Search found 263 matches

by Ivlivs
Thu Aug 22, 2019 5:56 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I place the text of a say statement at an arbitrary location
Replies: 1
Views: 356

How do I place the text of a say statement at an arbitrary location

I'd like to know how to place the text of a say statement at a location of my choosing; I also want to learn how to do the same with names. I don't want to deal with "padding" and all that jazz; I just want to know how to place it and how I could make the bounding box an arbitrary size as well, with...
by Ivlivs
Mon Aug 19, 2019 11:04 am
Forum: Personal Art Threads
Topic: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
Replies: 6
Views: 3694

Re: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]

Elsa Kisiel wrote:
Mon Aug 19, 2019 10:38 am
Yes it is. I'm always interested in seeing people use it in new ways, or to see less known functionalities in use. =)
I want to make more of these animations, too. I'll stretch Ren'Py to its limit.
by Ivlivs
Sun Aug 18, 2019 11:45 am
Forum: Personal Art Threads
Topic: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
Replies: 6
Views: 3694

Re: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]

Elsa Kisiel wrote:
Sun Aug 18, 2019 10:31 am
Oh! I understand. I'm sorry for having freak out like that. ^^' I'm glad it was nothing like a virus.

Your animation is nice by the way. =D
I'm happy you enjoyed it. Ren'Py truly is versatile; it's amazing what you can do with it.
by Ivlivs
Sun Aug 18, 2019 6:43 am
Forum: Personal Art Threads
Topic: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
Replies: 6
Views: 3694

Re: Time to Smack a Witch! [short film animated with Ren'Py]

It's not a link to youtube at all; when I try to click on it, it try to download a file! One that my computer suspect to be malicious. (of course, I stopped the download, I have no intent to check myself if it's a virus) I hope an administrator will be soon able to check if this is a simple error w...
by Ivlivs
Sat Aug 17, 2019 12:47 pm
Forum: Personal Art Threads
Topic: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
Replies: 6
Views: 3694

[LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]

This isn't a game; rather, it's a short film I made using Ren'Py as the animation engine. I present to you Time to Smack a Witch! , in which an office lady delves into an abandoned factory and is attacked by a hostile female mage. Enjoy, everyone! EDIT: Link has been fixed. https://youtu.be/TmeLvgLw...
by Ivlivs
Fri Aug 09, 2019 12:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Determining how long it takes to easein and easeout
Replies: 7
Views: 432

Re: Determining how long it takes to easein and easeout

While I can't say I've solved it, I think it's basically linear except near the beginning (for easeout) or the end (for easein.) I did some animation tests to experiment, and I found that treating it as linear basically gave me the results I wanted.

I could be wrong, but I'll go with this for now.
by Ivlivs
Fri Aug 09, 2019 9:50 am
Forum: Ren'Py Questions and Announcements
Topic: Determining how long it takes to easein and easeout
Replies: 7
Views: 432

Re: Determining how long it takes to easein and easeout

Maybe try to combine jumping and landing animation in one animation, this way you can just tell renpy to do all calculations. progress=1.0-math.cos(normalized_time*math.pi/2.0) normalized_time is in 0.0-1.0 range. progress usually same, but can go out of range when needed. After progress calculated...
by Ivlivs
Fri Aug 09, 2019 8:16 am
Forum: Ren'Py Questions and Announcements
Topic: Determining how long it takes to easein and easeout
Replies: 7
Views: 432

Re: Determining how long it takes to easein and easeout

You can find formulas in <RenPy folder>/renpy/common/000atl.rpy @renpy.atl_warper def easeout(x): import math return 1.0 - math.cos(x * math.pi / 2.0) @renpy.atl_warper def easein(x): import math return math.cos((1.0 - x) * math.pi / 2.0) Tho there is chance you solving wrong problem. Why at all yo...
by Ivlivs
Fri Aug 09, 2019 7:01 am
Forum: Ren'Py Questions and Announcements
Topic: Determining how long it takes to easein and easeout
Replies: 7
Views: 432

Determining how long it takes to easein and easeout

When using easein and easeout, how do you determine how long the sprite will take to reach a specific point? The speed isn't constant, so it would be very tricky. Let's say you want the sprite to cover 160 pixels in 0.5 seconds, easing out. How do I determine the time it would take to cover 32 pixel...
by Ivlivs
Fri Aug 09, 2019 6:16 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.sound.play() doesn't work on 7.3.2
Replies: 8
Views: 476

Re: renpy.sound.play() doesn't work on 7.3.2

Please file a bug on the Ren'Py tracker, with the files in question attached. I don't know anything that would have changed, but I'd like to handle this when I get a chance. Done -- I've filed the bug report under the name RawleNyanzi, and I even attached a project folder containing the code and as...
by Ivlivs
Fri Aug 09, 2019 5:43 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.sound.play() doesn't work on 7.3.2
Replies: 8
Views: 476

Re: renpy.sound.play() doesn't work on 7.3.2

Honestly, I'm surprised this method worked in version 7. This function has been obsolete for a long time. You can use renpy.music.play() instead. https://renpy.org/doc/html/audio.html#renpy.music.play For example, $ renpy.music.play("example.ogg", channel='sound', loop=None) I tried that just now; ...
by Ivlivs
Thu Aug 08, 2019 2:32 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.sound.play() doesn't work on 7.3.2
Replies: 8
Views: 476

renpy.sound.play() doesn't work on 7.3.2

When I try to use renpy.sound.play() in a program, the sound doesn't play at all. The last release I know of where it does work is 7.2.2, so I use that instead. To be specific, renpy.sound.play() fails when I use the <from A to B> syntax to play only part of a sound file. It works just fine in 7.2.2.
by Ivlivs
Sun Mar 29, 2015 9:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprites flash to the top-left corner before moving
Replies: 2
Views: 415

Re: Sprites flash to the top-left corner before moving

I've e-mailed you a replication. The subject line is (Ivlivs here: The "flashing image in the left corner" bug) without parentheses.
by Ivlivs
Sun Mar 29, 2015 4:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprites flash to the top-left corner before moving
Replies: 2
Views: 415

Sprites flash to the top-left corner before moving

Pytom or anyone else, I'm having a very strange problem with my game's graphics. Whenever I move a sprite, it always flashes to the top-left corner before moving. The still sprite at the start, the sprite in motion, and the sprite at the end all have the same tag so I don't need to type "hide whatev...
by Ivlivs
Mon Jun 09, 2014 5:09 pm
Forum: Completed Games
Topic: algormortis [Fantasy][BxG?] v2.0!!
Replies: 14
Views: 6977

Re: algormortis [Fantasy][BxG?] v2.0!!

As promised, I played the game. The ending I got was Ending B: Love's Sake. The story had a warm mood to it, and the terror it brought was not from some creature killing you, but from you being discovered and ratted out to the cops. I also like the original twist on the magical girlfriend idea, with...