Search found 266 matches
- Sun Dec 24, 2023 12:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Placing the Say statement elements (character name, spoken dialogue) at an arbitrary location of my choosing
- Replies: 1
- Views: 328
Placing the Say statement elements (character name, spoken dialogue) at an arbitrary location of my choosing
My questions are: How do I move the elements of the Say statement (character name, spoken text) to an arbitrary location on the screen? Also, how do I specify the size of the statement's bounding box? I also want to reposition the Quick Menu. On top of that, I want to get rid of the transparent box ...
- Sat Sep 18, 2021 4:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Waiting for keyboard input
- Replies: 2
- Views: 514
Re: Waiting for keyboard input
Thanks! This is all beyond my ability of course, but it'll be useful should I attempt it.
- Sat Sep 18, 2021 10:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Waiting for keyboard input
- Replies: 2
- Views: 514
Waiting for keyboard input
How do I make Ren'Py wait for keyboard input while a graphic is on the screen, then respond to that input when a button is pressed? (for example, moving a character in a platformer.)
- Thu Aug 22, 2019 5:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I place the text of a say statement at an arbitrary location
- Replies: 1
- Views: 510
How do I place the text of a say statement at an arbitrary location
I'd like to know how to place the text of a say statement at a location of my choosing; I also want to learn how to do the same with names. I don't want to deal with "padding" and all that jazz; I just want to know how to place it and how I could make the bounding box an arbitrary size as ...
- Mon Aug 19, 2019 11:04 am
- Forum: Personal Art Threads
- Topic: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
- Replies: 6
- Views: 9064
Re: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
I want to make more of these animations, too. I'll stretch Ren'Py to its limit.Elsa Kisiel wrote: ↑Mon Aug 19, 2019 10:38 am Yes it is. I'm always interested in seeing people use it in new ways, or to see less known functionalities in use. =)
- Sun Aug 18, 2019 11:45 am
- Forum: Personal Art Threads
- Topic: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
- Replies: 6
- Views: 9064
Re: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
I'm happy you enjoyed it. Ren'Py truly is versatile; it's amazing what you can do with it.Elsa Kisiel wrote: ↑Sun Aug 18, 2019 10:31 am Oh! I understand. I'm sorry for having freak out like that. ^^' I'm glad it was nothing like a virus.
Your animation is nice by the way. =D
- Sun Aug 18, 2019 6:43 am
- Forum: Personal Art Threads
- Topic: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
- Replies: 6
- Views: 9064
Re: Time to Smack a Witch! [short film animated with Ren'Py]
It's not a link to youtube at all; when I try to click on it, it try to download a file! One that my computer suspect to be malicious. (of course, I stopped the download, I have no intent to check myself if it's a virus) I hope an administrator will be soon able to check if this is a simple error w...
- Sat Aug 17, 2019 12:47 pm
- Forum: Personal Art Threads
- Topic: [LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
- Replies: 6
- Views: 9064
[LINK FIXED] Time to Smack a Witch! [short film animated with Ren'Py]
This isn't a game; rather, it's a short film I made using Ren'Py as the animation engine. I present to you Time to Smack a Witch! , in which an office lady delves into an abandoned factory and is attacked by a hostile female mage. Enjoy, everyone! EDIT: Link has been fixed. https://youtu.be/TmeLvgLw...
- Fri Aug 09, 2019 12:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Determining how long it takes to easein and easeout
- Replies: 7
- Views: 1018
Re: Determining how long it takes to easein and easeout
While I can't say I've solved it, I think it's basically linear except near the beginning (for easeout) or the end (for easein.) I did some animation tests to experiment, and I found that treating it as linear basically gave me the results I wanted.
I could be wrong, but I'll go with this for now.
I could be wrong, but I'll go with this for now.
- Fri Aug 09, 2019 9:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Determining how long it takes to easein and easeout
- Replies: 7
- Views: 1018
Re: Determining how long it takes to easein and easeout
Maybe try to combine jumping and landing animation in one animation, this way you can just tell renpy to do all calculations. progress=1.0-math.cos(normalized_time*math.pi/2.0) normalized_time is in 0.0-1.0 range. progress usually same, but can go out of range when needed. After progress calculated...
- Fri Aug 09, 2019 8:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Determining how long it takes to easein and easeout
- Replies: 7
- Views: 1018
Re: Determining how long it takes to easein and easeout
You can find formulas in <RenPy folder>/renpy/common/000atl.rpy @renpy.atl_warper def easeout(x): import math return 1.0 - math.cos(x * math.pi / 2.0) @renpy.atl_warper def easein(x): import math return math.cos((1.0 - x) * math.pi / 2.0) Tho there is chance you solving wrong problem. Why at all yo...
- Fri Aug 09, 2019 7:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Determining how long it takes to easein and easeout
- Replies: 7
- Views: 1018
Determining how long it takes to easein and easeout
When using easein and easeout, how do you determine how long the sprite will take to reach a specific point? The speed isn't constant, so it would be very tricky. Let's say you want the sprite to cover 160 pixels in 0.5 seconds, easing out. How do I determine the time it would take to cover 32 pixel...
- Fri Aug 09, 2019 6:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.sound.play() doesn't work on 7.3.2
- Replies: 8
- Views: 1003
Re: renpy.sound.play() doesn't work on 7.3.2
Please file a bug on the Ren'Py tracker, with the files in question attached. I don't know anything that would have changed, but I'd like to handle this when I get a chance. Done -- I've filed the bug report under the name RawleNyanzi, and I even attached a project folder containing the code and as...
- Fri Aug 09, 2019 5:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.sound.play() doesn't work on 7.3.2
- Replies: 8
- Views: 1003
Re: renpy.sound.play() doesn't work on 7.3.2
Honestly, I'm surprised this method worked in version 7. This function has been obsolete for a long time. You can use renpy.music.play() instead. https://renpy.org/doc/html/audio.html#renpy.music.play For example, $ renpy.music.play("example.ogg", channel='sound', loop=None) I tried that ...
- Thu Aug 08, 2019 2:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.sound.play() doesn't work on 7.3.2
- Replies: 8
- Views: 1003
renpy.sound.play() doesn't work on 7.3.2
When I try to use renpy.sound.play() in a program, the sound doesn't play at all. The last release I know of where it does work is 7.2.2, so I use that instead. To be specific, renpy.sound.play() fails when I use the <from A to B> syntax to play only part of a sound file. It works just fine in 7.2.2.