Search found 59 matches
- Thu May 19, 2022 7:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Plans for multiline input?
- Replies: 2
- Views: 377
Re: Plans for multiline input?
As you probably know from all the help you've been giving me, Jeffster, I would be super-happy if you were to work on something like this!
- Mon Apr 25, 2022 6:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Mouse to Place the Cursor in an Input Screen
- Replies: 2
- Views: 376
Re: Using Mouse to Place the Cursor in an Input Screen
Thank you, Jeffster! I will investigate this later in the week.
I hear what you're saying. I am creating something very different from a traditional visual novel. It's a tool for creating player-character backgrounds for tabletop RPGs. As such, folks will be writing a little more.
I hear what you're saying. I am creating something very different from a traditional visual novel. It's a tool for creating player-character backgrounds for tabletop RPGs. As such, folks will be writing a little more.
- Tue Apr 19, 2022 2:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Mouse to Place the Cursor in an Input Screen
- Replies: 2
- Views: 376
Using Mouse to Place the Cursor in an Input Screen
Hi all--very grateful for all the help I've received so far. I hope this one is an easy one. My game makes heavy use of text input screens.Is there a way to format all input screens so that players can place the cursor anywhere in the input box? Basically, i want to make it easier for players to edi...
- Fri Apr 15, 2022 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED, after much suffering) Weird Bug: Some (Not All) Input Screens Clashing with Hotkeys
- Replies: 3
- Views: 448
Re: Weird Bug: Some (Not All) Input Screens Clashing with Hotkeys
Okay, found the issue. Definitely my fault as an amateur coder. I had a $renpy.transition(dissolve) statement in a screen that I call later in the game. Once I commented it out, everything worked fine. I did not suspect that a screen I hadn't called yet would cause the problem. I was able to find it...
- Mon Apr 11, 2022 10:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED, after much suffering) Weird Bug: Some (Not All) Input Screens Clashing with Hotkeys
- Replies: 3
- Views: 448
Re: Weird Bug: Some (Not All) Input Screens Clashing with Hotkeys
Thank you for your reply, Jeffster! Your code doesn't fix my current problem, but it will definitely help me clean up my code. Would you happen to know where the "secret" save data is stored on a Mac? Basically the equivalent of %appdata% on Windows? I want to erase as much data as possibl...
- Sun Apr 10, 2022 7:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED, after much suffering) Weird Bug: Some (Not All) Input Screens Clashing with Hotkeys
- Replies: 3
- Views: 448
(SOLVED, after much suffering) Weird Bug: Some (Not All) Input Screens Clashing with Hotkeys
Would really be grateful for help, as this is a maddening bug! I have a series of input screens I use for character creation at the start of the game. For weeks, they've all been working fine. Today, the sixth input screen, which uses the exact same code as the previous five, decided to sometimes ac...
- Sat Apr 09, 2022 5:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen to Track Number of Characters in Renpy.Input (Solved)
- Replies: 3
- Views: 357
Re: Screen to Track Number of Characters in Renpy.Input
Just as I suspected, someone who knows what they're doing could figure it out in a second.
Thanks so much! Let me know if I can return the favor someday!
Thanks so much! Let me know if I can return the favor someday!
- Sat Apr 09, 2022 10:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen to Track Number of Characters in Renpy.Input (Solved)
- Replies: 3
- Views: 357
Screen to Track Number of Characters in Renpy.Input (Solved)
Hi all--I am using text input screens extensively in a game where players input a great deal of text. My input screens limit the number of characters players can input to 250 characters. I would like to have a tiny screen that shows how many characters they have left as they input, updated dynamical...
- Fri Mar 09, 2018 9:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.random.choice -- Distributing eight randomly-assigned personalities to eight characters (solved)
- Replies: 2
- Views: 1023
Re: renpy.random.choice -- Distributing eight randomly-assigned personalities to eight characters
Korova, thank you so much! Worked absolutely perfectly. Very grateful!
- Fri Mar 09, 2018 7:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.random.choice -- Distributing eight randomly-assigned personalities to eight characters (solved)
- Replies: 2
- Views: 1023
renpy.random.choice -- Distributing eight randomly-assigned personalities to eight characters (solved)
Hi everyone, I've been breaking my head on something I bet people here can do in five minutes. :) I am using renpy.random.choice to assign one of eight personalities to characters right after label start, thusly: $ man1guilt = renpy.random.choice(['assassin', 'innocent1', 'innocent2', 'innocent3', '...
- Sun Jan 29, 2012 10:58 am
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Showreel for '12, want your input. :p
- Replies: 7
- Views: 1593
Re: Showreel for '12, want your input. :p
I love your music. Piano, chiptunes, orchestra--keep on keeping on, my friend.
- Fri Dec 02, 2011 9:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moveoutleft and moveinright at the same time?
- Replies: 2
- Views: 544
Moveoutleft and moveinright at the same time?
Hey gang, just wondering if it's possible to have one image leave and another enter at the same time using moveoutleft and moveinright. More correctly: I'm sure it's possible, and it's probably trivial; I just don't know how to do it. All help greatly appreciated!
- Wed Nov 30, 2011 8:20 am
- Forum: Other Story-based Games
- Topic: Hatoful Boyfriend
- Replies: 60
- Views: 14344
- Thu Aug 11, 2011 10:52 pm
- Forum: Creator Discussion
- Topic: Do you add copy-protection to your game, and if yes how?
- Replies: 36
- Views: 4297
Re: Do you add copy-protection to your game, and if yes how?
To contribute to the conversation re: piracy helping sales, I offer the following links: http://www.magellanmediapartners.com/index.php/mmcp/article/the_impact_of_piracy/ http://torrentfreak.com/internet-piracy-boosts-anime-sales-study-concludes-110203/?utm_source=feedburner&utm_medium=feed&...
- Sun Aug 07, 2011 11:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding extra options to the Options Menu
- Replies: 1
- Views: 362