replies: 4
Views: 556

Re: The Edge of My Imagemap lags in widescreen.

Ren'Py is operating correctly. Imagemaps only trigger on non-transparent pixels. In prefs_idle3.png, everything is transparent - except for the button names. So what winds up happening is that focus is granted to the button only when the mouse is exactly over a button name. Thank you very much, I d...
by Ktnh
Fri Oct 08, 2010 2:38 pm
Forum: Ren'Py Questions and Announcements
Topic: The Edge of My Imagemap lags in widescreen.
Replies: 4
Views: 556

The Edge of My Imagemap lags in widescreen.

The size of my game's screen is 600x1000, 200 pixels wider than the standard screen. On the screen everything looks fine, but at the extended 200 pixel on the right space, imagemap seems to be lagging. it's the same on fullscreen and I'd like to fix this. Here's a video: http://www.youtube.com/watch...